set MAX_THREAD_COUNT to 2 unless the calculateDefaultSafeThreadCount() says otherwise; and introduce a MIN_THREAD_COUNT
Add additional logic for managing thread resources; and checking for the Thread Count at start up.
fix: BlockTintCache to actually clean up the cache. This solves the broken Biome blending.
Litematica 1.21.11-0.26.8
release22 мая 2026 г.
set MAX_THREAD_COUNT to 2 unless the calculateDefaultSafeThreadCount() says otherwise; and introduce a MIN_THREAD_COUNT
Add additional logic for managing thread resources; and checking for the Thread Count at start up.
Litematica 26.1.2-0.27.5
release20 мая 2026 г.
add: translationMode & cleanup untranslated files
Remove useless "ThreadProfile" configs.
Set ThreadCount to 2 by default instead of 4; and via MaLiLib clamps back down on the "Max Thread Count" to what it was before.
By removing the "Thread Profiles"; also reverted the previous thread timings & deferred cap as 0.27.3; but with the additional critical fixes.
fix: Ender Dragon rendering when they cross multiple chunk boundaries.
fix: command-based pasting of signs by splitting the front/back text into sub 'data merge' commands.
fix: Item frame command-based pasting by removing the 1.20.x logic, and injecting the corrected NBT. If the NBT is too long; chop it all off except for any Custom Names / Dye Colors if possible. If not possible, only a basic item with Zero NBT.
Litematica 1.21.11-0.26.7
release20 мая 2026 г.
add: translationMode & cleanup untranslated files
Remove useless "ThreadProfile" configs.
Set ThreadCount to 2 by default instead of 4; and via MaLiLib clamps back down on the "Max Thread Count" to what it was before.
By removing the "Thread Profiles"; also reverted the previous thread timings & deferred cap as 0.26.5; but with the additional critical fixes.
fix: Ender Dragon rendering when they cross multiple chunk boundaries.
fix: command-based pasting of signs by splitting the front/back text into sub 'data merge' commands.
fix: Item frame command-based pasting by removing the 1.20.x logic, and injecting the corrected NBT. If the NBT is too long; chop it all off except for any Custom Names / Dye Colors if possible. If not possible, only a basic item with Zero NBT.
Litematica 26.1.2-0.27.4
release16 мая 2026 г.
Add: Option to reverse direction of operation mode change (#346)
Add: Keep changing layer while holding layerNext/Previous hotkeys (#347)
fix: adding addFreshEntitySafe() while adding new entities so other mods don't Wrap the Schematic Worlds'
move: FIXER task to its own class.
remove: any recursion from Thread tasks adding more tasks; which in turn keeps the thread alive.
Update PM Thread Manager; fix lots of bugs.
add configurable Thead Count & Thread Profile system
cleanup extra synchronized locks in Chunk Manager & SchematicEntityLookup
add: i18nManager translation options
fix: setToolItem() being loaded before the world is & crashing (?)
Litematica - клиентский мод для Майнкрафт, который позволяет работать со схемами (schematic) в творческом режиме. Загружай, редактируй и размещай постройки с точностью до блока. Работает на Fabric, Forge и LiteLoader.