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Моды/Kingdom Keys 2
Kingdom Keys 2

Kingdom Keys 2

Мод Kingdom Keys 2 добавляет в Майнкрафт множество элементов из вселенной Kingdom Hearts: ключ-клинки, магию, врагов, систему прокачки и новые измерения. Полная переработка оригинального мода для версий 1.15+.

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Все версии→Kingdom Keys 2.9.2a

Kingdom Keys 2.9.2a

Release22.08.2026

Список изменений

Added:

  • Some new advancements to make the early game mod progression a little bit clearer.
  • Kingdom Key recipe in the Common Config for startingRecipes (won't affect if you are in an existing world or if the config doesn't regenerate).
  • New Magic: KH3 Aero, Aeroga and Aeroga.
  • Old KH1 Aero was renamed to Aero Shield.
  • New Abilities: Guard, Counterguard, Aerial Recovery and Once more.
  • New Reaction Command: Reversal, when fighting off a Dusk.
  • New Heartless: Air Soldier, Defender, Neoshadow and Novashadow.
  • World Map dimension where gummi ships won't use any fuel, filled with meteors.
    • Destiny Islands world, built by our beloved builder Ventus.
    • Mod worlds will have idle and battle tracks which will fade in and out once the player gets in a fight.
    • Worlds can be set to allow players to build in them, by default true, if false only op players will be able to.
  • Flowmotion Rails, which you can ride once you have the Wall Kick ability.
    • They can be crafted in all 16 colors, different colored rails won't interconnect (unless it's a straight line).
    • Sneaking or flying in creative avoids you grinding on them.
    • Rail jumping power is boosted by the ability superjump.
    • Redstone can be used in intersections just like with vanilla rails.
  • Option to auto build Gummi Ships based on the blueprint, place items in a chest right next to the hangar and if you have energy stored it will start to build it.
    • Server Config to enable or disable that option.
  • Creative blueprint which builds the ship rather than displaying the hologram when clicking import.
  • Option to export gummi ship blueprints into files to be able to load them as blueprints in other worlds or servers, or even send them to your friends.
  • Gummi shots can now destroy meteors.
  • Gummi inner corner shape.
  • Highwind gummi ship blueprint can now be found in strongholds and end cities.
  • Sound when placing and breaking gummi blocks.
  • Realm of Darkness arches.
  • Staff crowns: for devs, for people who helped to develop Addons and people who contributed to the mod somehow.
  • New sounds for: heartless spawning, defeating heartless, defeating nobodies, ko loop, opening a treasure chest and for picking up synthesis materials into a bag.
  • Data driven property for magic data where you can specify what the projectile does to various blocks:
    • light_lightable: Allows the projectile to turn on campfires, candles...
    • turn_off_lightable: Allows the projectile to turn them off.
    • light_portal: Allows the projectile to light up a nether portal.
    • light_tnt: Allows the projectile to light a TNT block.
    • extinguish_tnt: Allows the projectile to extinguish the TNT fuse, placing the block back again.
    • extinguish_fire: Allows the projectile to extinguish fire blocks.
    • dry_sponge: Allows the projectile dry a wet sponge.
    • wet_sponge: Allows the projectile turn a sponge into a wet sponge.
    • freeze_water: Allows the projectile turn water into ice.
    • freeze_lava: Allows the projectile turn lava into obsidian.
  • /kk shortcut for /kingdomkeys
  • HUD Elements can now be toggled with V, if you want to just hide a specific one without having to move it outside the screen or making it small.
  • HUD Elements can now be cycled through the ones overlapping by left clicking and releasing without dragging.
  • ServerConfig option to adjust the max distance from a Struggle board and the ring, to avoid teleporting to any place (default 32 blocks).

Changed:

  • Config files have now been moved into their own subfolder, if you modified any, move them there AND RENAME to keep your existing settings.
    • New files don't have the "kingdomkeys-" prefix, therefore the "kingdomkeys-common.toml" file now goes into the "kingdomkeys" folder under the name "common.toml".
  • A party can now hold entities other than just players, making them peaceful to the party members and aggressive against hostiles.
  • Hangar screen is no longer that cluttered with information, it was moved into a list box on the left.
  • Gummi ship driving screen information has panels and changed the way data is displayed.
  • Gummi ships built in lvl 1 hangar which then were stored in lvl 2 hangar, would increase their size internally, which wouldn't allow them to be stored in the lvl 1 hangar again, now they can.
  • Water gummi visual effects using a trail.
  • Collision boxes now fit better on shaped gummi blocks, mini helm and gummi vernier.
  • Nobody banner icon.
  • Lowered meteorite frequency.
  • Hostility detection (for command menu color) is now fully client side and has a cooldown of 5 ticks, should hopefully avoid the flickering that sometimes still happened.
    • Now in order to be in combat you need to have line of sight with the enemy, so in caves it should be less frequent.
  • Removed old blizzardChangeBlocks Common Config since the new system obsoletes it.
  • Rearranged the creative tab from the following items: Pauldrons, Gummi blueprints, Gummiphone and roulette bonus card,

Fixed:

  • Gummi ships can now transport chests and other tile entities.
  • Heartless portal tp to Realm of Darkness crash.
  • Even ships offset when being built.
  • EFM Guard not working with keyblades.
  • Red tint leak from low HP.
  • Weird color in a command menu title under some circumstances.
  • Struggle orbs merging and losing points in the process, now they won't merge at all.
  • Melding ingredients allowing to select a copy of the first selected item even if it's not a real recipe.
    • You were able to select Waterga and still see another Waterga able to be selected while there's no recipe that use both.
  • Gummi ship losing its fuel when moving it in edit mode with the arrow buttons from the hangar.
  • Gummi hangar hologram blocks not disappearing once they were correct on hangars facing north, west or east.
  • Gummi aero being invisible when faced the wrong way right next to a solid block.
  • Air gets ignored in Gummi Ship structure serialization, saving tons of space.
  • Items given with the new system (window or notification) now stack if possible in the stock menu.
  • Castle Oblivion door being breakable.
  • You will no longer get a recipe dropped everytime you get a biome memory drop.
  • /kingdomkeys ability give command not working unless specifying true / false, now true is implied if ignored.
  • Keyblade armor during EFM mode will hopefully perform better.
  • Chat error messages, specially when traveling to dimensions.

Файлы

kingdomkeys-1.21.1-2.9.2a.jar(73.23 MiB)
Основной
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kingdomkeys-1.21.1-2.9.2a-sources.jar(71.11 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.9.2a-1.21.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

19

Дата публикации

22.08.2026

Загрузил

ID версии

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