See curseforge for changelog
Added the missing Soul Stained Steel Scythe Arcane Restoration Recipe
Added missing recipes for Repairing Weeping Well Gear using the Repair Pylon
Added the missing Warp Flux Block
The Sundering Anchor can now only hit a single target up to five times and will return early if it cannot find any other valid target afterwards
The Sundering Anchor Projectile no longer deals double the intended damage
Big Boner Necklace in the Works
Updated Spirit Entity Behavior and Visuals When Spirits are created without the help of a player they will now enter a passive state
Updated Several Rune Effects
Rune of Idle Restoration -> Rune of Vitality
+Passive Healing -> +20% Healing Received
Rune of Culling
+20% Scythe Proficiency -> +Scythes Exploit Wounds
Rune of Reactive Shielding -> Rune of Protection
+Damage Resistance when Struck -> +20% Armor
Rune of Sacrificial Empowerment -> Rune of Farsweeping
+Scythe Kill Chaining -> +Deadlier Scythe Sweeping
Rune of Toughness -> Rune of Indomitability
+20% Armor Toughness -> +100% Knockback Resistance
Updated Some Geas Effects
Pact of The Liveweaver:
Pact of Reciprocation:
All Magic Damage in Malum now pierces Half of the Armor Value as opposed to All of It. Magic Damage still does not damage Armor despite this change. This can be disabled using a config option
Updated the textures for the Alchemical Calx Block Updated the textures for the Catalyst Lobber
Removed the entire Spirit Ritual system that utilized the Ritual Plinth
Actually Fixed Create Compat not Working
Fixed Repair Pylon not correctly repairing Fractured Impetuses
Fixed Copper and Iron Impetuses incorrectly having two separate Arcane Restoration Recipes
Fixed Repair Pylon Causing Network Issues when Repairing Enchanted Items
Fixed the Spirit Crucible and Spirit Altar not properly continuing work after being loaded from chunk memory
Fixed the Ring of the Howling Maelstrom taking effect when hitting an enemy with a rebound scythe when wearing the Necklace of the Narrow Edge even without the ring
Fixed Scarstone dropping even without proper tools
Fixed Transmutation Tree Pages Displaying Translation Keys instead of Translated Headlines
Fixed Max Durability still being transfered across gear during Spirit Infusion
Fixed Enchantments not carring if the newly created item can actually support them when carrying over the enchantment during Spirit Infusion
Fix Modded Metal Node Smelting Recipes not actually working despite JEI showing so
Added a Particle Effect for the Rite of Growth
Added the ability to put Malum Plants into Pots
Added Scarstone, Strangeroots and Strange Crystals
Added the missing Soulwoven Banner Pattern for the Wicked Spirit; Sword
Added new sounds for Brilliance and Natural Quartz Ore
Updated the charge-up particle effect for the Unwinding Chaos
Updated Blight Propagation particle effects
Updated the looks of various Blight Decals
Corrected some Codex entries
Corrected any use of the word "Aliment" in place of "Ailment"
Made the requirement for a blood sacrifice in the gease entry a bit more descriptive
Split the Totemic Runes entry across all the respective totem rite entries
Removed Runic and Cursed Sap Blocks
Fixed Spirit Infusion copying durability and attribute data from gear over to the result
Fixed a crash tied to the Sundering Anchor encountered when loading into a world with the thrown anchor loaded from memory
Fixed Arcanaphage Geas crashing when taking sourceless damage
Fixed Hereic Rune crashing when taking sourecless damage
Fixed detailed spirit descriptions still being wrong
Fixed certain totem effect particles appearing excessively
Fixed Create Recipe Compat Not Working
Fixed Raw Brilliance and Raw Soulstone becoming Raw Soulstone in Weeping Well Transmutation
Fixed the Malignant Stronghold Scarf remaining even when the associated entity is killed
Fixed the Geas Effect book page having misaligned text when using the easy reading book style
Fixed other stuff too

Malum - A minecraft mod about dark magic.