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NOTE: As of my testing; the majority of "Texture" problems are caused by editing Minecraft's Video settings, and the Texture's aren't reloaded yet. Using renderBlocksAsTranslucent can also cause this, or simply using Sodium's Video config menu makes this harder to detect; so whenever you see "wrong" textures; use F3 + T to reload your block models so Litematica can rebuild it's Texture / Block Model cache.