
LeashedPlayer
Now you can use a lead to leash players—or even yourself! Why not try leashing each other and beat Minecraft together? ;)
LeashedPlayer 1.21.5_0.0.4.0.4.1
beta10 апреля 2025 г.The migration function has moved most of the content from version 1.21.4 to version 1.21.5. And impove Lead Breaker 's use details
As Aplha Version because i need time to do more test about it on server.
LeashedPlayer 1.21.4_0.0.4.0.0-beta
beta20 февраля 2025 г.The migration function has moved most of the content from version 1.21。3 to version 1.21.4.
As Aplha Version because i need time to do more test about it on server.
LeashedPlayer 1.21.3_0.0.3.9.9
alpha28 января 2025 г.The migration function has moved most of the content from version 1.21 to version 1.21.3.
As Aplha Version because i need time to do more test about it on server.
LeashedPlayer 0.0.4.0.4
release26 января 2025 г.Version 0.0.4.0.4 Preview - Final Version for Now
Note: This explanation mixes Simplified and Traditional Chinese due to time constraints. Please forgive the lack of standardization.
Introduction:
Now, you can leash other players, or even leash yourself! Why not try leashing each other to complete Minecraft together?
Features:
- Leashing Players: You can leash other players.
- Leash Yourself: If no entities are leashed, you can leash yourself by aiming the lead at a fence.
- Leash Commands: Use commands to set and adjust the length of a player's lead and configure leash data entities.
- Teleportation with Leads: There is a game rule to decide whether leashed players are teleported with the lead holder.
Configuration File:
- Namespace Prefix: Change the command prefix or disable it.
- Leash Length Range: Modify the range of leash length that can be set by commands.
- Leash Breakage: Set the number of leash length multiples that must be exceeded for the leash to break.
- Leash Arrow Lifetime: Set the maximum lifetime for the leash arrow.
New Items & Entities:
Leash Arrow (Normal, Glowing, Potion Types)
- Experience the feeling of flying! (Misuse may result in death.)
- Leash other entities with the arrow!
Amethyst Scissors
- Use them to cut leash connections. You can use them in dispensers or on yourself, but they cost more durability.
Leash Arrow Behavior:
- When hitting an entity, the shooter becomes leashed to the entity (only LivingEntity types can be leashed).
- When hitting a fence, the player will be leashed to it automatically.
- If an arrow is on the ground, you can pick it up by sneaking close to it. If the player picking it up is the one who shot it, they get the leash arrow. If another player picks it up, they become the leash holder and get a normal arrow.
New Potions & Effects:
Effects:
- Anti-Leash: Entities with this effect cannot be leashed.
Potions:
- Anti-Leash Potion: Grants the Anti-Leash effect.
Commands:
Note: Depending on the configuration, the prefix lp may change or be removed. Refer to the mod configuration file.
-
/lp leash length [<player>] set <length>: Set the leash length for the player. (If<player>is omitted, it applies to the executor.<length>is a floating-point number between 5 and 1024.) -
/lp leash length [<player>] [get]: Display the player's leash length. (If<player>is omitted, it applies to the executor.[get]is optional.) -
/lp leash data [<player>] set <entity>/<block_coordinates>: Set the leash data for the player toor the leash knot at <block_coordinates>. -
/lp leash data [<player>] [get]: Display the player's leash data. (If<player>is omitted, it applies to the executor.[get]is optional.) -
/lp leash clear [<players (multiple allowed)>]: Clear the leash data for the player(s). (If<player>is omitted, it applies to the executor.) -
/lp motion [<entities (multiple allowed)>] add/set/multiply <x> <y> <z>: Add/set/multiply acceleration to the specified entities. -
/lp tick ...: Usage is similar to the originalTickcommand but with reduced permissions (level 2). It is for debugging purposes only. Do not misuse. -
/lp debug ...: Debug commands. These may be removed in the future.
Game Rules:
-
LP.TeleportWithLeashedPlayers: If enabled, leashed players will be teleported with the lead holder. [Default:
True] -
LP.CreateLeashFenceKnotEntityIfAbsent: If enabled, when setting leash data, if there is no leash knot on the fence at the given coordinates, it will be created automatically. [Default:
True] -
LP.KeepLeashNotDropTime: This rule determines how long the leash will stay intact even if the distance exceeds the breaking limit. [Default: 240 ticks, configurable between 80 and 1200 ticks]
-
LP.DefaultTalkArea: Determines the minimum radius for chat visibility. [Default:
-1] -
LP.OpenTOPNeededModeWhenScreenIsNotNull: Decides whether to open the TOP display mode to "NEEDED" when a screen (other than Top's NoteGui or chat GUI) is open. [Default:
True] -
LP.CanCommonPlayerChangeSelfTalkArea: Determines whether regular players can modify their own chat area radius. [Default:
True]
Cross-mod Interaction:
Nestle’s “Leash Arrow”: When hitting an entity, it generates a "tied" leash entity that binds them together. To disconnect, use the "tied" leash item. This is based on Version 1.21.3 0.0.3.9.4 Preview Introduction [Final Version for 0.0.4].
LeashedPlayer 0.0.3.9.4
beta28 октября 2024 г.Version 1.21.3 0.0.3.9.4 Preview Introduction [Final Version for 0.0.4]
Note: This explanation mixes Simplified and Traditional Chinese due to time constraints, please forgive the lack of standardization.
Introduction
Now you can use leads to leash players, or even leash yourself! Why not try leashing each other to complete Minecraft together?
You can:
- Use a lead to leash players.
- If no entity is currently leashed, you can use a lead on a fence to leash yourself.
- Use commands to get and adjust the length of a player’s lead and set leash data entities.
- There are game rules to determine whether leashed players are teleported together with the lead holder when teleporting.
Configuration File
- Change the command namespace prefix or disable it.
- Modify the range of leash length that can be set by commands.
- Set how many times the leash length must be exceeded for the leash to break.
- Set the maximum lifetime for the leash arrow.
New Items and Entities
Leash Arrow [Available in normal and glowing types]
Experience the feeling of flying! (Improper use may result in death.)
- When hitting an entity, the shooter will be leashed to that entity (the entity's parent class must be of type LivingEntity), and the leash arrow will drop as a normal arrow.
- When hitting a fence, the player will be automatically leashed to it, and the leash arrow will drop as a normal arrow.
- Arrows on the ground can be picked up by sneaking close to them. If the player picking up the arrow is the one who fired it, they will retrieve the leash arrow. If another player picks it up, they will become the leash holder and receive a normal arrow.
New Potions and Effects
Effects
- Anti-Leash - LivingEntities with this buff cannot be leashed.
Potions
- Anti-Leash Potion
Commands
Due to potential differences in configuration, the prefix 'lp' might change or be removed according to the mod's configuration file.
/lp leash length [<player>] set <length>- Set the leash length for the player. [Ifis omitted, the command applies to the executor; is a floating-point number between 5 and 1024.] /lp leash length [<player>] [get]- Display the player's leash length. [Ifis omitted, the command applies to the executor; [get] is optional.] /lp leash data [<player>] set <entity>/<block_coordinates>- Set the player's leash data entity toor the leash knot on the fence at <block_coordinates>. /lp leash data [<player>] [get]- Display the player's leash data. [Ifis omitted, the command applies to the executor; [get] is optional.] /lp leash clear [<players (multiple allowed)>]- Clear the player's leash data entity. [Ifis omitted, the command applies to the executor.] /lp motion [<entities (multiple allowed)>] add/set/multiply <x> <y> <z>- Add/set/multiply acceleration to the entities./lp tick ...- Usage is the same as the original Tick command, but permissions are reduced to 2, and it is for debugging only; do not misuse, as it may be made regional in the future.
Game Rules
LP.TeleportWithLeashedPlayers- When this rule is enabled, leashed players will be teleported together with the lead holder. [Default: True]LP.CreateLeashFenceKnotEntityIfAbsent- When this rule is enabled, if the leashData is set and the corresponding fence at the block coordinates doesn’t have a leash knot, the entity will be automatically created and bound. [Default: True]LP.KeepLeashNotDropTime- This rule defines a time period during which, after a leash relationship is established, the leash will not break even if the distance exceeds the breaking limit. [Default: 240 ticks, configurable between 80 and 1200 ticks]LP.DisableMoveCheck- When this rule is enabled, the server will not correct players for excessive speed. [Default: True]
