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Моды/MeshAC
MeshAC

MeshAC

A native fabric anticheat.

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MeshAC 1.0.0

MeshAC is a server-side anticheat for Fabric 26.2. It has movement simulation, packet analysis, and (hopefully) accurate heuristics to detect hacked clients like meteor.

This mod doesn't scan clients, collect files, inspect mods, or bundle other software.


Why MeshAC

FeatureDescription
43 checksMovement, combat, player, and exploit checks
Low false flaggingEvery check accumulates evidence before flagging
Lag-compensatedPing-derived tolerances, TPS floor guard, packet-stall detection
Statistical awarenessCPS distribution shape, reach histograms, rotation GCD, click movement correlation
SQLite databaseViolation history, ban records, autoclean
454 unit testsEvery check validated against falsepositive and truepositive scenarios

Compatibility

ComponentVersion
Minecraft Fabric Server/World26.2
Fabric Loader0.19.3+
Fabric API0.154.2+26.2
Java runtime25

Detection Suite

Movement (12 checks)

CheckDetectsMethod
FlyFlight, hover, anti-kickGravity validation, Y-velocity history,
SpeedSpeed hacks, BHopDynamic speed cap with potion/ice/slime/sprint-jump awareness
NoFallFall damage bypassServer-side fall-distance accumulator + ground-spoof detection
StepStep hacksJump-height validation with jump-boost/bounce exemption
JesusWater-walkingDynamic water speed cap with depth-strider/dolphin's-grace awareness
ElytraFlyElytra exploitsFirework-boost tracking, descent validation
SpiderWall climbingVertical velocity analysis
BlinkPacket delayMovement packet timing
PhaseBlock clipping, VClipAABB intersection + ray-cast interpolation between positions
BHopBunny hopSprint-jump momentum analysis
BoatFlyBoat flightVehicle vertical/horizontal speed limits
EntitySpeedEntity speed hacksPer-vehicle-type speed caps

Combat (13 checks)

CheckDetectsMethod
KillAuraAura hacksYaw-wraparound-safe multi-target detection, angular consistency, rotation-vs-target validation
ReachReach extendersEye-to-hitbox distance with statistical tracking (50-attack histogram)
AimAssistAim botsRotation snap detection, smooth-aim analysis
AutoClickerClick macrosCPS + standard-deviation + distribution skewness + zero-movement correlation
CriticalsForced critsPre-attack Y-velocity pattern, critical-hit rate tracking
VelocityAnti-knockbackExtended 10-tick window, horizontal + vertical velocity validation
AntiKnockbackKB reductionDamage-coupled knockback ratio check
HitBoxesHitbox expansionAngular reach validation
AutoBlockAuto-blockAttack-block coupling detection
MultiAuraMulti-target auraPer-tick entity attack counting
BacktrackPosition backtrackServer-position vs attack-position desync
TriggerBotReaction botsReaction-time statistical analysis
BowAimbotBow aimbotDraw-time + aim-lock correlation
TPAuraTeleport auraDistance-jump detection

Player & Exploit (18 checks)

CheckDetectsMethod
ScaffoldAuto-bridgePitch analysis + placement cadence + rotation coupling
TimerTimer cheatsShort-window PPS + long-window balance drift
NoSlowNoSlow bypassVanilla 0.2x item-use multiplier enforcement
FastPlaceFast placementPer-tick placement counting
FastUseFast consumeItem-use duration validation
SpeedMineFast breakBreak-duration validation per block type
GhostHandGhost reachBlock-interaction distance validation
NukerMulti-breakPer-tick block break counting
PacketAbuseMalformed packetsNaN/infinity/out-of-bounds validation
FreecamCamera desyncServer vs client position divergence
XRayX-ray trackingPer-dimension ore-ratio weighted scoring
AutoFishFishing automationCast interval variance analysis
BadPacketsInvalid packetsGround-state + rotation validation
InvWalkInventory movementInventory-open + movement coupling
ServerCrasherCrash exploitsCommand-block/payload detection
CMDBlockCommand exploitsCommand-block/sign abuse
RegenFast regenerationHealth-gain rate validation
EntitySpeedVehicle speedPer-entity speed limits

Anti-Cheat Architecture

Buffer System

Every check uses a per player, per check buffer that gains evidence before producing a violation. This prevents singletick errors like lag spikes, chunk borders, and vehicle dismounts from ever punishing legit players.

Check detects anomaly → buffer += weight
                       → if buffer > threshold → produce VL
                       → else → no action
Check sees normal behaviour → buffer *= decay (0.8-0.9)

Lag Compensation

  • TPS floor: All checks pause below a configurable TPS (default 18.0)
  • Ping aware tolerances: Reach, timer, and velocity checks scale with the player's ping
  • Packet stall detection: Timer check ignores deficits during 5s+ stalls
  • Velocity window: Knockback tracking runs for 10 ticks to catch partial anti KB

Detection Layers

MeshAC combines multiple heuristics so that a cheater has to bypass all of them at the same time:

  1. Hard limit — biologically impossible values
  2. Soft limit — sustained values beyond human capability
  3. Statistical analysis — distribution shape, standard deviation, skewness
  4. Behavioural correlation — click-to-movement, rotation-to-target, placement cadence
  5. Server simulation — tick-accurate prediction with AABB collision

Escalating Punishment

VL accumulates → notify staff → setback → kick → tempban → permanent ban

Each stage fires once and is configurable per check.


Install

  1. Install Fabric Loader and Fabric API for Minecraft 26.2.
  2. Copy meshac-1.0.0.jar to the server's mods/ directory.
  3. Start the server once. MeshAC writes config/meshac.yml.
  4. Keep defaults while observing, then tune individual checks.

Configuration

config/meshac.yml:

checks:
  enabled: true
  entries:
    fly:
      enabled: true
      threshold: 0.05
      actions: ["notify", "setback"]
      max_vl: 6
      decay_ticks: 600
      check_interval: 1
      max_vl_per_tick: 5.0

performance:
  min_tps: 18.0
  max_players_per_tick: 50
  mode: balanced  # aggressive | balanced | relaxed

alerts:
  enabled: true
  min_vl: 2

geyser:
  exempt: true

Per-check options

OptionDescription
enabledMaster toggle for this check
thresholdMore tolerance for checks that support numeric buffers
actionsnotify, setback, kick, ban
max_vlVL required to enter an action stage
decay_ticksInterval before 0.5 VL is removed
check_intervalRun every _ server ticks
max_vl_per_tickCaps a single check's contribution per tick

Performance modes

ModeCheck intervalMax VL/tickUse case
aggressive110.0Small servers, maximum detection
balanced15.0Default — good accuracy, low overhead
relaxed23.0Large servers, minimal false-positive risk

Commands

All commands are under /meshac and require operator permissions:

CommandDescription
infoServer status, check count, TPS
alerts [player]Toggle or view alerts
freeze <player>Freeze a player in place
kick <player> [reason]Kick a player
ban <player> [reason]Permanently ban a player
tempban <player> <seconds>Temp ban a player
spectate <player>Spectate a suspected cheater
violations <player>Shows a player's violation levels
history <player>Show persisted violation/ban history
reloadReload configuration
debug <player>Detailed per-check debug info

Партнёрский материал

Как поиграть с друзьями с модом MeshAC?

Мод MeshAC куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода MeshAC будет готов за пару минут - BungeeHost сделает всё за вас.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x

Платформы

Поддерживаемые окружения

Сервер

Ссылки

Создатели

Детали

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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