mobs_ignore power type not fully workingAnd all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!
spell_power:soul or irons_spellbooks:blood attribute at the time of summoningLevitation: Active upward flight.Allure: Increased mob detection range.Diminutive: Small size.Iron Aversion: Cannot wear iron/silver.Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.Nourishment (Secondary Active): Instantly bonemeal plants in an area.Forest Kin: Grants passive health regeneration while in forest biomes.Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.Fragile Frame: Reduced health (-2 hearts).spell_power_healing or irons_spellbooks:holy_spell_powerspell_power:soul or irons_spellbooks:blood_spell_powermedievalorigins:modify_durability_change - Modify item durability damagemedievalorigins:modify_projectile_velocity - Modify arrow/projectile velocitymedievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracymedievalorigins:modify_pierce_level - Modify arrow pierce levelmedievalorigins:mobs_ignore - Make specific mobs ignore the playermedievalorigins:custom_death_sound - Custom death soundsmedievalorigins:action_on_target_death - Execute actions when killing targetsmedievalorigins:action_on_jump - Execute actions when jumpingmedievalorigins:modify_reputation - Modify villager reputationmedievalorigins:fae_wings - Wings power (for Fae origin)medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a conditionmedievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocksmedievalorigins:is_crop (block condition) - Check if block is a cropmedievalorigins:is_flower (block condition) - Check if block is a flowermedievalorigins:spell_heal (bientity action) - Heal with spell power scalingmedievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entitiesmedievalorigins:area_bonemeal (entity action) - Bonemeal crops in an areamedievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walkmedievalorigins:allied condition now properly works client-side with FTB TeamsOne (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!
This will most likely be the final 1.20.1 release.
For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes
cast_spell entity action with Iron'stest power for an exampleInitial release of a large project restructure. There may be bugs!
medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.jsonmobs_ignore power type not fully workingAnd all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!
spell_power:soul or irons_spellbooks:blood attribute at the time of summoningLevitation: Active upward flight.Allure: Increased mob detection range.Diminutive: Small size.Iron Aversion: Cannot wear iron/silver.Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.Nourishment (Secondary Active): Instantly bonemeal plants in an area.Forest Kin: Grants passive health regeneration while in forest biomes.Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.Fragile Frame: Reduced health (-2 hearts).spell_power_healing or irons_spellbooks:holy_spell_powerspell_power:soul or irons_spellbooks:blood_spell_powermedievalorigins:modify_durability_change - Modify item durability damagemedievalorigins:modify_projectile_velocity - Modify arrow/projectile velocitymedievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracymedievalorigins:modify_pierce_level - Modify arrow pierce levelmedievalorigins:mobs_ignore - Make specific mobs ignore the playermedievalorigins:custom_death_sound - Custom death soundsmedievalorigins:action_on_target_death - Execute actions when killing targetsmedievalorigins:action_on_jump - Execute actions when jumpingmedievalorigins:modify_reputation - Modify villager reputationmedievalorigins:fae_wings - Wings power (for Fae origin)medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a conditionmedievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocksmedievalorigins:is_crop (block condition) - Check if block is a cropmedievalorigins:is_flower (block condition) - Check if block is a flowermedievalorigins:spell_heal (bientity action) - Heal with spell power scalingmedievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entitiesmedievalorigins:area_bonemeal (entity action) - Bonemeal crops in an areamedievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walkmedievalorigins:allied condition now properly works client-side with FTB TeamsOne (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!
This will most likely be the final 1.20.1 release.
For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes
cast_spell entity action with Iron'stest power for an exampleInitial release of a large project restructure. There may be bugs!
medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.jsonspell_power:earth was installedLevitation: Active upward flight.Allure: Increased mob detection range.Diminutive: Small size and adjusted speed.Iron Aversion: Cannot wear iron/silver.Reduced Health: Lower base health.Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.Forest Kin: Grants passive health regeneration while in forest biomes.Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.Initial alpha port to 1.21.1
There will be bugs. Back up your worlds before installing, and frequently while playing!
mobs_ignore power type not fully workingAnd all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!
spell_power:soul or irons_spellbooks:blood attribute at the time of summoningLevitation: Active upward flight.Allure: Increased mob detection range.Diminutive: Small size.Iron Aversion: Cannot wear iron/silver.Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.Nourishment (Secondary Active): Instantly bonemeal plants in an area.Forest Kin: Grants passive health regeneration while in forest biomes.Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.Fragile Frame: Reduced health (-2 hearts).spell_power_healing or irons_spellbooks:holy_spell_powerspell_power:soul or irons_spellbooks:blood_spell_powermedievalorigins:modify_durability_change - Modify item durability damagemedievalorigins:modify_projectile_velocity - Modify arrow/projectile velocitymedievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracymedievalorigins:modify_pierce_level - Modify arrow pierce levelmedievalorigins:mobs_ignore - Make specific mobs ignore the playermedievalorigins:custom_death_sound - Custom death soundsmedievalorigins:action_on_target_death - Execute actions when killing targetsmedievalorigins:action_on_jump - Execute actions when jumpingmedievalorigins:modify_reputation - Modify villager reputationmedievalorigins:fae_wings - Wings power (for Fae origin)medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a conditionmedievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocksmedievalorigins:is_crop (block condition) - Check if block is a cropmedievalorigins:is_flower (block condition) - Check if block is a flowermedievalorigins:spell_heal (bientity action) - Heal with spell power scalingmedievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entitiesmedievalorigins:area_bonemeal (entity action) - Bonemeal crops in an areamedievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walkmedievalorigins:allied condition now properly works client-side with FTB TeamsOne (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!
This will most likely be the final 1.20.1 release.
For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes
cast_spell entity action with Iron'stest power for an exampleInitial release of a large project restructure. There may be bugs!
medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.jsonmobs_ignore power type not fully workingAnd all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!
spell_power:soul or irons_spellbooks:blood attribute at the time of summoningLevitation: Active upward flight.Allure: Increased mob detection range.Diminutive: Small size.Iron Aversion: Cannot wear iron/silver.Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.Nourishment (Secondary Active): Instantly bonemeal plants in an area.Forest Kin: Grants passive health regeneration while in forest biomes.Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.Fragile Frame: Reduced health (-2 hearts).spell_power_healing or irons_spellbooks:holy_spell_powerspell_power:soul or irons_spellbooks:blood_spell_powermedievalorigins:modify_durability_change - Modify item durability damagemedievalorigins:modify_projectile_velocity - Modify arrow/projectile velocitymedievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracymedievalorigins:modify_pierce_level - Modify arrow pierce levelmedievalorigins:mobs_ignore - Make specific mobs ignore the playermedievalorigins:custom_death_sound - Custom death soundsmedievalorigins:action_on_target_death - Execute actions when killing targetsmedievalorigins:action_on_jump - Execute actions when jumpingmedievalorigins:modify_reputation - Modify villager reputationmedievalorigins:fae_wings - Wings power (for Fae origin)medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a conditionmedievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocksmedievalorigins:is_crop (block condition) - Check if block is a cropmedievalorigins:is_flower (block condition) - Check if block is a flowermedievalorigins:spell_heal (bientity action) - Heal with spell power scalingmedievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entitiesmedievalorigins:area_bonemeal (entity action) - Bonemeal crops in an areamedievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walkmedievalorigins:allied condition now properly works client-side with FTB TeamsOne (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!
This will most likely be the final 1.20.1 release.
For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes
cast_spell entity action with Iron'stest power for an exampleInitial release of a large project restructure. There may be bugs!
medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
Мод Medieval Origins Revival добавляет новые расы в стиле средневековья и мифологии для мода Origins. Исследуйте уникальные способности гоблинов, эльфов, банши и других существ.