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Моды/Mannequin
Mannequin

Mannequin

An all-in-one NPC posing and customization mod.

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Mannequin 0.1.3

beta8 апреля 2026 г.
  • [EXPERIMENTAL] [QA UNTESTED] [ALPHA] [IN HEAVY DEVELOPMENT] [UNSTABLE] [RADIOACTIVE] [HAZARDOUS] [GROK CODED THIS IN] Changed Spawn Egg texture. Proceed with caution. May lead to crashes and a wipe of your system root directory.
  • Downgraded Fabric Loader requirement to 0.18.0.
  • Added 3D Skin Layers compatibility.
  • Held items (main hand & off-hand) are now selectable parts in the posing editor.
  • Scaling now uses the ghost clone preview system, consistent with translate and rotate modes.
  • Part selection got more reliable. It should now select parts correctly in a lot more cases.
  • Fixed armor and held items not following poses on non-player entity models.
  • Fixed models flipping their orientation when snapped to ±90 degree rotation values.
  • Added visual render export states during rendering, detailing which capture phase you're currently on.
  • A number of Iris-related changes and/or improvements have been made:
    • A UI warning is now shown when Iris is detected, and options incompatible with Iris (such as No Sky and No Shading) are automatically disabled with a note;
    • Capture modes relying on masking out the sky will not do so when shaders are enabled;
    • The Iris outline fallback is disabled during render exports, preventing selection outlines from bleeding into captures;
    • The camera mode / freecam overlay text is now hidden during render exports;
    • Reference Window is disabled when using shaders.
  • Fixed normal maps getting distorted when the subject is close to the camera or near the edges of the screen.
  • Fixed entity preview thumbnails in the model browser being incorrectly scaled for non-standard model sizes.
  • Improved Advanced Normals: each armor slot (head, chest, legs, feet) now receives a distinct highlight color, and held items use separate tints per hand.

Mannequin 0.1.2

beta6 апреля 2026 г.
  • [EXPERIMENTAL] Reworked mannequin selection to use GPU-based part picking instead of CPU raycasts for better accuracy and responsiveness.
  • Fixed crash with selecting large amounts of mannequins in local worlds.
  • A number of render export fixes have been made:
    • Mouse now locks in place while exporting;
    • "Blocks Only" and "No Sky" modes now export the sky transparently instead of a full color;
    • Normal maps and depth maps are now able to be exported up to 4K, matching other modes;
    • Fixed mannequins with pure black parts coming out as partially transparent in the "Entities Only" mode;
    • Selected mannequins now get unselected during rendering process;
  • Reduced mannequin hitbox size down to 1/4th of a block.

Mannequin 0.1.1

beta5 апреля 2026 г.
  • Updated Fabric Loader version to 0.18.6 and Fabric API to 0.136.1.
  • Added support for Backported Spears.
  • Removed the previous limit of 1024 entities when using bulk creation commands (/mannequin create)
  • Fixed an issue where active textboxes allowed other menus to overlap and potentially get triggered; focus now stays locked to the textbox.
  • Custom .bbmodels now render correctly alongside Sodium.
  • Fixed bugs causing certain models to appear flipped or with broken UV textures upon import.
  • Resolved a "flip" bug where, while using the rotation gizmo, snapping to 90° or -90° on the Y-axis would accidentally turn the model upside down.
  • The "Face Player" action is now fully functional for crowds.
  • "Face Cursor" action was removed due to inutility.
  • When selecting more than 64 NPCs in a crowd, the system now automatically switches to the default Minecraft glowing outline for higher performance.

Mannequin 0.1.0

beta4 апреля 2026 г.

Initial beta release of Mannequin

Совместимость

Minecraft: Java Edition

1.21.x

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Клиент и сервер

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:2 дня назад
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