Math Function 2.0
release18 апреля 2026 г.【中文更新日志】
- 新增“函数轨迹”附魔(弓、弩、打火石):
- 将物品重命名为
f(x)=表达式或y=表达式格式(例如f(x)=x^2),即可激活特殊弹道。 - 箭矢和 TNT 会沿数学函数
y = f(x)的轨迹飞行,其中x为沿玩家面向方向的水平距离,y为相对于发射点的高度。 - 支持基本运算符(+ - * / ^)、三角函数(sin/cos/tan)、对数(log/ln)、平方根(sqrt)等。
- 箭矢和 TNT 的起始高度自动设为
f(0),确保常函数或带常数项的函数正确上升。 - TNT 点燃后引信延长至 10 秒,并沿函数轨迹飞行,碰撞到方块或实体时立即爆炸。
- 兼容多重射击附魔(箭矢会略微分散)。
- 箭矢/TNT 飞行时生成烟花/火焰粒子尾迹。
- 超出距离(1000 格)或时间(600 tick)后自动恢复重力或爆炸。
- 将物品重命名为
- 技术细节:使用
ConcurrentHashMap避免多线程并发修改崩溃;采用数值微分计算切线速度,弹道平滑自然。
【English Changelog】
- Added "Math Function" enchantment (for bow, crossbow, flint-and-steel):
- Rename the item to
f(x)=expressionory=expression(e.g.f(x)=x^2) to activate custom trajectory. - Arrows and TNT will follow the curve
y = f(x), wherexis the horizontal distance along player's facing direction, andyis height relative to launch point. - Supports basic operators (+ - * / ^), trig functions (sin/cos/tan), logarithms (log/ln), square root (sqrt), etc.
- Initial height is set to
f(0), so constant functions or those with constant terms work correctly. - TNT fuse extended to 10 seconds; it flies along the function curve and explodes immediately upon hitting blocks or entities.
- Compatible with Multishot enchantment (arrows spread slightly).
- Firework/flame particle trails are generated during flight.
- Automatically reverts to gravity or explodes after exceeding max distance (1000 blocks) or ticks (600).
- Rename the item to
- Technical: Uses
ConcurrentHashMapto avoidConcurrentModificationException; numerical differentiation provides smooth tangent-based velocity.
Math Function 1.0
release2 апреля 2026 г.Added basic functions(添加基本功能)
Players can use commands to generate function graphs(玩家可以通过命令生成函数图像)
Совместимость
Создатели
Детали
Лицензия:GPL-3.0-only
Опубликован:2 недели назад
Обновлён:17 часов назад

