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IRE

IRE

A datapack that overhauls and expands the survival experience for slower, more rewarding progression with a renewed focus on mining. Dig through numerous rock layers, each one requiring a better pickaxe than the last, until you reach the Nether itself.

584
14

IRE 0.3.0

Alpha2 нед. назад

Список изменений

  • Updated to 26.1
  • Added dangerous Rift portals to underground dimensions (excluding Nether/Grimstone), which can appear in the darkness to unleash waves of monsters
  • Rifts can open in the Overworld sky at night, serving as the only source of Overworld specter and phantom spawns
  • Players can put themselves and a nearby mount into a boat by right-clicking the boat; any passengers already in the boat will be kicked out
  • Netherite ingots, netherite scraps, ancient debris, dragon heads, and dragon eggs are now just as indestructible as netherite equipment (new items only; blocks can be updated by placing and breaking)
  • Stripping logs yields 0-2 sticks
  • Netherrack can now be used as furnace fuel, providing the same burn time as leaf litter
  • Daytime/nighttime sleep is now driven entirely by timelines
  • Sleep no longer grants regeneration
  • The night of the new moon (and the day preceding it) cannot be skipped
  • Nighttime regeneration checks player hunger level instead of light level, only works in the Overworld, and does not function during the night of the new moon
  • The Nether now has biome dependent lighting
  • The End now has its own short daylight cycle with lighting and fog effects
  • Tweaked Overworld skylight/cloud colors for sunrise, sunset, and nighttime
  • Tweaked environment attributes for Overworld biomes
  • Deep dimension fog is now black
  • Tweaked dark forest vegetation
  • Tweaked swamp vegetation to include giant mushrooms and small mangroves
  • Added dry grass and water pools to End
  • Added patchy vegetation and red brick ruin features to Nether Wastes
  • Added rare nether wart patch feature to Soul Sand Valley
  • Reworked the Nether Magma Barrens biome
  • Creeper meat can now be fed to wolves or smelted into leather
  • The Flame enchantment has been merged into a scary epic Fire Aspect, which now features 3 levels and has a chance to ignite opponents' blocks on fire; the effects are split between ranged and melee, and tridents can be enchanted via anvil to have the best of both worlds
  • Ice Aspect enchantment works on ranged weapons: projectiles inflict opponents with slowness, place snow on the ground, and turn water to frosted ice; expanded the effect to more mobs
  • The Punch enchantment has been merged into Knockback
  • Venom enchantment works on ranged weapons
  • Poison Cloud enchantment works on ranged weapons; it is now categorized as a "damage extender" instead of "health effect," so it's incompatible with Fire Aspect/Venom/etc.
  • Radiance enchantment works on ranged weapons, and it's no longer incompatible with any other enchantments
  • All direct damage enchantments - Smite, Bane of Arthropods, Bane of Illagers, Bane of the Sea, Bane of Swine, Slaughtering, & Deconstructing - can be applied to bows and crossbows as very powerful, specialized alternatives to Power
  • Impaling can be applied to any melee or ranged weapon by anvil
  • Spears can be enchanted with Riptide, which will behave as an aquatic version of Lunge
  • Power can be applied to any melee weapon by anvil as a slightly weaker, but more widely compatible version of Sharpness; Power can be applied to a crossbow by enchanting table
  • Sharpness can be applied to a bow or crossbow by anvil as a weaker version of Power
  • Increased damage dealt by Bane of Illagers, Bane of Swine, and Deconstructing
  • Deconstructing (golem bane) enchantment now affects copper golems, blazes, and creepers
  • Vaulting enchantment is now only active when the player sprints, and increases exhaustion at an increased rate
  • Fixed broken Exploding and Ghastly Wrath enchantments; these enchantments are now categorized as "damage extenders" and incompatible with Ice Aspect, Fire Aspect, etc.
  • Shattering enchantment is now available for tridents and no longer has any incompatibilities; Shattering projectiles can now bash through Nether portals
  • Looting, Decapitating, and Refreshment enchantments are all available for ranged weapons
  • Piercing enchantment is now available for bows
  • Infinity enchantment now works on all ammo types
  • Thorns enchantment is available to all armor types
  • Soul Speed no longer works on honey and slime
  • Zombie Brute and Miner equipment are dependent on the stone layer; Brute spawning has an environment check to prevent suffocation
  • Mud replaces most dirt and grass that touches water during generation
  • Increase underground stone blob generation in mountainous biomes
  • Added basalt to stony peaks, jagged peaks, and stony shore
  • Snowy biomes can generate with underground ice columns
  • All dyed equipment can have their dyes removed via cauldron
  • Crops can grow on grass or dirt, but their yields are best on moist, tilled farmland
  • Wheat can drop dry grass unless grown on moist, tilled farmland
  • Reworked wild wheat feature
  • Added wild potatoes, carrots, and beetroot to Overworld biomes
  • Potato yields are a bit more complex: wild plants in frigid biomes have a reduced chance of toxicity, plants in temperate biomes have increased yield, and plants in humid or fungi-rich biomes have increased toxicity (there is some overlap between high yield and high toxicity biomes)
  • The indestructible poisonous potato "trophy" item now has rare tier text, an enchantment glint, and is unstackable
  • Grass, dry grass, and seagrass no longer drop random items like seeds or mob loot to increase focus on foraging
  • Sniffers can dig up golden dandelions (non-craftable), and no longer dig up "common" crops
  • Sniffers can dig up nether wart, crimson fungus, and warped fungus by digging in soul soil
  • Nether fungi stems/hyphae, nylium, crying obsidian, and redstone ore now have emissive overlays
  • Reduced ruined portal generation
  • Nerfed Overworld ruined portal loot
  • Made optimizations to layer teleportation functions for non-player entities
  • Updated loot tables to use set_random_potion and set_random_dyes modifiers
  • Consolidated a bunch of loot tables that were needlessly split by biome
  • Tweaked Overworld monster spawning
  • Fixed spears being unenchantable
  • Rewrote panning predicates to fix issue with player standing on partial blocks (mud)
  • Specters are immune to normal arrows (bug fix), but they're damaged by flaming and spectral arrows
  • Specters can be harmed by items enchanted with fire aspect; copper torches and lanterns can directly damage specters as melee weapons
  • Endermen no longer pick up end stone
  • Mud brick witch hut campfire is now marked on initial generation with 15 minutes of fuel
  • Deleted some data and scoreboard objectives (use "clear old data" in "refresh" dialog to wipe out useless scores)
  • Removed random extraneous blocks from infiniburn Nether tag
  • Disabled command block output game rule
  • Fixed broken totem of regeneration
  • Amethyst shards can duplicate allays again
  • Set up some groundwork for villager implementation
  • Removed mobs trampling crops mechanic
  • Removed zombies harming livestock mechanic
  • Removed burning mobs setting fires mechanic
  • Removed vanilla game rules from IRE Config dialog
  • Increased setup version score to 5 (setup function runs again)

Файлы

IRE_Data_0.3.0.zip(4.50 MiB)
Основной
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IRE_Assets_0.3.0.zip(2.23 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.3.0

Загрузчики

Версии игры

26.1–26.1.1

Загрузок

24

Дата публикации

2 нед. назад

Загрузил

ID версии

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