
IRE
A datapack that overhauls and expands the survival experience for slower, more rewarding progression with a renewed focus on mining. Dig through numerous rock layers, each one requiring a better pickaxe than the last, until you reach the Nether itself.
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Список изменений
This update brings bug fixes and extensive upgrades, including better skeleton weapon swapping and more dyeable weapons. Don't forget the updated resource pack for the best experience!
- Torches are initially unlit, and need to be lit in a campfire, furnace, or smoker; they can be ignited in a crafting grid using a lit torch or blaze powder
- Lit torches can ignite opponents, and extinguish on contact with water
- Torches now drop unlit torches unless broken directly by a player
- All vanilla music discs now use a custom item model and item name
- All music discs now use a generic "music disc" translation string for their name to reduce redundancy
- Custom music disc loot tables no longer try to remove nonexistent consumable/food components
- Some vanilla music discs in the creative inventory, and existing discs, have been broken; however, the recipe book now properly displays custom ingredients
- Replaced pillager outpost chest with vault; raid captains now have a 1/4 chance to drop an outpost key instead of an ominous bottle
- Grimstone layer now spawns custom spider variants and specters, and a new "slimed zombie"
- Torchflowers, potted torchflowers glow, and soul campfire logs now glow
- More held blocks glow: glowstone, shroomlight, sea lantern, magma block, beacon
- Crimson and warped hyphae now glow; their inner wood textures, however, do not
- Held torches, redstone torches, and soul torches now render 3D and glow
- Skeletons will retain their original weapon (enchantments and all) after a swap, and can switch back to it when necessary
- When a skeleton swaps weapons for the first time, the new weapon has a chance to be enchanted and to have a handle variant; this is retained even if they swap back
- Wither skeleton bows may be dyed; bogged may wield axes or swords
- Added #humanoid_skeletons entity tag
- No longer use ice.bogged.melee, ice.wither.ranged, ice.skel.melee, or ice.stray.melee scoreboard tags, in favor of generalized ice.skelly and ice.skelly.melee tags
- Most weapon swapping logic has been nested under an entities/skeleton_shared folder
- Range checks for weapon swapping are now handled per skeleton instead of per player
- Carrot on a stick and warped fungus on a stick now use crafting transmute recipes
- Bows, crossbows, fishing rods, brushes, carrots on sticks, and warped fungi on sticks are now dyeable - go wild!
- Blaze, breeze, and wood tool handles take color better when dyed
- Blaze and breeze tool handles are fully dyeable with no overlays
- Fixed issue with non-player entities attempting to teleport to an upper layer dimension
- Teleporting to a deeper dimension no longer causes the player to sit during the forceload; Alpha 0.1.0 players need to patch those holes to the void!
- The vehicle check for players teleporting between layer dimensions is now conducted within advancements instead of functions
- Player teleporting between layers now only breaks blocks if deemed unsafe
- Added new #intangible block tag, and moved most #raycast_allowance entries over to it
- Leaf fall through and slime oozing now use #intangible block tag
- Removed block tags: #leaf_give, #slime_safe, #torches, #concrete, #candles, #netherrack_can_replace, #blackstone_can_replace
- Tall dry grass now properly hides crouching players
- Merged #walker_bash block tag into #tank_bash
- Deleted all data for unused fallen_tree structure
- Removed "direction" data from flame creeper detonation function
- Removed unused internal/hurt_villager advancement
- Reorganized internal advancements into new subfolders: block, entity, item, world
- Resources dialog is now single-column
Метаданные
Канал релиза
Alpha
Номер версии
0.1.2
Загрузчики
Версии игры
1.21.8
Загрузок
72
Дата публикации
8 мес. назад
