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Added alternative land navigator that should make dragon movement less janky, especially for bigger ones (>1 block wide)
Added Variant Collections
data/isleofberk/variant_collectionsAdded new advancement criteria triggers
iobvariantloader:tame_variant_from_collection - triggers when dragon from specified collections is tamed by playeriobvariantloader:kill_variant_from_collection - triggers when dragon from specified collections is killed by playerAdded Breeding Lists
PRIORITIZED, dragons will first look for dragons that have a match from available to them breeding lists. If there's none, old behavior will be used as fallbackENFORCED, dragons will breed only using breeding lists (without fallback to old behavior)IGNOREDdata/isleofberk/breeding_listsDragon Variant Spawners, Extras, Hitbox Redirects and Sound Redirects now support specifying variant collections as entries
dragon field and file name are ignored for dragon species specification. Instead, dragon species will be taken directly from variant listsname field in each one now can also be specified as list, meaning you can specify multiple variants without using collectionsname are added after entries added by collection, so they can override themMost of build-in Dragon Variant Spawners (in data/isleofberk/dragon_variants) have been redone to use variant collections
Added Custom Item Interactions to Extras
custom_item_interactions in extras entryIf there's several entries for same dragon species and variant, all Extras entries for this variant of the dragon will be merged

Support for data-driven dragon variants for Isle of Berk mod