8.0K
0
Список изменений
- Fixed channel names not syncing across all nodes in a network
- Added configurable backoff per channel type (item, fluid, energy, chemical, source)
- Added configurable max backoff ticks
- Added in-game config editor (accessible from mod list)
- Added AE2 ME network linking for wrench (shift+click on grid host)
- Added AE2 integration for mass placement (pull items from linked ME network)
- Added max visible nodes client config option
- Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
- Added per-entry batch limits for fluid and chemical transfers
- Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
- Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
- Reduced entity tracking range and update interval for logistics nodes
- update pt_br localisation (Iza)
Файлы
logisticsnetworks-1.21.1-1.8.0.jar(702.93 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.21.1-1.8.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
41
Дата публикации
2 дн. назад
