
Tinkers Melting Recipe Compatibility
Adds melting recipes for thousands of modded items to Tinkers' Construct.
Melting Recipe Compatibility v3.2.1
release12 февраля 2026 г.Added some recipes I missed for Atmospheric
Added a custom melting recipe for Classic Pipes' Brick Pipes
Added recipes for Biomes o' Plenty's Blood and Flesh Blocks
Re-added Blood Magic and Storage Drawers support since I accidentally removed them when porting the pack
Fixed AE2 Insert/Export Card support not loading in
AE2 changes:
- Fixed the Network Tool not being accepted in the Illuminated Panel melting recipe
- Fixed Vibrant Quartz Glass not being accepted for the Quartz Glass melting recipe (also added the Sky Stone Tank)
- Added a melting recipe for the ME Controller, Crystal Resonance Generator, Cell Workbench, Spatial IO Port, View Cell, Wireless Booster, and Wooden Crank
Melting Recipe Compatibility v3.2
release3 февраля 2026 г.Fixed the incorrect melting temperature for Malum's Tyrving
Fixed More Useful Copper's Copper Horse Armour not having a recipe
Fixed the More Useful Copper recipe for Hanging Signs outputting slighty too much Copper
Mod support added:
- Galosphere
- The Outer End
- Jet Boots
Melting Recipe Compatibility v3.1.1
release31 января 2026 г.Removed duplicated support for Savage & Ravage
Finished standardising all of the melting values
- I probably should've just done this in v3.1, but i wanted to get that out just in case I let this project sit untouched for months on end lol
- I also fixed a few minor issues I spotted whilst doing this
Melting Recipe Compatibility v3.1
release22 января 2026 г.Updated many recipes to adhere to Tinkers' standards (i.e. avoiding multiples of 5, opting to round outputs down to the nerest multiple of 10 instead)
- Since there's almost 3,500 recipes (and I don't have every supported mod installed), I've decided to do this over the course of a few updates. If you notice any of the others, please let me know in the CuresForge comments section, on the issue tracker, or in the discord server.
Added casting recipes for Translocators' Diamond Nugget (as a band-aid fix for leftover Molten Diamond you might have)
Reverted my Tripwire Hook change to (try and) adhere to Tinkers' recipe standards across the entire pack
- Also unified it with my Trapped Chests recipe
Changed Essentials' Splitters to primarily output Iron (was Gold)
Updated support for Aquaculture, Malum, and Nature's Aura
Mod support added:
- Advanced Amethyst
- Advanced Copper
- Advanced Emerald
- Aquaculture 2
- Ars Nouveau
- Azure Paxels
- Cl0ud's Paxels
- Cloud Storage
- Generic Multitools
- Ice and Fire: Dragons
- Leathered Boots
- Only Bags
- Only Excavator
- Only Hammer
- Only Paxels
- Piercing Paxels
- Random Misfits
- Simplest Paxels
- The Undergarden
- VOIDED's Simple Paxels
Melting Recipe Compatibility v3.0
release20 января 2026 г.Ported to 1.20.1
Overhauled my custom Brick tags
- Removed several duplicates and cleaned up the files a bit
- I also removed Clayworks' Kiln melting recipe since it uses Mud Bricks now
- This doesn't really affect end users, but it took a while so I'm adding it to the changelog
Added a melting recipe for Hanging Signs
Added a melting recipe for Rose Gold Alloy [Additional Additions]
Added melting recipes for Raw Ore Brick blocks [Quark]
Increased the Tripwire Hook's Molten Iron output to 45 mB (was 40)
Updated several tool melting recipes to use Tinkers' built-in tags (and a few custom ones that follow the same format)
Replaced the tag detection method with the one added by Mantle
Replaced the default Quartz Slab recipe with a custom tag
Replaced the default Lantern recipe with a custom tag
Fixed AE2's Advanced Card not being meltable
Fixed AE2's Covered Dense Cables not being meltable
Fixed AE2's import & export buses giving more than they should
Fixed my Soul Campfire melting recipe using a regular one
Fixed the Wither Builder not having a melting recipe [Industrial Foregoing]
Fixed the Latex Processing Unit not having a melting recipe [Industrial Foregoing]
Fixed the Obsidian to Netherite barrel upgrade giving Molten Netherite when it shouldn't [Iron Barrels]
Fixed the Netherite barrel giving Molten Debris when it shouldn't [Iron Barrels]
Mod support updated:
- AE2 Things
- Applied Botanics
- Botania
- Bygone Nether
- Create (new items from v0.6 of the mods)
- Create Deco
- Immersive Engineering
- Iron Chests: Restocked (added support for the barrels and fixed the key giving Gold instead of Iron)
- Lightman's Currency
- Lightman's Currency Tech
- Thermal Extra (also added better compatibility for Thermal Construct)
- Thermal Systeams
- A few other minor tweaks I forgot to write down
Mod support added:
- AE2 Import Export Card
- Abnormal's Delight
- Ad Astra
- Ad Astra: Giselle Addon
- Alex's Caves
- Angel Block: Restored
- Angel Ring (by DenisMasterHerobrine)
- Atmospheric
- Automatic Sorter
- Autumnity
- AzureDoom's Angel Ring
- Building Gadgets
- Buzzier Bees
- Caverns & Chasms
- Charging Gadgets
- Classic Pipes
- Copper & Tuff Backport
- Copperworks
- Create Stock Bridge
- Dis-Enchanting Table
- End's Phantasm
- Ender IO
- The Endergetic Expansion
- Energy Meter
- Farmer's Delight
- Gendustry: Community Edition
- HammerLib
- Hole Filler Mod
- Industrial Foregoing Souls
- Iron Shulker Boxes
- Jaden's Nether Expansion
- Laser Bridges & Doors
- Mining Gadgets
- Modular Force Field System (by QueenOfMissiles)
- Modular Force Field Systems (by aurilisdev)
- More Useful Copper (mostly uses Tinkers' built-in tags, which is a nice feature I wish I'd discovered earlier lol)
- Pretty Pipes
- Pretty Pipes: Fluids
- Project Red (all modules)
- Railcraft Reborn
- Ranged Pumps
- RePortality
- Redstone Pen
- Savage & Ravage
- Super Factory Manager
- Tempad
- Thermal Construct
- Thermal Parallel
- Translocators
- Upgrade Aquatic
- Voltaic
- WA Ender Quarry
- XyCraft: Machines
- XyCraft: Override
- XyCraft: World