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Ported to 1.20.1.
lucent:match_armor_trim: Read on the wiki here.lucent_data/emissive_textures/armor_trim folder in resource packs.lucent_data/emissive_texture to lucent_data/emissive_textures/block in resource packs.ILucentPlugin.markSectionDirty(SectionPos)
true to cancel Lucent's behavior.false by default.