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IRE

IRE

A datapack that overhauls and expands the survival experience for slower, more rewarding progression with a renewed focus on mining. Dig through numerous rock layers, each one requiring a better pickaxe than the last, until you reach the Nether itself.

584
14

IRE 0.3.1

alpha4 апреля 2026 г.
  • Tweaked tool/weapon trim textures
  • Tweaked amethyst, emerald, and redstone toolhead textures
  • Fixed broken tool trim model template
  • Blaze and breeze tool handles are no longer animated
  • Blaze, breeze, iron, and gold handles no longer render dye tint, setting them apart from wooden and bone handles that remain dyeable
  • Tweaked hoe handle textures
  • Replaced cactus "flesh" with cactus fruit, which now drops from cactus flowers broken without shears
  • Removed MHF mob heads from loot tables
  • Added resource pack-driven mob heads for most hostile and neutral mobs
  • Mobs now have a 1% chance of dropping their head without enchantments
  • Increased mob head drop chance for Decapitating enchantment to 3.3% with level 1; this increases by 3.3% per additional level
  • Ender dragon has 10% chance to drop its head; Decapitating enchantment allows up to a 99% chance at its maximum level
  • Named entities no longer drop name tags, seeing as they're relatively cheap to craft
  • Short grass can drop dry grass when broken by hand, but drops itself when broken by shears
  • Tall grass can drop tall dry grass when broken by hand; it now drops itself when broken by shears
  • Bushes, firefly bushes, and sweet berry bushes drop dead bushes when broken without shears
  • Dead bushes can be obtained by burning bushes or firefly bushes in furnaces or on campfires
  • Dry grass can be obtained by burning short or tall grass in furnaces or on campfires
  • Most blocks that previously required shears (including the above) can now be successfully harvested by swords and hoes
  • Packed mud requires wheat, short dry grass, or tall dry grass: normal grass is no longer acceptable
  • Torch kindling must be "dry" items: dry grass, hanging roots, wool, paper, cobweb, wheat, leaf litter, or dead bush
  • Fire Aspect and Smelting enchantments can smelt entity loot in a one-hit kill
  • Fixed a bunch of entity loot tables not smelting rotten flesh upon death by fire
  • Smelting enchantment now works on leaves
  • Golden dandelion and potted golden dandelion now properly drop items that stack to 99
  • Renamed "hanging roots" to "roots"
  • Ferns no longer drop wheat seeds

IRE 0.3.0

alpha25 марта 2026 г.
  • Updated to 26.1
  • Added dangerous Rift portals to underground dimensions (excluding Nether/Grimstone), which can appear in the darkness to unleash waves of monsters
  • Rifts can open in the Overworld sky at night, serving as the only source of Overworld specter and phantom spawns
  • Players can put themselves and a nearby mount into a boat by right-clicking the boat; any passengers already in the boat will be kicked out
  • Netherite ingots, netherite scraps, ancient debris, dragon heads, and dragon eggs are now just as indestructible as netherite equipment (new items only; blocks can be updated by placing and breaking)
  • Stripping logs yields 0-2 sticks
  • Netherrack can now be used as furnace fuel, providing the same burn time as leaf litter
  • Daytime/nighttime sleep is now driven entirely by timelines
  • Sleep no longer grants regeneration
  • The night of the new moon (and the day preceding it) cannot be skipped
  • Nighttime regeneration checks player hunger level instead of light level, only works in the Overworld, and does not function during the night of the new moon
  • The Nether now has biome dependent lighting
  • The End now has its own short daylight cycle with lighting and fog effects
  • Tweaked Overworld skylight/cloud colors for sunrise, sunset, and nighttime
  • Tweaked environment attributes for Overworld biomes
  • Deep dimension fog is now black
  • Tweaked dark forest vegetation
  • Tweaked swamp vegetation to include giant mushrooms and small mangroves
  • Added dry grass and water pools to End
  • Added patchy vegetation and red brick ruin features to Nether Wastes
  • Added rare nether wart patch feature to Soul Sand Valley
  • Reworked the Nether Magma Barrens biome
  • Creeper meat can now be fed to wolves or smelted into leather
  • The Flame enchantment has been merged into a scary epic Fire Aspect, which now features 3 levels and has a chance to ignite opponents' blocks on fire; the effects are split between ranged and melee, and tridents can be enchanted via anvil to have the best of both worlds
  • Ice Aspect enchantment works on ranged weapons: projectiles inflict opponents with slowness, place snow on the ground, and turn water to frosted ice; expanded the effect to more mobs
  • The Punch enchantment has been merged into Knockback
  • Venom enchantment works on ranged weapons
  • Poison Cloud enchantment works on ranged weapons; it is now categorized as a "damage extender" instead of "health effect," so it's incompatible with Fire Aspect/Venom/etc.
  • Radiance enchantment works on ranged weapons, and it's no longer incompatible with any other enchantments
  • All direct damage enchantments - Smite, Bane of Arthropods, Bane of Illagers, Bane of the Sea, Bane of Swine, Slaughtering, & Deconstructing - can be applied to bows and crossbows as very powerful, specialized alternatives to Power
  • Impaling can be applied to any melee or ranged weapon by anvil
  • Spears can be enchanted with Riptide, which will behave as an aquatic version of Lunge
  • Power can be applied to any melee weapon by anvil as a slightly weaker, but more widely compatible version of Sharpness; Power can be applied to a crossbow by enchanting table
  • Sharpness can be applied to a bow or crossbow by anvil as a weaker version of Power
  • Increased damage dealt by Bane of Illagers, Bane of Swine, and Deconstructing
  • Deconstructing (golem bane) enchantment now affects copper golems, blazes, and creepers
  • Vaulting enchantment is now only active when the player sprints, and increases exhaustion at an increased rate
  • Fixed broken Exploding and Ghastly Wrath enchantments; these enchantments are now categorized as "damage extenders" and incompatible with Ice Aspect, Fire Aspect, etc.
  • Shattering enchantment is now available for tridents and no longer has any incompatibilities; Shattering projectiles can now bash through Nether portals
  • Looting, Decapitating, and Refreshment enchantments are all available for ranged weapons
  • Piercing enchantment is now available for bows
  • Infinity enchantment now works on all ammo types
  • Thorns enchantment is available to all armor types
  • Soul Speed no longer works on honey and slime
  • Zombie Brute and Miner equipment are dependent on the stone layer; Brute spawning has an environment check to prevent suffocation
  • Mud replaces most dirt and grass that touches water during generation
  • Increase underground stone blob generation in mountainous biomes
  • Added basalt to stony peaks, jagged peaks, and stony shore
  • Snowy biomes can generate with underground ice columns
  • All dyed equipment can have their dyes removed via cauldron
  • Crops can grow on grass or dirt, but their yields are best on moist, tilled farmland
  • Wheat can drop dry grass unless grown on moist, tilled farmland
  • Reworked wild wheat feature
  • Added wild potatoes, carrots, and beetroot to Overworld biomes
  • Potato yields are a bit more complex: wild plants in frigid biomes have a reduced chance of toxicity, plants in temperate biomes have increased yield, and plants in humid or fungi-rich biomes have increased toxicity (there is some overlap between high yield and high toxicity biomes)
  • The indestructible poisonous potato "trophy" item now has rare tier text, an enchantment glint, and is unstackable
  • Grass, dry grass, and seagrass no longer drop random items like seeds or mob loot to increase focus on foraging
  • Sniffers can dig up golden dandelions (non-craftable), and no longer dig up "common" crops
  • Sniffers can dig up nether wart, crimson fungus, and warped fungus by digging in soul soil
  • Nether fungi stems/hyphae, nylium, crying obsidian, and redstone ore now have emissive overlays
  • Reduced ruined portal generation
  • Nerfed Overworld ruined portal loot
  • Made optimizations to layer teleportation functions for non-player entities
  • Updated loot tables to use set_random_potion and set_random_dyes modifiers
  • Consolidated a bunch of loot tables that were needlessly split by biome
  • Tweaked Overworld monster spawning
  • Fixed spears being unenchantable
  • Rewrote panning predicates to fix issue with player standing on partial blocks (mud)
  • Specters are immune to normal arrows (bug fix), but they're damaged by flaming and spectral arrows
  • Specters can be harmed by items enchanted with fire aspect; copper torches and lanterns can directly damage specters as melee weapons
  • Endermen no longer pick up end stone
  • Mud brick witch hut campfire is now marked on initial generation with 15 minutes of fuel
  • Deleted some data and scoreboard objectives (use "clear old data" in "refresh" dialog to wipe out useless scores)
  • Removed random extraneous blocks from infiniburn Nether tag
  • Disabled command block output game rule
  • Fixed broken totem of regeneration
  • Amethyst shards can duplicate allays again
  • Set up some groundwork for villager implementation
  • Removed mobs trampling crops mechanic
  • Removed zombies harming livestock mechanic
  • Removed burning mobs setting fires mechanic
  • Removed vanilla game rules from IRE Config dialog
  • Increased setup version score to 5 (setup function runs again)

IRE 0.2.0

alpha14 января 2026 г.
  • Updated to "Mounts of Mayhem" / 1.21.11
  • Updated embedded Bookshelf Block Module datapack
  • Implemented full spear tinkering
  • Tweaked tool trim template model to take advantage of a bug fix
  • Added fully customizable granite, diorite, andesite, tuff, and calcite tiers; existing stone tiers are now crafted using "cobbled" variants where available; mossy cobblestone tools are now craftable
  • Wooden tier tools now have "wooden handle" lore
  • Parched can swap between a bow and a sandstone sword capable of inflicting weakness; Parched spawn in badlands, deserts, and savannas
  • Pyramid trial spawners now spawn parched instead of skeletons
  • All stackable items now stack to 99 (thanks HeDeAnTheonlyone for the "all items" tag); most previously unstackable items without durability now stack to 99, with certain exceptions like totems, lingering potions, and filled buckets; inventory items update automatically except in Creative (workaround for a bug); custom items won't update due to an intentional limitation of the system
  • Reverted potions back to standard drinking speed; potions, ominous bottles, and honey bottles have a shared 5 second cooldown; splash potions have a shared 2 second cooldown; all stews have a shared 3 second cooldown
  • Milk buckets have a 5 second cooldown; milk only cures positive and neutral effects, and doesn't remove strictly ambient ones like dolphin's grace, breath of the nautilus, or conduit power (pretty much every ill effect has a cure, with the exception of omens)
  • Honey bottles cure poison, wither, hunger, and weakness
  • Honey-sulfur poultices now cure the same effects as honey bottles do
  • Effects can cancel each other if they are both visible and non-ambient; for example, speed and slowness cancel each other; a less obvious one includes poison/wither curing infested/oozing
  • Added pan of coarse dirt, which can provide seeds as well as most gravel panning loot
  • Players can crawl into holes by pushing against one at eye or foot level while sneaking, at the cost of about 1HP damage
  • Player sitting logic now checks whether the player is motionless, rather than whether the player is sprinting; checks now involve scores instead of tags to avoid costly NBT checks
  • Slab and snow layer recipes now only require 2 blocks instead of 3, and their yields have been adjusted accordingly; pressure plate recipes now require slabs instead of full blocks for stone/wood variants; bamboo rafts now require three slabs instead of five planks
  • Terracotta can now be cut into brick items, brick blocks, brick stairs, brick walls, or brick slabs via the stonecutter; 4 brick blocks can be crafted from 4 terracotta
  • Chainmail armor can be crafted from iron chains; chains are now crafted from 8 nuggets
  • Blast furnaces are now more expensive; blast furnaces can reduce gravel and coarse dirt to flint; blast furnaces are now the only method of smelting ancient debris into scrap
  • Added Foundry structure with blast furnaces to calcite layer; added advancement for locating a Foundry; blast furnaces in other structures have been replaced with furnaces
  • Reimplemented pre-Copper Age copper armor as "Ancient Copper," which can be obtained from Foundry chests
  • Added hazardous dropshafts to underground dimensions
  • Cave-ins now have a 5-second warning
  • Cave-in chances now increase significantly with explosion size, as determined by (1-1/power)x100
  • Cave-ins can occur in Easy difficulty
  • Many more blocks can trigger a cave-in when broken
  • Added Curse of Instability which increases cave-in chance 10% per level
  • Fixed falling block positioning for hard landings and cave-ins
  • Added some treasure enchantments, including curses, to the enchanting table
  • Structure loot now uses enchantment pools related to their environment/theme
  • End City loot has amethyst equipment in place of iron
  • TNT explosions can now destroy block drops
  • Added uncommon dead bushes to most Overworld biomes
  • Sculk catalysts are no longer obtainable as items
  • Abandoned villages no longer generate with beds
  • Lava always behaves like it's in the Nether
  • Undeads no longer burn in daylight
  • Rewrote all daylight cycle and sleep related logic to harness timelines and environment attributes
  • Tweaked bed behaviors in other dimensions: sleep anytime, anywhere, but setting spawn only works in the Overworld; players in Nether and End are now required to sleep in order to skip time
  • Players cannot sleep from 2.5min before sunrise to 5min after sunrise due to "insomnia"
  • Beds no longer tag players, and respawn anchors no longer remove said tags
  • Tweaked deep dimension type properties
  • Updated netherite horse armor to use new ID, texture
  • Tweaked Impaling logic
  • Scrapped extended weather cycle in favor of vanilla weather cycle
  • Added a foggy weather cycle to the Overworld and underground dimensions, with fog color varying by biome
  • Removed sandstorms for optimization
  • Skylight levels are now driven by the lunar cycle
  • Altimeters and sextants no longer slow player movement while in use
  • Copper torches now begin unlit, just like standard torches
  • Cave air quality now declines for the player the longer they're underground; at minimum quality, after 5 minutes exposure, potentially fatal gas clouds may appear; held copper and standard torches snuff out in these environments
  • Renamed water breathing effect to free breathing, which can now protect the player from declining cave air quality
  • Placing campfires in areas of such limited air will produce a deadly cloud
  • Standard campfire marker placement no longer fails when another marker is detected
  • Smokers, furnaces, and blast furnaces are now tracked with markers; smokers, furnaces, and blast furnaces cannot smelt items in regions of limited air unless there is an oxygen-producing furnace in range
  • Added oxygen candles, which can be cooked to produce fresh air for 8 minutes; the block is locked during this timeframe; flames, magma blocks, lava, lit campfires, blazes, and magma cubes in short range of the block may trigger a fiery explosion
  • Added respirators, which take durability damage when a player's air quality depletes; a new respirator adds an additional 5min to a player's survival
  • Suspicious stews of free breathing can be crafted using a sea pickle
  • Added infrequent monster spawns to calcite layer; added dripstone to calcite dripstone caves; added glow lichen, glowberry vines, and dead corals throughout calcite layer
  • Added carver caves, blue ice blobs, snow, powder snow, and dropshaft traps to basalt layer
  • Added dripstone to muddy stone caves; added boulders to stone layer; added petrified fungi to stone caves; added pretrified trees to gravelly stone caves; added landmines and dropshaft traps to stone/gravelly caves
  • Added water springs, dry grass, and dead bushes to sandstone layer; added dangerous dropshafts concealed under sand; slightly increased monster spawns in sandstone layer
  • Marble (quartz) layer now has two biomes: the primary biome features white concrete, white concrete powder, and hidden dropshafts; the secondary biome features black concrete, black conrete powder, magma, netherrack, and blackstone
  • Variated amethyst geode generation height in Tuff layer
  • Added lush caves-like vegetation to grimstone layer spider caves; added moss, pale moss, and bizarre fungi to the slimed caves
  • Added stone blobs to Overworld dripstone caves, lush caves, and mountainous biomes
  • Flame enchantment always ignites arrows, but the chance for those arrows to ignite blocks varies with each level
  • Exploding and Ghastly Wrath enchantments always create explosions when a block is struck, but deals double damage to the bow in the process
  • Silverfish bites have a chance to inflict the Infested status effect, which now carries an additional "alpha-gal syndrome" inspired effect that inflicts players with withering if they consume red meat
  • Entities with custom names now drop nametags upon death
  • Megaton creepers now drop double the gunpowder and have a chance to drop TNT
  • Split quartz into quartz and marble blocks, with quartz being more amethyst-like
  • Amethyst and quartz blocks now require 9 items to craft, and can be broken back down into 9
  • Re-enabled vanilla diorite, andesite, and granite crafting recipes
  • Nerfed Protection enchantment so that it doesn't protect from magic (Magic Protection is available)
  • Deleted torch/soul torch to charcoal recipes
  • Added Refresh tool for deleting old scoreboard objectives, or deleting current ones and reloading
  • Added more tip advancements
  • Updated Credits dialog
  • Quick Spectate now uses the fall flying flag instead of checking for worn elytra
  • Restructured function organization
  • Deleted gamerules lava sponge, nighttime regeneration, sleep regeneration, extended daylight cycle, and extended weather cycle
  • Deleted a lot of scoreboard objectives
  • Streamlined the slime block lava sponge functions
  • Reorganized feature files
  • Fixed Trial Chambers not generating in basalt layer
  • Fixed lapis lazuli ore not generating
  • Fixed custom mineshafts not having infested chests
  • Fixed some bones in loot not being equippable
  • Deleted some redundant data and optimized some functions
  • Fixed copper axes causing logs to drop planks
  • Fixed custom mob names
  • Fixed sandstone hoe texture
  • Fixed missing mushroom leather model
  • Fixed horse armor durability mechanic
  • Increased internal version score so the setup function will run again

0.1.7

alpha8 ноября 2025 г.
  • Added clouds back to Overworld
  • Furnaces can now be crafted with (clay) bricks
  • Fixed broken emerald block recipe
  • Fixed broken emerald ore smelting/blasting recipes
  • Fixed Bogged bones not being equippable
  • Creepers no longer drop music discs

0.1.6

alpha24 октября 2025 г.
  • Implemented new class selection dialog for respawning players
  • Added new classes: Dwarf and Giant
  • Deleted previous height classes
  • Replaced "assign random class" game rule with "class" game rule
  • Bedrock tier is now virtually indestructible in dropped item form
  • Crimson and Warped tiers are now fire resistant in dropped item form
  • Creative mode "Quick Spectate" feature is now accessed by pressing the sprint keybind and forward keybind together while flying (only sprint must be held down to stay in spectator mode)
  • Quick Spectate is disabled when elytra is equipped
  • Added advancement for locating a trial chamber
  • Fixed copper tool crafting recipes: non-sword items no longer use sword IDs
  • Deleted some redundant data
  • Internal datapack version is now 3 (setup will run again)

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:8 месяцев назад
Обновлён:1 неделю назад
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