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Моды/MCWild
MCWild

MCWild

Random wild teleportation in the Overworld, Nether, and End.

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MCWild 1.7.6

release23 марта 2026 г.

MCWild v1.7.6

  • Added configurable mob combat tagging with combat-tag.tag-mobs.
  • Blocked /wild in blacklisted worlds and disabled dimensions.
  • Applied config-driven retry delay, async toggle, and stats interval behavior.
  • Used configured End fallback coordinates and improved Nether/End safety settings handling.
  • Fixed combat tag expiry notifications so players are notified when combat ends.
  • Replaced deprecated biome name access to remove the build warning.

Migration Notes

  • You will need to delete your config.yml and allow the plugin to regenerate it.

MCWild 1.7.5

release6 февраля 2026 г.

MCWild v1.7.5

Bug Fixes:

  • Fixed an issue where the config would be overwritten on server restart if it was changed while the server was running.

MCWild 1.7.4

release30 января 2026 г.

MCWild v1.7.4

New feature:

  • Added a new option to the config.yml: require-permission
    • When set to true, players will need the permission node mcwild.wild to use /wild
    • When set to false, ANYONE will be able to use /wild without the need for a permissions plugin or permissions.yml

Migration Notes

  • You will need to delete your config.yml and allow the plugin to regenerate it.

MCWild 1.7.3

release3 января 2026 г.

MCWild v1.7.3

Bug Fixes:

  • Fixed an issue where the combat notification message displayed the raw text {duration} instead of the actual number of seconds remaining. Players will now properly see exactly how long their combat timer lasts when they get hit.

MCWild 1.7.2

release28 декабря 2025 г.

MCWild v1.7.2

Supported Versions: Minecraft 1.21.x (including 1.21.11) System Requirement: Java 21

This update focuses on stability and compatibility, introducing a new adaptive loading system that ensures smooth performance across all server software types, including standard Spigot and high-performance forks like Paper.

Update Highlights

Universal Server Support I have implemented a new adaptive chunk loading system.

  • Paper/Purpur Users: The plugin utilizes true asynchronous loading for zero-lag teleportation.
  • Spigot Users: Addressed a critical issue where the plugin would crash due to missing API features. The plugin now automatically switches to a "Safe Mode" on Spigot servers to prevent crashes.

Performance Optimization: Smart Biome Filtering For servers running in "Safe Mode" (Standard Spigot), generating new chunks can be demanding. I have added a pre-check system:

  • The plugin now checks the biome type before generating the terrain.
  • If the random location is an Ocean or River, the plugin skips the generation process entirely and retries immediately.
  • This significantly reduces the "Can't keep up" warnings and lag spikes associated with generating water worlds.

Server Health Protection

  • Throttle System: If a safe location is not found immediately, the plugin now waits briefly before retrying. This allows the server to recover and process other events, preventing TPS drops during mass teleportation.
  • Generated Chunk Priority: The system prioritizes locations where chunks already exist on the drive, making teleportation instant in explored areas.

Bug Fixes

  • Fixed a critical error regarding cooldown management that occurred when reloading the plugin.
  • Resolved compatibility issues with the latest Minecraft 1.21.11 server jars.

Note: No configuration changes are required for this update.

Совместимость

Minecraft: Java Edition

1.21.x

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Сервер

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Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:8 месяцев назад
Обновлён:4 дня назад
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