VERSION 4.5.3 [28/04/26] -Hotfix patch
-Fixed fatal End error resulted from Tubian features spawning wrongly in the End -Updated Mi navigation in the Nether- Mi should no longer try to path towards the ceiling -Fixed mining parties being able to mine up through Wardrock -Fixed advancements that depended on using an item on a certain block
VERSION 4.5.2 [14/03/26] -Hotfix & content patch
-Updated some faulty Tracker pathfinding -Explorers, Hunters, and Miners now spawn in the Nether, to less-clutter the constantly besieged Colonies -Updated Phase config to allow Phase Three worlds
-Fixed Mi using Golden Apples not being readable -Fixed End technology structures not spawning properly in Colonies -Fixed Infermium not spawning, and updated Infermium texture to be more recognizable -Fixed Diplomacy parties being huge
VERSION 4.5.1 [27/01/26] -Hotfix & content patch!
-New Audio clutter system means Mi are a lot more silent with their call-outs when in groups. Definitely the best change!
-Reduced amount of support equipment carried by Mi in Phase Three by 33%, and added Config to adjust support equipment frequency manually if desired. -Removed Poison potion as a support equipment for Mi (For now, more support items and behaviours will be added in the future!) -Added advancements for boss battles, and Phase Three -Tonk Staff attack cooldown reduced by 40%, making it a lot more viable to fight battles from the top of a Tonk or Corvette -Added new voice lines for Mi bracing against air attacks, standing alone against fate, and Chosen taunting you
-Fixed Mitrean Trees losing their leaves -Fixed EntityPatrollus900 -Fixed broken advancements -Fixed slabs not dropping two when stacked -Fixed ranged Mi on Guard order moving -Fixed Scarstone not being mineable by pickaxe -Added Charcoal smelting recipes and fixed missing Log tags for stripped wood
Mi Alliance 4.5.0 - Initial Release Mi Alliance is now Minecraft 1.20.1
Various changes, tests, and new textures in this release were created by members of the community!
-Phase Three is now a full Mi Phase, with almost quadruple the total Mi spawns. Only for end-game players! -Mi are now capable of using miscellaneous support items commonly used by players. While they haven’t learned to bed-bomb you, their new repertoire makes them even more versatile combatants. Be warned! -Zap-Mi no longer debilitates targets, but pushes them instead, making them less frustrating to fight but still very dangerous, especially in the End. -Wizard-Mi have had their weapon power increased. -Added a few new decoration blocks, especially to Wardrock. -Added the Warstaff Of War And Peace, the new strongest main weapon in Mi Alliance: Invasion for fighting Mi. -Heavily buffed Metallium and Miridium armor. -The Phase of the world is now stored in world data, which means that you no longer need to reload certain areas of the map to reset the Phase of your world. -World gen has been balanced and revamped
-Mistrum Geodes removed, for now
-Various fixes -Fixed inconsistent Wizard beams -Fixed descriptions and tooltips’ spelling and provided additional info -Fixed Colony bridges
-This initial release version is expected to have some bugs, but it should be stable and give no crashes. If any bugs are encountered, be sure to report them!
VERSION 4.4.1 Update [13/08/2025] -Hotfix patch using additional information, fixing a critical bug in 4.4.0. Apologies! This version should be a lot more stable.
-Zap-mi and Zapper nerfed against players, reducing the duration and the level of Weakness. -Autocannon is now decreased in power against targets with more than 30 health and against non-flying targets more than 25 blocks away, making them adept at shooting small targets and airborne units. -AP cannon has increased in power to account for buffs to other turrets. -Chosen now properly, as intended, have a 17% chance to drop an Honorium Medal in Phase Two and above. -The size of Phase Two boss waves has been increased by roughly 25 to 40%, increasing difficulty. This is to account for Phase Three difficulty, and reports that boss battles were easier than expected in most modpacks. Boss wave difficulty in more vanilla worlds will be closely monitored. -Friendly Colonies are usually unstoppable. Some Mi resource usages have been fixed, and Mi are now far more expensive in Colonies that have too many Mi compared to structures. In general, a Colony needs one structure per five Mi that inhabit it. -An experimental change to Colonies is being added. Because of Minecraft’s chunk system, very often, players that do not travel will have only one Colony in range of themselves at all times. The range that must exist between Colonies has been decreased from 300 blocks to 200 blocks, which puts multiple Colonies a lot closer to each other. This might cause Colony structures to overlap partly between multiple Colonies- effects of this will be tested. -Mi Anchors no longer generate Metallium Barbs. -Mi Anchors now convert terrain faster. To balance this, destroying an Anchor now reconverts 90% of blocks instead of 75%. -Mi in Phase Three have improved enchantments on their weapons. -Miridium-armor Submirine health 50 -> 55. -Destroyer and Corvette Torpimi reload 12-15 -> 14-17 seconds, reducing effectiveness against underwater players and Submirines. -Bombimi/shell weapons have increased splash damage and no longer deal 25% less damage to players. -The adding of Billoo drop orders was incorrectly put into the latest patch. Instead, after analyzing player behavior, Billoos owned by players now never drop the Mi that are Mounted on them, except if they are Mi ordered to follow the player. -Combat damage of Tubian Monks increased by one. -Slightly tweaked AP Cannon aiming when targeting enemies from afar that are on a lower height than the cannon.
-MiKo and Billoos no longer bomb targets that are flying (4+ blocks off the ground) -Fixed texture of Zapper spawnegg with the wrong armor type. -Fixed Flame-Mi texture flickering while attacking. Flame-Mi now have their intended texture while they are Alliance Mi. -Fixed Ultragoobs not having their health set properly -Fixed description of Ancient Mitopium -Fixed Mitopium Condenser not working, increased rate of success and maximum block range -Fixed bug that caused friendly Mi to spawn with armor when this is not intended.

An interdimensional AI army invades and colonizes your world! Fight them in epic battles, create your own army, and discover their secrets!