Kingdom Keys 2
Мод Kingdom Keys 2 добавляет в Майнкрафт множество элементов из вселенной Kingdom Hearts: ключ-клинки, магию, врагов, систему прокачки и новые измерения. Полная переработка оригинального мода для версий 1.15+.
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Список изменений
Added:
- Some new advancements to make the early game mod progression a little bit clearer.
- Kingdom Key recipe in the Common Config for startingRecipes (won't affect if you are in an existing world or if the config doesn't regenerate).
- New Magic: KH3 Aero, Aeroga and Aeroga.
- Old KH1 Aero was renamed to Aero Shield.
- New Abilities: Guard, Counterguard, Aerial Recovery and Once more.
- New Reaction Command: Reversal, when fighting off a Dusk.
- New Heartless: Air Soldier, Defender, Neoshadow and Novashadow.
- World Map dimension where gummi ships won't use any fuel, filled with meteors.
- Destiny Islands world, built by our beloved builder Ventus.
- Mod worlds will have idle and battle tracks which will fade in and out once the player gets in a fight.
- Worlds can be set to allow players to build in them, by default true, if false only op players will be able to.
- Flowmotion Rails, which you can ride once you have the Wall Kick ability.
- They can be crafted in all 16 colors, different colored rails won't interconnect (unless it's a straight line).
- Sneaking or flying in creative avoids you grinding on them.
- Rail jumping power is boosted by the ability superjump.
- Redstone can be used in intersections just like with vanilla rails.
- Option to auto build Gummi Ships based on the blueprint, place items in a chest right next to the hangar and if you have energy stored it will start to build it.
- Server Config to enable or disable that option.
- Creative blueprint which builds the ship rather than displaying the hologram when clicking import.
- Option to export gummi ship blueprints into files to be able to load them as blueprints in other worlds or servers, or even send them to your friends.
- Gummi shots can now destroy meteors.
- Gummi inner corner shape.
- Highwind gummi ship blueprint can now be found in strongholds and end cities.
- Sound when placing and breaking gummi blocks.
- Realm of Darkness arches.
- Staff crowns: for devs, for people who helped to develop Addons and people who contributed to the mod somehow.
- New sounds for: heartless spawning, defeating heartless, defeating nobodies, ko loop, opening a treasure chest and for picking up synthesis materials into a bag.
- Data driven property for magic data where you can specify what the projectile does to various blocks:
- light_lightable: Allows the projectile to turn on campfires, candles...
- turn_off_lightable: Allows the projectile to turn them off.
- light_portal: Allows the projectile to light up a nether portal.
- light_tnt: Allows the projectile to light a TNT block.
- extinguish_tnt: Allows the projectile to extinguish the TNT fuse, placing the block back again.
- extinguish_fire: Allows the projectile to extinguish fire blocks.
- dry_sponge: Allows the projectile dry a wet sponge.
- wet_sponge: Allows the projectile turn a sponge into a wet sponge.
- freeze_water: Allows the projectile turn water into ice.
- freeze_lava: Allows the projectile turn lava into obsidian.
- /kk shortcut for /kingdomkeys
- HUD Elements can now be toggled with V, if you want to just hide a specific one without having to move it outside the screen or making it small.
- HUD Elements can now be cycled through the ones overlapping by left clicking and releasing without dragging.
- ServerConfig option to adjust the max distance from a Struggle board and the ring, to avoid teleporting to any place (default 32 blocks).
Changed:
- Config files have now been moved into their own subfolder, if you modified any, move them there AND RENAME to keep your existing settings.
- New files don't have the "kingdomkeys-" prefix, therefore the "kingdomkeys-common.toml" file now goes into the "kingdomkeys" folder under the name "common.toml".
- A party can now hold entities other than just players, making them peaceful to the party members and aggressive against hostiles.
- Hangar screen is no longer that cluttered with information, it was moved into a list box on the left.
- Gummi ship driving screen information has panels and changed the way data is displayed.
- Gummi ships built in lvl 1 hangar which then were stored in lvl 2 hangar, would increase their size internally, which wouldn't allow them to be stored in the lvl 1 hangar again, now they can.
- Water gummi visual effects using a trail.
- Collision boxes now fit better on shaped gummi blocks, mini helm and gummi vernier.
- Nobody banner icon.
- Lowered meteorite frequency.
- Hostility detection (for command menu color) is now fully client side and has a cooldown of 5 ticks, should hopefully avoid the flickering that sometimes still happened.
- Now in order to be in combat you need to have line of sight with the enemy, so in caves it should be less frequent.
- Removed old blizzardChangeBlocks Common Config since the new system obsoletes it.
- Rearranged the creative tab from the following items: Pauldrons, Gummi blueprints, Gummiphone and roulette bonus card,
Fixed:
- Gummi ships can now transport chests and other tile entities.
- Heartless portal tp to Realm of Darkness crash.
- Even ships offset when being built.
- EFM Guard not working with keyblades.
- Red tint leak from low HP.
- Weird color in a command menu title under some circumstances.
- Struggle orbs merging and losing points in the process, now they won't merge at all.
- Melding ingredients allowing to select a copy of the first selected item even if it's not a real recipe.
- You were able to select Waterga and still see another Waterga able to be selected while there's no recipe that use both.
- Gummi ship losing its fuel when moving it in edit mode with the arrow buttons from the hangar.
- Gummi hangar hologram blocks not disappearing once they were correct on hangars facing north, west or east.
- Gummi aero being invisible when faced the wrong way right next to a solid block.
- Air gets ignored in Gummi Ship structure serialization, saving tons of space.
- Items given with the new system (window or notification) now stack if possible in the stock menu.
- Castle Oblivion door being breakable.
- You will no longer get a recipe dropped everytime you get a biome memory drop.
- /kingdomkeys ability give command not working unless specifying true / false, now true is implied if ignored.
- Keyblade armor during EFM mode will hopefully perform better.
- Chat error messages, specially when traveling to dimensions.
Метаданные
Канал релиза
Release
Номер версии
2.9.2a-1.21.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
19
Дата публикации
22.08.2026