
Cobbleloots: Loot Balls and More!
A side-mod for cobblemon that adds different ways to obtain items like in the original games.
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Cobbleloots v2.2.2 ~ Neoforge
beta23 февраля 2026 г.Bug Fixes
- Fixed NeoForge dedicated server crash caused by client-only config screen registration (
IConfigScreenFactory) being loaded on the server side.
Beta versions may contain bugs. Please report any issues you find on the Discord server.
Cobbleloots v2.2.2 ~ Fabric
beta23 февраля 2026 г.Bug Fixes
- Fixed NeoForge dedicated server crash caused by client-only config screen registration (
IConfigScreenFactory) being loaded on the server side.
Beta versions may contain bugs. Please report any issues you find on the Discord server.
Cobbleloots v2.2.1 ~ Neoforge
beta21 февраля 2026 г.Bug Fixes
- Fixed a NeoForge crash when another mod (e.g. Farming for Blockheads) also bundles MidnightLib, causing a split-package module resolution error.
Beta versions may contain bugs. Please report any issues you find on the Discord server.
Cobbleloots v2.2.1 ~ Fabric
beta21 февраля 2026 г.Bug Fixes
- Fixed a NeoForge crash when another mod (e.g. Farming for Blockheads) also bundles MidnightLib, causing a split-package module resolution error.
Beta versions may contain bugs. Please report any issues you find on the Discord server.
Cobbleloots v2.2.0 ~ Neoforge
beta21 февраля 2026 г.Gameplay Changes
- Added Loot Ball Fishing:
- Implemented fishing as a new loot ball source.
- Players can now catch loot balls when fishing with Cobblemon Poké Rods.
- Different rods can catch different tiers of loot balls (e.g. Master Rod is required for Master Loot Balls).
- Using the Luck of the Sea enchantment increases the chance of finding a loot ball.
- Added configurable despawn delay for fished loot balls.
- Fished loot balls move towards the player (similar to items).
- Loot Ball Balance Overhaul: All loot tables and loot ball definitions were reworked to be more balanced.
- New tiers for loot balls were defined:
- Common: More frequent, with simpler loot tables.
- Uncommon: Less frequent, with more complex loot tables.
- Rare: Rare, with more valuable loot tables.
- Ultra Rare: Very rare, with the most valuable loot tables.
- Ball variants from Poké Ball were split into standalone files.
- Added 6 new loot balls; Lure, Dusk, Quick, Timer, Nest and Net.
- Common Loot Balls:
- Poké: Can now be found everywhere, spawns in all biomes and can be fished with any rod (or with a poké rod for higher chances).
- (NEW) Azure: Can now be found from generation and spawning sources in oceans, coasts and rivers. It can be fished with any rod in those biomes (or with an azure rod for higher chances).
- (NEW) Citrine: Can now be found from generation and spawning sources in deserts, badlands and savannas. It can be fished with any rod in those biomes (or with a citrine rod for higher chances).
- (NEW) Verdant: Can now be found from generation and spawning sources in forests and plains. It can be fished with any rod in those biomes (or with a verdant rod for higher chances).
- (NEW) Roseate: Can now be found from generation and spawning sources in floral and lush biomes. It can be fished with any rod in those biomes (or with a roseate rod for higher chances).
- (NEW) Slate: Can now be found from generation and spawning sources in caves and volcanic biomes. It can be fished with any rod in those biomes (or with a slate rod for higher chances).
- Premier: Can now be found from generation and spawning sources in mountains. It can be fished with any rod in those biomes (or with a premier rod for higher chances).
- Uncommon Loot Balls:
- Great: Can now be found everywhere, spawns in all biomes and can be fished with any rod (or with a great rod for higher chances).
- Dive: Can now be found from generation and spawning sources in oceans and deep oceans. It can be fished with any rod in those biomes (or with a dive rod for higher chances).
- Heal: Can now be found from generation and spawning sources everywhere in the overworld dimension. It can be fished with any rod in the overworld (or with a heal rod for higher chances).
- Safari: Can now be found from generation and spawning sources in savanna biomes. It can be fished with any rod in those biomes (or with a safari rod for higher chances).
- Pumpkin: Can now be found from generation and spawning sources in biomes defined in the pumpkin biome tag and in the nether dimension (It only spawns during night in the overworld biomes). It can be found only from october 1st to november 1st. It can be fished anywhere with any rod during the same date range.
- Rainbow: Can now be found from generation and spawning sources in biomes defined in the rainbow biome tag. It only spawns during day with "direct" sunlight (sky light level 7 or higher). It can be fished with any rod in those biomes.
- (NEW) Lure: Can be fished with any rod in deep ocean biomes (or with a lure rod for higher chances). It doesn't spawn naturally nor can be obtained from generation sources, as it is exclusively obtained from fishing.
- (NEW) Nest: Can be found from generation and spawning sources in forests and swamps. It can be fished with any rod in those biomes (or with a nest rod for higher chances).
- (NEW) Net: Can be found from generation and spawning sources in oceans, swamps and rivers. It can be fished with any rod in those biomes (or with a net rod for higher chances).
- (NEW) Quick: Can be found from generation and spawning sources in plains and sky biomes, and in the end dimension. It can be fished (only in the overworld) with any rod in those biomes (or with a quick rod for higher chances).
- (NEW) Timer: Can be found from generation and spawning sources in badlands biomes and in the nether dimension. It can be fished (only in the overworld) with any rod in those biomes (or with a timer rod for higher chances).
- Rare Loot Balls:
- Ultra: Can now be found everywhere, spawns in all biomes and can be fished with an ultra rod.
- Luxury: Can now be found everywhere in the end dimension from generation and spawning sources. It can't be fished.
- (NEW) Dusk: Can be found from generation sources in spooky and deep dark biomes. It can spawn in those biomes in dark places (low light level). It can be fished during night with any rod in those biomes (or with a dusk rod for higher chances).
- Ultra Rare Loot Balls:
- Master: Can now be found everywhere, spawns in all biomes and can be fished with a master rod.
- New tiers for loot balls were defined:
- Opening Effects: Added special effects when opening loot balls:
- Display the received item floating above the loot ball.
- Particle effects on open (customizable via config).
Technical Changes
- Configuration Overhaul: All configurations options were refactored to use a new configuration system.
- Implemented full in-game configuration support for Fabric via ModMenu and NeoForge via Mods menu.
- Server OPs can now edit the configuration in-game using
/midnightconfig cobbleloots <key> <value>. - On first launch with this version, old configuration values will be preserved and migrated to the new format.
- The old
cobbleloots.yamlfile will be renamed tocobbleloots.yaml.oldafter successful migration.
- The old
- Check the new Configuration docs for more information.
- Localization:
- Added full localization support for configuration keys (
en_us.json). - Added translation keys for new messages.
- Added Brazilian Portuguese (
pt_br.json) translation. Initial base keys contributed by PrincessStelllar via PR #21.
- Added full localization support for configuration keys (
- Dependencies:
- Switched internal configuration library to MidnightLib for better cross-platform support.
- Updated Biome Filters: Biome filters now accept:
- Biome keys:
"minecraft:swamp" - Biome tags:
"#cobblemon:is_swamp" - Biome dicts:
{"id": "#c:is_ocean", "required": false} - Lists: Mix of any of the above
- Biome keys:
- Updated Documentation: Updated the mod documentation.
- New and updated pages for all loot balls, showing general information, loot table and obtaining methods.
- Updated Reference page with updated biome tag information.
- Added a new Configuration page with updated information about the configuration system.
- Updated the mod guides and examples to reflect the new changes.
Bug Fixes
- Fixed a bug where disabled loot balls were not being disabled after a
/reloadcommand and only after a server restart. - Fixed a bug where reloading loot balls with
/reloadwould not refresh loot ball client data on existing entities.
Beta versions may contain bugs. Please report any issues you find on the Discord server.
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Лицензия:MIT
Опубликован:2 года назад
Обновлён:4 дня назад