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Моды/LogisticsNetwork

LogisticsNetwork

A high level, efficient resource transporting mod

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LogisticsNetworks - 26.1.2-1.2.0

release15 апреля 2026 г.
  • Fixed channel names not syncing across all nodes in a network
  • Added configurable backoff per channel type (item, fluid, energy, chemical, source)
  • Added configurable max backoff ticks
  • Added in-game config editor (accessible from mod list)
  • Added AE2 ME network linking for wrench (shift+click on grid host) [stubbed pending AE2 26.1]
  • Added AE2 integration for mass placement (pull items from linked ME network) [stubbed pending AE2 26.1]
  • Added max visible nodes client config option
  • Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
  • Added per-entry batch limits for fluid and chemical transfers
  • Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
  • Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
  • Reduced entity tracking range and update interval for logistics nodes
  • Ported from 1.21.1 v1.8.0
  • Added JEI compat for version - 29.5.0.26
  • Added FTB Teams compat for version - 26.1.2.2

LogisticsNetworks - 1.21.1-1.8.0

release15 апреля 2026 г.
  • Fixed channel names not syncing across all nodes in a network
  • Added configurable backoff per channel type (item, fluid, energy, chemical, source)
  • Added configurable max backoff ticks
  • Added in-game config editor (accessible from mod list)
  • Added AE2 ME network linking for wrench (shift+click on grid host)
  • Added AE2 integration for mass placement (pull items from linked ME network)
  • Added max visible nodes client config option
  • Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
  • Added per-entry batch limits for fluid and chemical transfers
  • Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
  • Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
  • Reduced entity tracking range and update interval for logistics nodes
  • update pt_br localisation (Iza)

LogisticsNetworks - 1.20.1-1.3.0

release15 апреля 2026 г.
  • Fixed channel naming
  • Added configurable backoff
  • Added in game config editor
  • Added support for AE2 linking

LogisticsNetworks - 1.20.1-1.2.1

release10 апреля 2026 г.

Hotfix release

  • Fixed an error with documentation due to mdx parsing
  • Redone some documentation pages
  • Fixed missing filter actions for fluids and chemicals

LogisticsNetworks - 1.20.1-1.2.0

release10 апреля 2026 г.
  • Added filter detail page (Ctrl+Left Click filter slot) with per-entry item ID, amount, NBT, durability, and slot mapping editing
  • Added NBT table picker with operator support (=, !=, >=, <=) and raw SNBT mode with auto-sync
  • Added nbtOnly filters: remove item from entry to match any item with configured NBT/durability/enchanted
  • Added per-entry slot mapping to restrict filters to specific inventory slots (e.g. 0-8,13)
  • Added JEI ghost ingredient support for the filter detail page
  • Deprecated standalone Durability Filter and Slot Filter items (functionality moved to filter detail page)
  • Removed standalone recipes for durability_filter and slot_filter
  • Improved GUI to fit all settings without scrolling.
  • Changed Import/Export to Receiver/Sender respectively.
  • Added naming for channels
  • Cleaned up deprecations
  • Updated documentation
  • Added all side option
  • Fixed a bug where power always clamped to max
  • Fixed bug where filters could not be right clicked in nodes to change

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x

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Клиент и сервер

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 недели назад
Обновлён:2 дня назад
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