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Mediumcore Fix
Fixes health data loss when updating Alex's Mediumcore mod
Problem
The original Mediumcore in onLivingDeath uses player.getMaxHealth(), which INCLUDES modifiers from external sources (rings, armor, etc.).
Example with a +20 HP ring:
- maxHealth = 40 (20 base + 20 ring)
- clippedHealth = clip(40 - 2, 6, 20) = 20 (clamped to maxPlayerHealth!)
- healthModifiedBy = 0 + (20 - 40) = -20!
- After respawn: maxHealth = 20 + 0 + (-20) = 0 HP → the player gains 1 HP.
Solution
Introduce BASE_HEALTH_TAG to store the "pure" base health, which is independent of external modifiers.
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 месяца назад
Обновлён:1 месяц назад
