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IRE

IRE

A datapack that overhauls and expands the survival experience for slower, more rewarding progression with a renewed focus on mining. Dig through numerous rock layers, each one requiring a better pickaxe than the last, until you reach the Nether itself.

584
14

IRE 0.2.0

Alpha3 мес. назад

Список изменений

  • Updated to "Mounts of Mayhem" / 1.21.11
  • Updated embedded Bookshelf Block Module datapack
  • Implemented full spear tinkering
  • Tweaked tool trim template model to take advantage of a bug fix
  • Added fully customizable granite, diorite, andesite, tuff, and calcite tiers; existing stone tiers are now crafted using "cobbled" variants where available; mossy cobblestone tools are now craftable
  • Wooden tier tools now have "wooden handle" lore
  • Parched can swap between a bow and a sandstone sword capable of inflicting weakness; Parched spawn in badlands, deserts, and savannas
  • Pyramid trial spawners now spawn parched instead of skeletons
  • All stackable items now stack to 99 (thanks HeDeAnTheonlyone for the "all items" tag); most previously unstackable items without durability now stack to 99, with certain exceptions like totems, lingering potions, and filled buckets; inventory items update automatically except in Creative (workaround for a bug); custom items won't update due to an intentional limitation of the system
  • Reverted potions back to standard drinking speed; potions, ominous bottles, and honey bottles have a shared 5 second cooldown; splash potions have a shared 2 second cooldown; all stews have a shared 3 second cooldown
  • Milk buckets have a 5 second cooldown; milk only cures positive and neutral effects, and doesn't remove strictly ambient ones like dolphin's grace, breath of the nautilus, or conduit power (pretty much every ill effect has a cure, with the exception of omens)
  • Honey bottles cure poison, wither, hunger, and weakness
  • Honey-sulfur poultices now cure the same effects as honey bottles do
  • Effects can cancel each other if they are both visible and non-ambient; for example, speed and slowness cancel each other; a less obvious one includes poison/wither curing infested/oozing
  • Added pan of coarse dirt, which can provide seeds as well as most gravel panning loot
  • Players can crawl into holes by pushing against one at eye or foot level while sneaking, at the cost of about 1HP damage
  • Player sitting logic now checks whether the player is motionless, rather than whether the player is sprinting; checks now involve scores instead of tags to avoid costly NBT checks
  • Slab and snow layer recipes now only require 2 blocks instead of 3, and their yields have been adjusted accordingly; pressure plate recipes now require slabs instead of full blocks for stone/wood variants; bamboo rafts now require three slabs instead of five planks
  • Terracotta can now be cut into brick items, brick blocks, brick stairs, brick walls, or brick slabs via the stonecutter; 4 brick blocks can be crafted from 4 terracotta
  • Chainmail armor can be crafted from iron chains; chains are now crafted from 8 nuggets
  • Blast furnaces are now more expensive; blast furnaces can reduce gravel and coarse dirt to flint; blast furnaces are now the only method of smelting ancient debris into scrap
  • Added Foundry structure with blast furnaces to calcite layer; added advancement for locating a Foundry; blast furnaces in other structures have been replaced with furnaces
  • Reimplemented pre-Copper Age copper armor as "Ancient Copper," which can be obtained from Foundry chests
  • Added hazardous dropshafts to underground dimensions
  • Cave-ins now have a 5-second warning
  • Cave-in chances now increase significantly with explosion size, as determined by (1-1/power)x100
  • Cave-ins can occur in Easy difficulty
  • Many more blocks can trigger a cave-in when broken
  • Added Curse of Instability which increases cave-in chance 10% per level
  • Fixed falling block positioning for hard landings and cave-ins
  • Added some treasure enchantments, including curses, to the enchanting table
  • Structure loot now uses enchantment pools related to their environment/theme
  • End City loot has amethyst equipment in place of iron
  • TNT explosions can now destroy block drops
  • Added uncommon dead bushes to most Overworld biomes
  • Sculk catalysts are no longer obtainable as items
  • Abandoned villages no longer generate with beds
  • Lava always behaves like it's in the Nether
  • Undeads no longer burn in daylight
  • Rewrote all daylight cycle and sleep related logic to harness timelines and environment attributes
  • Tweaked bed behaviors in other dimensions: sleep anytime, anywhere, but setting spawn only works in the Overworld; players in Nether and End are now required to sleep in order to skip time
  • Players cannot sleep from 2.5min before sunrise to 5min after sunrise due to "insomnia"
  • Beds no longer tag players, and respawn anchors no longer remove said tags
  • Tweaked deep dimension type properties
  • Updated netherite horse armor to use new ID, texture
  • Tweaked Impaling logic
  • Scrapped extended weather cycle in favor of vanilla weather cycle
  • Added a foggy weather cycle to the Overworld and underground dimensions, with fog color varying by biome
  • Removed sandstorms for optimization
  • Skylight levels are now driven by the lunar cycle
  • Altimeters and sextants no longer slow player movement while in use
  • Copper torches now begin unlit, just like standard torches
  • Cave air quality now declines for the player the longer they're underground; at minimum quality, after 5 minutes exposure, potentially fatal gas clouds may appear; held copper and standard torches snuff out in these environments
  • Renamed water breathing effect to free breathing, which can now protect the player from declining cave air quality
  • Placing campfires in areas of such limited air will produce a deadly cloud
  • Standard campfire marker placement no longer fails when another marker is detected
  • Smokers, furnaces, and blast furnaces are now tracked with markers; smokers, furnaces, and blast furnaces cannot smelt items in regions of limited air unless there is an oxygen-producing furnace in range
  • Added oxygen candles, which can be cooked to produce fresh air for 8 minutes; the block is locked during this timeframe; flames, magma blocks, lava, lit campfires, blazes, and magma cubes in short range of the block may trigger a fiery explosion
  • Added respirators, which take durability damage when a player's air quality depletes; a new respirator adds an additional 5min to a player's survival
  • Suspicious stews of free breathing can be crafted using a sea pickle
  • Added infrequent monster spawns to calcite layer; added dripstone to calcite dripstone caves; added glow lichen, glowberry vines, and dead corals throughout calcite layer
  • Added carver caves, blue ice blobs, snow, powder snow, and dropshaft traps to basalt layer
  • Added dripstone to muddy stone caves; added boulders to stone layer; added petrified fungi to stone caves; added pretrified trees to gravelly stone caves; added landmines and dropshaft traps to stone/gravelly caves
  • Added water springs, dry grass, and dead bushes to sandstone layer; added dangerous dropshafts concealed under sand; slightly increased monster spawns in sandstone layer
  • Marble (quartz) layer now has two biomes: the primary biome features white concrete, white concrete powder, and hidden dropshafts; the secondary biome features black concrete, black conrete powder, magma, netherrack, and blackstone
  • Variated amethyst geode generation height in Tuff layer
  • Added lush caves-like vegetation to grimstone layer spider caves; added moss, pale moss, and bizarre fungi to the slimed caves
  • Added stone blobs to Overworld dripstone caves, lush caves, and mountainous biomes
  • Flame enchantment always ignites arrows, but the chance for those arrows to ignite blocks varies with each level
  • Exploding and Ghastly Wrath enchantments always create explosions when a block is struck, but deals double damage to the bow in the process
  • Silverfish bites have a chance to inflict the Infested status effect, which now carries an additional "alpha-gal syndrome" inspired effect that inflicts players with withering if they consume red meat
  • Entities with custom names now drop nametags upon death
  • Megaton creepers now drop double the gunpowder and have a chance to drop TNT
  • Split quartz into quartz and marble blocks, with quartz being more amethyst-like
  • Amethyst and quartz blocks now require 9 items to craft, and can be broken back down into 9
  • Re-enabled vanilla diorite, andesite, and granite crafting recipes
  • Nerfed Protection enchantment so that it doesn't protect from magic (Magic Protection is available)
  • Deleted torch/soul torch to charcoal recipes
  • Added Refresh tool for deleting old scoreboard objectives, or deleting current ones and reloading
  • Added more tip advancements
  • Updated Credits dialog
  • Quick Spectate now uses the fall flying flag instead of checking for worn elytra
  • Restructured function organization
  • Deleted gamerules lava sponge, nighttime regeneration, sleep regeneration, extended daylight cycle, and extended weather cycle
  • Deleted a lot of scoreboard objectives
  • Streamlined the slime block lava sponge functions
  • Reorganized feature files
  • Fixed Trial Chambers not generating in basalt layer
  • Fixed lapis lazuli ore not generating
  • Fixed custom mineshafts not having infested chests
  • Fixed some bones in loot not being equippable
  • Deleted some redundant data and optimized some functions
  • Fixed copper axes causing logs to drop planks
  • Fixed custom mob names
  • Fixed sandstone hoe texture
  • Fixed missing mushroom leather model
  • Fixed horse armor durability mechanic
  • Increased internal version score so the setup function will run again

Файлы

IRE_Data_0.2.0.zip(4.41 MiB)
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IRE_Assets_0.2.0.zip(2.22 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.2.0

Загрузчики

Версии игры

1.21.11

Загрузок

116

Дата публикации

3 мес. назад

Загрузил

ID версии

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