
Radical Cobblemon Trainers
Over 1500 unique and challenging trainers, from the Pokemon ROM hacks Radical Red (v3.02) and Unbound (v2.0.3.2) as well as the main series games Brilliant Diamond/Shining Pearl, that will spawn naturally in your world.
Version 0.18.1-beta
beta12 апреля 2026 г.Changelog
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
[0.18.1-beta] - 2026-04-12
Fixed:
- #403 Crash related to certain series constellations
Version 0.18.1-beta
beta12 апреля 2026 г.Changelog
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
[0.18.1-beta] - 2026-04-12
Fixed:
- #403 Crash related to certain series constellations
Version 0.18.0-beta
beta11 апреля 2026 г.Changelog
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
[0.18.0-beta] - 2026-04-11
Added:
- #402 New
format=<format>argument for theget progress graphcommand. Possible values are:png: Generate an image file, saved on the clientsvg: Generate a vector graphic file, saved on the clientuml: Generate a PlantUML graph, can be viewed online, old behaviour, default
- #401 Series property
hideTrainerIdentities: Determines if trainer names/is are hidden in the progress graph (see #400) unless they are required or have been beaten before - #400 The trainer card now offers the option to view the series progress graph ingame as vector graphic
- Series progress graph visualization is powered by JGraphT (PlantUML graphs can still be generated, see also #402)
- #399 Trainer mob property
requiredSeries: Similar torequiredDefeatsallows to define series that a player has to complete before a trainer can be challenged (shoutout to Kile for implementing this) - #398 Trainer mobs now support TBCS win commands
- An overview of the win command and selector syntax can be found in the TBCS mod description
- The TBCS mod needs to be installed on the server side for win commands to function (the mod is optional for clients)
- The Pack Builder tool has been updated with form fields for the new "Win Commands" property (see "Mobs")
Changed:
- #397 Adjusted
get progress graphcommand to generate graphs in dedicated threads, which reduces overall load on the server during the process - #396 Some labels in the trainer card will now scale down automatically (to ensure they better fit for different languages)
- #395 Update min required version of
rctapito0.15.0-beta
Fixed:
- #394 Client side lag when in the Trainer Card menu while attending to larger series
- #393 Command
get progress graphsometimes unexpectedly failing for certain series - #392 Potential crash caused by trainer names unexpectedly getting unset from other sources (mods or datapacks)
- #391 Trainer type related advancements not getting rewarded (players that might have missed advancaments will get these granted if they defeat any of the required trainers again)
- #390 Various performance issues related to level cap and trainer level calculations
Removed:
- #389 Command flags
include_defeated,include_optionalsandinclude_singlesfromplayer get progress graph(usedefeated/optionals/singles=<boolean>instead)
Version 0.18.0-beta
beta11 апреля 2026 г.Changelog
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
[0.18.0-beta] - 2026-04-11
Added:
- #402 New
format=<format>argument for theget progress graphcommand. Possible values are:png: Generate an image file, saved on the clientsvg: Generate a vector graphic file, saved on the clientuml: Generate a PlantUML graph, can be viewed online, old behaviour, default
- #401 Series property
hideTrainerIdentities: Determines if trainer names/is are hidden in the progress graph (see #400) unless they are required or have been beaten before - #400 The trainer card now offers the option to view the series progress graph ingame as vector graphic
- Series progress graph visualization is powered by JGraphT (PlantUML graphs can still be generated, see also #402)
- #399 Trainer mob property
requiredSeries: Similar torequiredDefeatsallows to define series that a player has to complete before a trainer can be challenged (shoutout to Kile for implementing this) - #398 Trainer mobs now support TBCS win commands
- An overview of the win command and selector syntax can be found in the TBCS mod description
- The TBCS mod needs to be installed on the server side for win commands to function (the mod is optional for clients)
- The Pack Builder tool has been updated with form fields for the new "Win Commands" property (see "Mobs")
Changed:
- #397 Adjusted
get progress graphcommand to generate graphs in dedicated threads, which reduces overall load on the server during the process - #396 Some labels in the trainer card will now scale down automatically (to ensure they better fit for different languages)
- #395 Update min required version of
rctapito0.15.0-beta
Fixed:
- #394 Client side lag when in the Trainer Card menu while attending to larger series
- #393 Command
get progress graphsometimes unexpectedly failing for certain series - #392 Potential crash caused by trainer names unexpectedly getting unset from other sources (mods or datapacks)
- #391 Trainer type related advancements not getting rewarded (players that might have missed advancaments will get these granted if they defeat any of the required trainers again)
- #390 Various performance issues related to level cap and trainer level calculations
Removed:
- #389 Command flags
include_defeated,include_optionalsandinclude_singlesfromplayer get progress graph(usedefeated/optionals/singles=<boolean>instead)
Version 0.17.7-beta
beta19 марта 2026 г.Changelog
[0.17.7-beta] - 2026-03-19
Added:
- #388 Debug config option
logRepelRods: Enables logging for additional information about trainer repel rods
Changed:
- #387 Reworked Trainer Repel Rod to a block entity
- Repel rod positions are no longer persisted independently (in
data/rctmod.spawn.chunks.repel.map.dat) - The block entity now registers itself once it receives its first tick (i.e. its chunk is loaded)
- This change possibly fixes previously reported issues of repel rods randomly stopping to work and should overall be a more stable solution (while the actual bug was never confirmed/reproduced this is still fair to assume due to the complete rework)
- Unfortunately existing repel rods will have to be replaced (or pulsed with redstone) to get registered as block entities
- Repel rod positions are no longer persisted independently (in
- #386 Trainer repel rod now connects to redstone dust
Fixed:
- #385 NPE when attempting to access minecraft instance in datagen task
- #384 Possibility for trainers to spawn outside a players simulation distance (causing chunks to load and performance issues)
