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Моды/Iron's Botany
Iron's Botany

Iron's Botany

Iron’s Botany is a compatibility mod that tightly merges Botania and Iron’s Spells ’n Spellbooks, letting Botania mana power spells while spells can also interact with Botania systems. New school, new spells, new armor.

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Iron's Botany

Bridge the gap between Botania's natural mana and Iron's Spells 'n Spellbooks' arcane power.

Iron's Botany is a compatibility mod that creates deep, rewarding synergy between two of Minecraft's best magic mods. Harness Botania's flowers and mana network to fuel a new school of spellcasting — or let your spells reshape the mana network itself.


What Does It Do?

At its simplest: Botania mana can power ISS spells, and ISS spells can affect Botania systems. At its deepest: six stages of integration turn you into a battle mage who commands both natural and arcane forces simultaneously.

Everything is configurable. Want just mana conversion? Enable bare-bones mode. Want the full experience? All six synergy stages activate by default.


Getting Started

  1. Craft a Botanical Focus at a Petal Apothecary (purple petals + blue petals + Spell Petal + Mana-Infused Essence + ISS Arcane Essence). Build the Apothecary the standard Botania way; drop the reagent seed to start the recipe.
  2. Equip the Focus to your Curios slot — either drag it into the slot via the inventory UI, or sneak + right-click in hand. Once equipped, right-click in hand (no sneak) toggles Siphon Mode on or off; while on, the Focus passively converts Botania mana into ISS spell mana once per second.
  3. Craft your first IB spell scroll at a vanilla crafting table: combine irons_spellbooks:common_ink with ironsbotany:spell_petal (the focus token) — the new ironsbotany:ib_spell_scroll recipe produces a fully bound ISS scroll for the spell. No ISS Scroll Forge required.
  4. Explore the synergy — carry Botania runes for spell catalysts, build near functional flowers for aura buffs, and progress through Botania's tiers to unlock late-game cross-mod gear via Runic Altar and Elven Trade recipes.

Craft the Chronicle of the Green Mage (Patchouli guidebook) at the Runic Altar for a complete in-game reference.


Botanical Spell School

9 Nature-school spells with dual-cost mechanics that consume both Botania and ISS mana. Uses ISS's built-in Nature school; cost, cooldown, and power are governed by ISS-native attributes (max_mana, mana_regen, school-specific spell power) — no parallel attribute stack.

SpellMax LevelTypeDescription
Mana Bloom5UtilitySummons Botania mystical flowers on nearby ground. Flower count and range scale with level.
Botanical Burst8AttackFires a botanical projectile that deals magic damage. Catalysts can add piercing or extra projectiles.
Flower Shield10DefenseCreates a petal barrier that absorbs damage and grants Resistance. Shield HP scales with level.
Living Root Grasp6ControlRoots nearby enemies in place, applying Slowness and Weakness.
Spark Swarm7SummonSummons mana sparks that orbit and attack nearby enemies. Spark count scales with level.
Runic Infusion10BuffGrants Strength, Speed, and Regeneration. Carrying Botania runes in your inventory enhances the effect.
Petal Storm5AoEUnleashes a spiral storm of petals that damages and knocks back nearby enemies.
Gaia's Wrath10LegendaryChannels the fury of Gaia to deal massive AoE damage, applying Wither, Weakness, and Slowness. Ritual-grade (Corporea Recall eligible).
Mana Rebirth5HealingHeals the caster, removes negative effects, and grants Regeneration and Absorption. Ritual-grade. Can prevent death at higher levels.

All spell scrolls are crafted at a vanilla crafting table from irons_spellbooks:common_ink plus an ironsbotany:spell_petal focus token; the result is an ISS scroll bound to the IB spell via ISpellContainer.


Equipment

Curios

  • Botanical Focus — Curio that bridges both mana systems. Right-click in hand to toggle Siphon Mode; sneak + right-click in hand to equip, or drag it into the Charm slot via the inventory UI. When equipped, +50 max mana and +10% mana regeneration; Siphon Mode passively converts Botania mana from inventory items into ISS mana.
  • Botanical Ring — +25 max mana, +5% spell power while worn. Stat bonuses applied via Curios attribute system.
  • Pool Attunement Charm (1.7.0) — Curios charm slot. Right-click on a Botania Mana Pool to bind it (requires the Gaia Guardian advancement / Spell Overcharge unlock). While worn, the bound pool acts as a supplementary Botania mana source for Nature-school spells only, capped by poolAttunementRange (default 64 blocks) and poolAttunementBandwidth (default 50,000 mana per cast).

Weapons

Four weapons that bridge both magic systems, each with a unique casting channel profile (registered at startup in 1.7.0):

  • Terrasteel Spell Blade (3000 durability) — +25% spell power, +200 max mana, -20% cooldown. Melee attacks generate Botania mana. Crafted via smithing (Rune of Wrath + Terra Sword + Arcane Essence). Repairable with Terrasteel Ingots. Channel: Terra Rod (burst).
  • Livingwood Staff (1000 durability) — +10% Botanical spell power, stores 500k Botania mana. Channel: Livingwood (sustained / efficiency — +50% mana regen, -15% burst, +10% cast speed, -10% mana cost on Nature spells).
  • Dreamwood Scepter (2000 durability) — +20% Botanical spell power. Converts ISS mana costs to Botania mana — cast ISS spells using Botania power. Channel: Dreamwood Focus (+40% cast speed, -10% cooldown, +10% mana cost).
  • Gaia Spirit Wand (5000 durability) — +30% spell power, -25% cooldowns. The ultimate casting implement. Channel: Terra Rod (+75% burst damage at the cost of +50% cooldown).

Manasteel Armor

A full 4-piece battle mage armor set:

  • +15% spell power per piece, +150 max mana per piece
  • Protection: Helmet 2, Chestplate 7, Leggings 5, Boots 2; Toughness 1.0
  • Repairable with Manasteel Ingots
  • Set Bonus (4 pieces): Mana Shield — absorbs 50% of incoming damage using your Botania mana (10,000 mana per heart absorbed). 2-second internal cooldown.

Upgrade Orbs

Enhance your equipment at the Arcane Anvil. Each orb can only be applied once per item:

  • Orb of Flora — +10% Nature spell power
  • Orb of the Pool — +100 max ISS mana
  • Orb of Bursting — +5% all spell power
  • Orb of Terran Might — +5% all spell power

Crafting Components

Three core components used across many recipes. 1.7.0 moved every mid- and late-tier IB item to Botania-native progression — vanilla crafting tables only produce the entry-tier consumables (Spell Petal bulk variant, three of the four upgrade orbs, and the spell scrolls).

ItemRecipeWhere
Spell Petal (×4)Botania petals + Arcane Essence + reagent seedPetal Apothecary
Botanical FocusPurple/blue petals + Spell Petal + Mana-Infused Essence + Arcane Essence + reagent seedPetal Apothecary
Botanical RingGreen/yellow petals + Spell Petal + Manasteel Ingot + reagent seedPetal Apothecary
Mana-Infused EssenceArcane Essence + 4,000 Botania manaMana Pool transformation
Botanical CrystalMana Diamond + Gaia Ingot + 2× Mana-Infused EssenceRunic Altar (12,000 mana)
Botanical GrimoireBook + Spell Petal + Mana-Infused Essence + Enchanted BookRunic Altar (8,000 mana)
Mana Conduit2× Manasteel + Mana-Infused Essence + Redstone BlockRunic Altar (10,000 mana)
Spell ReservoirManasteel + 2× Mana-Infused Essence + Obsidian + Arcane EssenceRunic Altar (8,000 mana)
Livingwood Staff3× Livingwood + Mana-Infused Essence + Botanical CrystalRunic Altar (15,000 mana)
Manasteel Wizard armor (4 pieces)Manasteel Ingots + Mana-Infused EssenceRunic Altar (10k–16k mana)
Dreamwood ScepterLivingwood Staff + Dreamwood + Botanical CrystalElven Trade (portal-gated)
Gaia Spirit WandDreamwood Scepter + 3× Gaia Ingot + Botanical CrystalElven Trade
Orb of Terran MightTerrasteel + 2× Botanical Crystal + Nature Upgrade OrbElven Trade

Blocks

  • Spell Reservoir — Stores ISS mana and distributes it to nearby players within a 5-block radius. Right-click with any Botania mana item to deposit mana. Supports comparator output. Configurable capacity (default 1000).
  • Mana Conduit — Place adjacent to a Botania mana pool to automatically convert pool mana into ISS mana for nearby players within an 8-block radius. Also feeds ISS mana into any adjacent Spell Reservoirs. Supports comparator output.

Direct Pool Access: Spells can draw Botania mana directly from nearby mana pools when your inventory runs dry (configurable, 8-block search radius by default, per-player cube-scan cache since 1.7.0).


Stages of Synergy

Iron's Botany rewards players who master both mods with escalating layers of integration. Each stage is independently toggleable. Use bareBonesMode to disable everything except mana conversion, or enableDeepSynergy as a master switch.

  • Stage 1: Spell Catalysts

Hold Botania runes or lenses in your inventory to modify your spells. 9 hardcoded Java catalysts across 4 tiers:

CatalystTierEffect
Rune of FireAdvanced+25% fire damage, lingering burn
Rune of WaterAdvancedConverts healing to AoE splash
Rune of EarthAdvanced+30% shield strength, knockback resistance
Rune of AirAdvanced+30% projectile and casting speed
Rune of ManaAdvanced-25% mana cost
Velocity LensBasic+50% projectile speed, +30% range
Bore LensAdvancedProjectiles pierce up to 3 targets
TerrasteelElite20% critical chance (2x damage), -15% cooldown
Gaia SpiritLegendary+50% damage, -30% cooldown — requires the Tier 4 unlock (Terrasteel Pickup advancement)

Multiple catalysts can stack (configurable, max 3 by default). Catalysts may be consumed on use (configurable chance, default 0%).

Runic Catalysis (1.7.0) — pack authors and modpack curators can add new catalysts entirely via JSON under data/ironsbotany/catalysts/*.json. Templated catalysts support per-school filters and five modifier multipliers.

  • Stage 2: Casting Channels

Each botanical weapon provides a unique casting profile that changes how your spells behave:

  • Livingwood Staff Channel — Sustained / efficiency: +50% mana regen, -15% burst, +10% cast speed, -10% mana cost (Nature spells only).

  • Dreamwood Focus Channel — Speed: +40% cast speed, -10% cooldown, +10% mana cost (all spells).

  • Terra Rod Channel — Alpha-strike: +75% burst damage, +50% cooldown penalty, -20% cast speed, +30% mana cost (damage spells only). Also bound to the Terrasteel Spell Blade and Gaia Spirit Wand.

  • Stage 3: Flower Auras

Nearby Botania functional flowers passively enhance your spellcasting. Strength scales with distance — stand closer for maximum effect.

  • Bellethorne (8-block range) — Buffs shield/damage spells: +30% thorns, +20% damage
  • Jaded Amaranthus (10-block range) — Buffs summon spells: +5s duration, +50% health, 30% extra summon chance
  • Heisei Dream (12-block range) — Buffs illusion spells: +40% damage, applies confusion
  • Rannuncarpus (6-block range) — Buffs ritual spells: +30% cast speed, -15% mana cost, auto-ritual placement

Build a spell garden around your casting area for stacking bonuses (up to 5 auras by default).

  • Stage 4: Spell-Triggered Mana Events

Your spells send ripples through the Botania mana network. 8 trigger types (Lightning, Earth, Nature, Fire, Water, Wind, Botanical, Arcane) that affect nearby Botania infrastructure based on the spell you cast. Only the water-fill trigger is currently fully functional; other effects are stubbed.

  • Stage 5: Corporea Reagent Recall

Ritual-grade spells only (Gaia's Wrath, Mana Rebirth) automatically request reagent components from nearby Corporea Indices. Scope was tightened in 1.7.0 from "any long cast" to ritual-grade so the system can't drain unrelated inventories during normal combat casts.

  • Stage 6: Alfheim Integration

  • Spells cast in the Alfheim dimension gain up to +50% power (Botanical spells), +35% (nature spells), or +25% (all others), plus -20% cooldown and +30% range.

  • Spellbooks develop attunement levels over time spent in Alfheim (1 hour per level, max 3). Each level grants: -5% cooldown, -3% mana cost, +4% spell power.

  • Dual-school scroll crafting requires the Alfheim Portal advancement (Dual-School Unlock).

Gaia Guardian Spell Trials

The Gaia Guardian fight gains two new phases when Iron's Botany is installed:

  • Phase 1 (>50% HP): Environmental magic requirement — spells deal 50% less damage without active flower auras, but +50% with them.
  • Phase 2 (<50% HP): School-specific counters — the Guardian resists Fire and Ice schools (70% resistance) but is vulnerable to Botanical spells (+50% damage).

Defeating the Guardian permanently unlocks Spell Overcharge — every Nature-school spell you cast gains +5% damage from then on, and the Pool Attunement Charm becomes bindable.


Phase 4 Content

  • Pool Attunement Charm — see Curios section. The first cross-mod gear that requires a Botania endgame advancement to function.
  • Runic Catalysis — datapack-driven catalyst tags under data/ironsbotany/catalysts/. Modpacks can extend or override the catalyst roster without touching Java.
  • Elven Bloom Scrolls (default OFF, experimental) — rune-fused spell scrolls crafted within 8 blocks of an Alfheim Portal block gain +15% damage and -10% cooldown when cast. Enable via enableElvenBloomScrolls in config.
  • Spell Overcharge — +5% permanent Nature-spell damage buff awarded on Gaia Guardian kill (the unified progression flag also gates Pool Attunement binding).

Mana Unification

Choose how the two mana systems interact:

ModeDescription
Hybrid (default)Both systems coexist with configurable conversion ratio
Botania PrimaryISS spells consume Botania mana directly
ISS PrimaryBotania items passively generate ISS mana
SeparateNo conversion — spells require both mana types (challenging!)
DisabledNo mana integration

Default conversion ratio: 1000 Botania mana = 1 ISS mana (configurable from 100 to 10,000). Bidirectional conversion available as an option. The 1.7.0 ManaHelper aggregation pass means split mana across multiple tablets/rings/bands now drains correctly across all sources.


Discovery & Progression

  • 12 Advancements guide you through the mod's systems — from your first Botanical Focus through catalysts, flower auras, armor set bonuses, Corporea logistics, and casting in Alfheim.
  • Chronicle of the Green Mage (Patchouli guidebook) — Comprehensive in-game reference with 22+ entries covering all spells, equipment, catalysts, flower auras, casting channels, mana systems, and the new 1.7.0 features. Crafted at the Runic Altar.
  • Loot Integration — Iron's Botany items appear in vanilla structure chests via the Forge Global Loot Modifier system (data/ironsbotany/loot_modifiers/, new in 1.7.0): Spell Petals and Mana-Infused Essence in villages; Botanical Crystals and Spell Petals in mineshafts; Botanical Grimoires, Crystals and Essence in stronghold libraries; Orbs of Terran Might in end city treasure. Pack authors can override or disable individual entries by replacing the JSON files.

Configuration

All settings are in ironsbotany-common.toml and ironsbotany-server.toml (new in 1.7.0). 90+ options across 15 categories:

CategoryKey Options
Master TogglesBare-bones mode, deep synergy master switch
Mana SystemUnification mode, conversion ratio, bidirectional toggle, dual-cost, reservoir/conduit capacity
Mana ConduitDistribution radius, conversion rate, buffer capacity
Mana Pool AccessDirect pool access toggle, search radius (per-player cached since 1.7.0)
SpellsSchool toggle, power multiplier, cooldown multiplier
EquipmentPer-weapon stat bonuses
Spell MechanicsPer-spell power/cooldown multipliers, shield HP, root immobilization
BalanceCross-loot, orb effectiveness, vanilla loot injection toggle
Casting ChannelsToggle, global power multiplier
Spell CatalystsToggle, consumption chance, durability damage, max stacking, power multiplier
Flower AurasToggle, range/strength multipliers, stacking limit, particles
Spell-Triggered Mana EventsToggle (off by default), duration, intensity, radius
Corporea LogisticsToggle (off by default since 1.7.0), auto-request, search radius
Alfheim IntegrationDimension boost, dual-school scrolls, attunement
Phase 4 Content (1.7.0+)enablePoolAttunement, poolAttunementRange (default 64), poolAttunementBandwidth (default 50,000), enableElvenBloomScrolls (off by default)
Progression Gates (server config)Upstream advancement IDs for the three unified-progression milestones — pack-overridable

Supported Languages

Iron's Botany is fully translated into 22 languages:

LanguageLocaleLanguageLocale
Afrikaansaf_zaKoreanko_kr
Arabicar_saDutchnl_nl
Bengalibn_bdBrazilian Portuguesept_br
Germande_deRussianru_ru
British Englishen_gbTurkishtr_tr
Argentine Spanishes_arUkrainianuk_ua
Spanish (Spain)es_esVietnamesevi_vn
Mexican Spanishes_mxSimplified Chinesezh_cn
Frenchfr_frTraditional Chinese (HK)zh_hk
Hindihi_inTraditional Chinese (TW)zh_tw
Italianit_itJapaneseja_jp

Requirements

Required:

  • Minecraft Forge 1.20.1 (47.4.16+)
  • Botania 1.20.1-450+
  • Iron's Spells 'n Spellbooks 1.20.1-3.15.2+
  • Curios API 5.14.1+

Optional:

  • Patchouli 1.20.1-84+ (in-game guidebook: Chronicle of the Green Mage)
  • JEI (recipe viewing for all crafting + custom recipe types)
  • Ars 'n' Spells 1.8.0+ (soft compat via reflective shim — Iron's Botany behaves correctly with or without ANS; see COMPAT-ARS-N-SPELLS.md in the repo)

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Minecraft: Java Edition

1.20.x

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Опубликован:2 месяца назад
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