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LogisticsNetworks - 26.1.2-1.2.0
release15 апреля 2026 г.- Fixed channel names not syncing across all nodes in a network
- Added configurable backoff per channel type (item, fluid, energy, chemical, source)
- Added configurable max backoff ticks
- Added in-game config editor (accessible from mod list)
- Added AE2 ME network linking for wrench (shift+click on grid host) [stubbed pending AE2 26.1]
- Added AE2 integration for mass placement (pull items from linked ME network) [stubbed pending AE2 26.1]
- Added max visible nodes client config option
- Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
- Added per-entry batch limits for fluid and chemical transfers
- Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
- Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
- Reduced entity tracking range and update interval for logistics nodes
- Ported from 1.21.1 v1.8.0
- Added JEI compat for version - 29.5.0.26
- Added FTB Teams compat for version - 26.1.2.2
LogisticsNetworks - 1.21.1-1.8.0
release15 апреля 2026 г.- Fixed channel names not syncing across all nodes in a network
- Added configurable backoff per channel type (item, fluid, energy, chemical, source)
- Added configurable max backoff ticks
- Added in-game config editor (accessible from mod list)
- Added AE2 ME network linking for wrench (shift+click on grid host)
- Added AE2 integration for mass placement (pull items from linked ME network)
- Added max visible nodes client config option
- Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
- Added per-entry batch limits for fluid and chemical transfers
- Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
- Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
- Reduced entity tracking range and update interval for logistics nodes
- update pt_br localisation (Iza)
LogisticsNetworks - 1.20.1-1.3.0
release15 апреля 2026 г.- Fixed channel naming
- Added configurable backoff
- Added in game config editor
- Added support for AE2 linking
LogisticsNetworks - 1.20.1-1.2.1
release10 апреля 2026 г.Hotfix release
- Fixed an error with documentation due to mdx parsing
- Redone some documentation pages
- Fixed missing filter actions for fluids and chemicals
LogisticsNetworks - 1.20.1-1.2.0
release10 апреля 2026 г.- Added filter detail page (Ctrl+Left Click filter slot) with per-entry item ID, amount, NBT, durability, and slot mapping editing
- Added NBT table picker with operator support (=, !=, >=, <=) and raw SNBT mode with auto-sync
- Added nbtOnly filters: remove item from entry to match any item with configured NBT/durability/enchanted
- Added per-entry slot mapping to restrict filters to specific inventory slots (e.g. 0-8,13)
- Added JEI ghost ingredient support for the filter detail page
- Deprecated standalone Durability Filter and Slot Filter items (functionality moved to filter detail page)
- Removed standalone recipes for durability_filter and slot_filter
- Improved GUI to fit all settings without scrolling.
- Changed Import/Export to Receiver/Sender respectively.
- Added naming for channels
- Cleaned up deprecations
- Updated documentation
- Added all side option
- Fixed a bug where power always clamped to max
- Fixed bug where filters could not be right clicked in nodes to change
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Опубликован:2 недели назад
Обновлён:2 дня назад
