Render Export (F7) screen rework! It has been remade from the ground up using our in-house custom elements for a greater user experience, with additional improvements:
Added the "AO Map" export mode (vanilla-only);
The goal of this mode is, by applying the AO Map over the "No Shading" layer with the Multiply blending mode, to achieve a close result to a Vanilla screenshot.
"No Shading" now works across terrain;
"Part Map" received improvements, so it should be more reliable.
The output folder in the UI no longer shows the absolute path to the folder, showing just the name of the output folder instead.
A lot of the UI elements use custom pixel icons for more pleasant visuals.
Stronger Mannequin brand identity through the use of a consistent orange and neutral palette.
[EXPERIMENTAL] Fixed occasional black outlines on edges when using anti-aliasing.
Added emissive texture support. This means that certain mobs with glowing parts will now have them displayed correctly.
You are now able to retarget the overlays into the Reference Window.
Added ability to use a custom overlay in the Overlays & Scene (O) menu with transparency controls.
3D Skin Layers are now usable with Iris Shaders.
Certain skins no longer retain 2D layers despite 3D Skin Layers being enabled.
Re-added "Item" & "Ender Dragon" models.
Item outlines no longer flicker and have "shaded" bits.
Moving or rotating a specific limb is now more intuitive, in line with what a user might expect.
Added ability to scale crowds, along with the undo/redo compatibility.
Attached limbs to a specific limb no longer appear selected.
Fixed the quick "snap" bug when dragging something, taking a frame or two to catch up to the new position.
Re-added missing toggles for bow states, crossbow states, etc. Access them by right-clicking the corresponding hand button with the item is in the hand.
Removals
Removed "Breathing" toggle, as it is useless at the moment.