Mede's Game Tweaks's goal is to make minecraft more fun and make some items more usefull,
without adding any new items, blocks or enchantments!
Current features:
Enchantment Tweaks:
Unbreaking is removed
Mending is removed
Loyalty is removed
Breach is max lvl 2
Density is max lvl 3
Sharpness is max lvl 4
Protection is max lvl 3
Riptide is slightly nerfed
Infinity works on crossbows now (but only for arrows)
Quick charge is now lvl 1 but more rare and does the same as lvl 2
Trident Tweaks:
Tridents Can now have Sharpness
Always have loyalty build-in
Will now always return to the correct slot
Tridents Can now be "bound" to a player using a nautilus shell (Just like sincere loyalty from Impaled)
Channeling now deals damage to nearby mobs (has more range in water or rain and more damage with sharpness)
Item Tweaks:
Durability is removed
Wind charges now have a longer cooldown
Conduits now only cost 4 nautilus shells
Default item pickup delay is now 15 ticks instead of 40
Turtle Shells now give 20 seconds of water breathing instead of 10
Anvil buff (might change soon):
Anvils Can now apply either Protection 2, Sharpness 2 or Efficiency 3 by dropping an unenchanted item and a sculk catalyst onto it,
this will enchant the item and further the broken-ness of the anvil, and at the "damaged" state, it will break the anvil.
Other Tweaks:
The mace does Area of Effect damage now
Drowned now have a 50% chance to drop their mainhand item
Mobs now have extra Melee reach depending on difficulty (wolves even more)
Turtle Scutes(150%) and Nautilus Shells(10%) can now be found in buried treasure