
Kazzmon's ExtraVanilla
A datapack that overhauls the vanilla Minecraft experience, and adds many quality and exciting additions to the base game.
ExtraVanilla v1.6.2 build 4
release20 мая 2024 г.Version 1.6.2 build 4
Gameplay
-
Corpse Run (New)
- special effects will be granted to the player upon death, if the player has died within 20 minutes
- is only accessible when Hardmode is Enabled and Keep Inventory is Off
- when Hardmode is not yet Activated, grants the following effects with 3 minutes of duration
- Resistance III
- Regeneration II
- Speed II
- Jump Boost I
- Glowing
- when Hardmode is Activated, grants the following effects with 5 minutes of duration
- Resistance IV
- Regeneration III
- Speed III
- Jump Boost II
- Glowing
- Saturation
-
Additional Health
- Additional Health granted by Heart Crystals and Void Hearts will now decrease upon dying
- Decrease will be the following:
- 1 Heart per Death
- 2 Hearts per Death if Hardmode is Enabled
- 3 Hearts per Death if Hardmode is Enabled and Activated
Relics
-
Heart Crystal
- upon consuming, it will now clear existing Regeneration effects before applying its own
-
Void Heart
- upon consuming, it will now clear any existing effects before applying its own
Custom Bosses
-
Dragonoid Monarch
- can now only be summoned if Hardmode is Enabled
-
Abyss Watcher
- can now only be summoned if Hardmode is Enabled
Technical
- standardized XP Drain mechanic with MageCraft, which makes it more fair and sensible
- patched an old issue with the scoreboard data for Datapack Build Number
- patched an issue with Hardmode Announcement saying a duplicated text
- patched an issue with Datapack Settings caused by a typo error
ExtraVanilla v1.6.1 build 8
release19 февраля 2024 г.Technical
- fixed Datapack Settings function
- fixed an issue with Lich Riders bossfight not included when disabling Custom Bosses
- fixed an issue when disabling Stronger Mobs where it can sometimes include Custom Bosses or their components
ExtraVanilla v1.6.1 build 7
release14 февраля 2024 г.Version 1.6.1 build 7
Weapons
-
Staff of Corruption
- added Knockback IV enchantment
- added Unbreakable tag to better represent its behavior
-
Vortex Wand
- added Unbreakable tag to better represent its behavior
-
Dragonspark Codex
- added Unbreakable tag to better represent its behavior
-
Wicked Thorn
- will now be dropped by normal Evokers
- can now be found in Woodland Mansion chests
Relics
-
Ambrosia
- will now remove Skill Cooldown once consumed
-
Pouch of Stardust
- now has Area Effect that removes Skill Cooldown of nearby players
-
Heart Crystal
- can now be found in Ancient City Ice Box Chests
- can now be dropped by Wardens with 50% drop chance, when Stronger Mobs feature is enabled
-
Void Heart
- will now require 3 Heart Crystals to be eaten before it can add its own Additional Hearts
- Additional Hearts still have a maximum of 10, 3 from Heart Crystals and 7 from Void Hearts
- a popup will warn the player if requirement is still not met
Gameplay
- Advancements
- reworked advancements to accomodate new features and mechanics
- organized advancements to make more sense and be easier to understand
- added more advancements according to the overall gameplay
Technical
- updated for Minecraft 1.20.3+ but no longer supports Minecraft 1.20.2 and below
- patched some issues with certain mobs and bosses
- reworked all Custom Items to have standardized NBT data, this means previous items from older versions will no longer work
- Hardmode is now enabled by Default, it can still be changed via the Datapack Settings later on
- reworked Datapack Settings and related Scoreboards for better efficiency
- reworked Function Clocks for performance improvements and optimization
- Reboot Function will now work even for Offline Players, their stats will be rebooted once they are Online
- patched some issues with Custom Mob Data
- patched Magma Cube Loot Table
- added an Uninstall Function which clears most Scoreboard Data used by the Datapack and other related Data
- use this command for it:
- /function kazzmon.extravanilla:uninstall
- use this command for it:
- datapack will now change the following Game Rules upon loading the Datapack:
- maxCommandChainLength
- is now changed to 524288
- default is 65536
- maxCommandForkCount
- is now changed to 131072
- default is 65536
- maxCommandChainLength
- using the Uninstall Function will reset changed Game Rules to default
- changing the Game Rules to lower values can affect certain features and cause unintended behavior
ExtraVanilla v1.6.0 build 18
release1 января 2024 г.Technical
- updated technical advancements for mob hits to accomodate new Damage Types from MageCraft
- patched an issue with the Abyss Watcher boss when being summoned
ExtraVanilla v1.6.0 build 17
release11 декабря 2023 г.Version 1.6.0 build 17
Armor Sets
-
Abyssal Scale Armor (New)
- can be acquired by Special Crafting the Dragonscale Armor with the Emblem of the Abyss
- provides Set Effect of Speed II, Resistance IV, and Fire Resistance
- grants immunity to Location Debuffs from Deep Dark and Strongholds
-
Reinforced Netherite Armor
- added a Semi-Passive skill where Sneaking will grant Levitation effect
- added a Passive effect where it removes Levitation effect when not sneaking
- added Set Effect of Slow Falling
-
Dragonscale Armor
- changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)
Weapons
-
Heaven Stryke (New)
- a new electrifying axe weapon that can create Lightning Bolts and Electric Pops
- has a Weapon Skill
- casts multiple fast moving electric projectiles that explode upon contact
- explosion also casts a Lightning Bolt and Electric Pops on nearby enemies
- requires and uses 30 XP
-
Frostborne (New)
- a new freezing bow weapon that can cast various Frost Projectiles
- when shot with an Arrow, it casts unstable Frost Projectiles that has erratic movement
- when shot with a Spectral Arrow, it casts fast moving Frost Projectiles
- the range, number, and power of the Frost Projectiles is dependent on how much the bow is pulled
- can also be used in the Offhand
-
Tempest Halberd
- fixed an issue with its attack causing damage to all entities within its range, including item drops, xp orbs, etc.
- adjusted its upgraded persistent attack to 5 blocks range
- persistent attack now bypasees Damage Cooldown
-
Extinguir
- changed some visuals for its Weapon Skill
- adjusted its Weapon Skill
- Level I Skill still deals 30 Damage and Slowness V for 8 Seconds
- Level II Skill now deals 48 Damage and Slowness X for 8 Seconds, and no longer inflicts Poison V
- Level II Skill now also casts additional Flame Circles within the area
-
Nebula Axe
-
Weapon Skill now deals persistent damage that bypasses Damage Cooldown
-
fixed a miscount issue with its Weapon Skill dealing an extra tick of damage, which previously trippled its damage
-
patched changes into Weapon Skill damage, which is now adjusted due to a previous bug
-
Damage within 6 Blocks
- previously dealt 72 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 10.8 Damage for 20 Ticks (up to 216 Damage total) with no Damage Cooldown
-
Damage within 10 Blocks
- previously dealt 48 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 7.2 Damage for 20 Ticks (up to 144 Damage total) with no Damage Cooldown
-
Damage within 15 Blocks
- previously dealt 24 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 3.6 Damage for 20 Ticks (up to 72 Damage total) with no Damage Cooldown
-
-
changed Weapon Skill mechanics
- removed exploding Fireworks upon skill activation
- added a new skill attack that launches several projectiles dealing damage
-
Custom Bosses
-
Lich Riders (New)
- an all new Dual Bossfight that spawns in a Wither Skeleton and a Stray that both ride on a Skeleton Horse
- various new attacks and mechanics intoduces all new ways to defeat these bosses, within a brand new Boss Arena
- can be summoned via an Altar and the new Undead Core item
- has Teleport Immunity and Lift Immunity
-
Primordial Blaze
- revamped its bossfight to be more enjoyable
- changed its attack patterns to be more random, with brand new attack types
- is now guaranteed to drop any of its treasure loot
-
Abyss Watcher
- added Lift Immunity
Relics
-
Undead Core (New)
- a summoning item crafted by surrounding a Nether Star with Wither Skeleton Skulls
- it requires building an Altar for the summoning ritual of the boss
-
Overgrown Mushroom
- buffed its Effect Duration from 70 Seconds to 120 Seconds
-
Hyperactive Fungus
- buffed its Effect Duration from 120 Seconds to 180 Seconds
-
Ambrosia
- buffed its Absorption Effect from I to II, now adding 4 Absorption Hearts
-
Void Heart
- changed drop count from 1-2 drops to 2-5 drops, with the same drop rate of 35% (+5% per Looting level)
-
Hardened Shell
- changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)
Technical
- optimization changes, performance improvements, and file organization changes
- added a Datapack Setting for enabling or disabling Hardmode, disabling Hardmode does not remove existing Hardmode mobs
- fixed an issue with Dragonoid Monarch and Abyss Watcher despawning mechanics
- bug fixes with the damage system
- fixed an issue with the Dragonspark Codex not causing damage properly
- patched an issue with XP Checking
- added a Lift Immunity tag for Tempest Halberd effects
- added Damage Types for independent use within the datapack, this changes the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types
- made use of in-house Damaage Types for Bosses and Weapons