
IRE
A datapack that overhauls and expands the survival experience for slower, more rewarding progression with a renewed focus on mining. Dig through numerous rock layers, each one requiring a better pickaxe than the last, until you reach the Nether itself.
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Список изменений
This update fixes some critical issues in progression. The updated resource pack is required for the updated panning animation and dyeable stray armor.
- Internal datapack version is now 2, meaning that the setup function will run again
- Diamond ore now generates in the quartz and deepslate layers (fixed a typo)
- Added barrier floor to all dimensions; the forced "sitting" during load will persist for now
- The "short" class now displays the correct height in chat (sorry, you're not 6'6" bro)
- Fixed Desert Pyramid vault (somehow shipped an outdated structure NBT file!?)
- Zombie miner/axeman grief works now
- Custom mob spawning shouldn't log "unknown advancement" error messages
- Fixed sleep exemption tagging
- Added "Resources" dialog to IRE Menu
- Health leveling is now advancement-driven; health level functions only run if player base health is less than the maximum, and player experience level is at least the heighest they've reached
- Added ice.exp_level scoreboard to track current experience level
- Added ice.exp_level.saved scoreboard to track heighest experience level recorded
- Stray armor is now dyeable and interacts with powder snow like leather
- Tweaked layer teleport functions to handle barrier floor; random spread is now disabled for upward travel in favor of direct teleport
- Changed how custom mob spawning works: the loop duration is now advancement-driven, so each player has a separate loop
- Players no longer receive an "ice.prestige" tag when they reach the maximum base health
- Pans now use a separate model when in use; they have animated textures, and tweaked translation
- Nighttime health regen is now advancement-driven, and requires a light level of 7 or greater
- Added more hidden advancements for recipe unlocks
- Potion brewing patcher now gives dedicated single-item loot tables instead of using an in-line loot table
- Nightmares have a 15% chance of occurring in the deep dimensions
- More blocks can trigger cave-ins: calcite, andesite, diorite, granite, tuff, smooth basalt, soul sand, soul soil, blackstone
- Creepers may drop a rare copper nugget, rather than raw copper or copper ingots
- Drowned drop clay instead of cobblestone
- Deleted old deepslate enderman and spider loot table entries
- There are now single-item loot tables for every obtainable potion
- Redstone tools are now a separate mining grade between copper and iron, so they can mine more blocks
- Swords can break a larger variety of blocks faster
- Added more blocks to the "universal" tag for mining efficiency
- Added more blocks to zombie miner grief
- Added horse armor to general armor enchanting
- Reverted lodestone recipe to vanilla
- Added temporary "patcher" recipe: place broken emeralds and galleons into a crafting grid to obtain fixed emeralds
- Bamboo mosiac can be used to make rafts, doors, and trapdoors
- Edited witch hut #2 to have a tuff roof, and a pig instead of a villager
- Edited igloo basement to remove villager and zombie
- Removed zombie villagers from abandoned villages
- Removed item patcher macros and advancements for villager trades
- Removed galleons; these now render "question mark" models
- Existing emeralds now render "question mark" models and no longer can be used in emerald recipes
- Pans no longer give off particles when consumed
- Removed a bunch of unecessary instant mine blocks from hoe efficient tag
- Removed a bunch of redundant vanilla data
- Removed a bunch of unused data
- Removed "survives explosion" condition from ancient debris
- Husks no longer drop metals
- Drowned no longer drop metal nuggets
- Removed a bunch of custom recipe advancements in favor of overriding vanilla ones
Метаданные
Канал релиза
Alpha
Номер версии
0.1.1
Загрузчики
Версии игры
1.21.8
Загрузок
61
Дата публикации
8 мес. назад
