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Mannequin 0.1.3
beta8 апреля 2026 г.- [EXPERIMENTAL] [QA UNTESTED] [ALPHA] [IN HEAVY DEVELOPMENT] [UNSTABLE] [RADIOACTIVE] [HAZARDOUS] [GROK CODED THIS IN] Changed Spawn Egg texture. Proceed with caution. May lead to crashes and a wipe of your system root directory.
- Downgraded Fabric Loader requirement to
0.18.0. - Added 3D Skin Layers compatibility.
- Held items (main hand & off-hand) are now selectable parts in the posing editor.
- Scaling now uses the ghost clone preview system, consistent with translate and rotate modes.
- Part selection got more reliable. It should now select parts correctly in a lot more cases.
- Fixed armor and held items not following poses on non-player entity models.
- Fixed models flipping their orientation when snapped to ±90 degree rotation values.
- Added visual render export states during rendering, detailing which capture phase you're currently on.
- A number of Iris-related changes and/or improvements have been made:
- A UI warning is now shown when Iris is detected, and options incompatible with Iris (such as No Sky and No Shading) are automatically disabled with a note;
- Capture modes relying on masking out the sky will not do so when shaders are enabled;
- The Iris outline fallback is disabled during render exports, preventing selection outlines from bleeding into captures;
- The camera mode / freecam overlay text is now hidden during render exports;
- Reference Window is disabled when using shaders.
- Fixed normal maps getting distorted when the subject is close to the camera or near the edges of the screen.
- Fixed entity preview thumbnails in the model browser being incorrectly scaled for non-standard model sizes.
- Improved Advanced Normals: each armor slot (head, chest, legs, feet) now receives a distinct highlight color, and held items use separate tints per hand.
Mannequin 0.1.2
beta6 апреля 2026 г.- [EXPERIMENTAL] Reworked mannequin selection to use GPU-based part picking instead of CPU raycasts for better accuracy and responsiveness.
- Fixed crash with selecting large amounts of mannequins in local worlds.
- A number of render export fixes have been made:
- Mouse now locks in place while exporting;
- "Blocks Only" and "No Sky" modes now export the sky transparently instead of a full color;
- Normal maps and depth maps are now able to be exported up to 4K, matching other modes;
- Fixed mannequins with pure black parts coming out as partially transparent in the "Entities Only" mode;
- Selected mannequins now get unselected during rendering process;
- Reduced mannequin hitbox size down to 1/4th of a block.
Mannequin 0.1.1
beta5 апреля 2026 г.- Updated Fabric Loader version to
0.18.6and Fabric API to0.136.1. - Added support for Backported Spears.
- Removed the previous limit of 1024 entities when using bulk creation commands (
/mannequin create) - Fixed an issue where active textboxes allowed other menus to overlap and potentially get triggered; focus now stays locked to the textbox.
- Custom .bbmodels now render correctly alongside Sodium.
- Fixed bugs causing certain models to appear flipped or with broken UV textures upon import.
- Resolved a "flip" bug where, while using the rotation gizmo, snapping to 90° or -90° on the Y-axis would accidentally turn the model upside down.
- The "Face Player" action is now fully functional for crowds.
- "Face Cursor" action was removed due to inutility.
- When selecting more than 64 NPCs in a crowd, the system now automatically switches to the default Minecraft glowing outline for higher performance.
Mannequin 0.1.0
beta4 апреля 2026 г.Initial beta release of Mannequin
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Опубликован:1 месяц назад
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