Dummy Showcase: Daylight
The Dummy by the side of an oak tree.
Dummy Showcase: Nighttime
The Dummy lurking behind another tree.
Dummy Showcase: Caves
The Dummy above a rocky formation with some glow lichen.
Dummy Showcase: Attack
The Dummy's new attack ability, a powerful blast of dark energy wiith a long windup. Perhaps hitting the Dummy could revert this damage unto itself?
Dummy Showcase: Dummy Lock
The Dummy in a "lock" formation, preventing it from moving around.
Dummy Showcase: Dummy Totem
The structure used for summoning the Dummy in Survival mode.
Dummy Showcase: Solitude
The Dummy in a Plains biome, with a lone lamp post in the distance.
Dummy Showcase: The Seeker
The Seekers, Dummy's antithesis entities which hunt down mobs instead of the player.
Dummy Showcase: Customization I
The Dummy with the textures of a Chain Command Block, with a Repeating Command Block behind itself.
Dummy Showcase: Paralysis
The Dummy being "locked" by a Redstone Torch on its feet, freezing it in place indefinitely.
Dummy Showcase: Customization II
The Dummy and Seeker with custom materials; The Seeker is in a "lock" state, unable to perform its usual behavior.
Dummy Showcase: Several Dummies
While not intended for such scenarios, the datapack is able to handle multiple Dummies / Seekers in a world at the same time.
Dummy Showcase: Attack (Legacy)
The Dummy performing its "attack", darkening skies and turning neutral mobs hostile. This feature was changed in v1.4.0.
Dummy Showcase: Light
Because you can never have too many Dummy images. Also showcases the customization of behavior; Dummies generally hate luminous blocks, but this one seems just fine with it!
Dummy Showcase: Windup
The Dummy's "windup" phase before its actual attack. When the skies become pitch black, it is too late to run.
