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Моды/LogisticsNetwork

LogisticsNetwork

A high level, efficient resource transporting mod

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Все версииLogisticsNetworks - 26.1.2-1.2.0

LogisticsNetworks - 26.1.2-1.2.0

Release2 дн. назад

Список изменений

  • Fixed channel names not syncing across all nodes in a network
  • Added configurable backoff per channel type (item, fluid, energy, chemical, source)
  • Added configurable max backoff ticks
  • Added in-game config editor (accessible from mod list)
  • Added AE2 ME network linking for wrench (shift+click on grid host) [stubbed pending AE2 26.1]
  • Added AE2 integration for mass placement (pull items from linked ME network) [stubbed pending AE2 26.1]
  • Added max visible nodes client config option
  • Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
  • Added per-entry batch limits for fluid and chemical transfers
  • Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
  • Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
  • Reduced entity tracking range and update interval for logistics nodes
  • Ported from 1.21.1 v1.8.0
  • Added JEI compat for version - 29.5.0.26
  • Added FTB Teams compat for version - 26.1.2.2

Файлы

logisticsnetworks-26.1.2-1.2.0.jar(655.17 KiB)
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Канал релиза

Release

Номер версии

26.1.2-1.2.0

Загрузчики

NeoForge

Версии игры

26.1.2

Загрузок

10

Дата публикации

2 дн. назад

Загрузил

ID версии

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