8.0K
0
Список изменений
- Fixed channel names not syncing across all nodes in a network
- Added configurable backoff per channel type (item, fluid, energy, chemical, source)
- Added configurable max backoff ticks
- Added in-game config editor (accessible from mod list)
- Added AE2 ME network linking for wrench (shift+click on grid host) [stubbed pending AE2 26.1]
- Added AE2 integration for mass placement (pull items from linked ME network) [stubbed pending AE2 26.1]
- Added max visible nodes client config option
- Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
- Added per-entry batch limits for fluid and chemical transfers
- Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
- Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
- Reduced entity tracking range and update interval for logistics nodes
- Ported from 1.21.1 v1.8.0
- Added JEI compat for version - 29.5.0.26
- Added FTB Teams compat for version - 26.1.2.2
Файлы
logisticsnetworks-26.1.2-1.2.0.jar(655.17 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
26.1.2-1.2.0
Загрузчики
NeoForge
Версии игры
26.1.2
Загрузок
10
Дата публикации
2 дн. назад
