
InteritusCraft
Explore long-time abandoned world full of dangers and find out what happened...
1.8K
9
InteritusCraft 1.3
alpha11 марта 2026 г.WARNING - not fully tested, back up your instances
- removed mod "Realistic Explosion Physics" - laggy and buggy, overall not worthy for the lack of optimization
- removed mod "Paranormal Acitivty" - cause mob caps, couldn't configure the spawn rate thus the entities got progressively annyoing
- removed mod "Abandoned Urban" - structures with unfitting choices of blocks, will be re-added through mod "Lost Cities"
- removed mod "Powered Flashlight" - issues when crafting and charging, also basically just torch with dynamic lighting
- removed mod "Noisium", it was taken down and made almost zero difference in performance gain, seeking for replacement tho
- updated mod "Tectonic" - most of the issues are now gone
- update Mekanism mods (base mod, tools, generators)
- added mod "MOA DECOR: ELECTRONICS" by moa666creator
- added mod "Legendary Herobrine" by Politas180
- added mod "Ad Astra: Giselle Addon" by gisellevonbingen (adds oxygen tanks for mekasuit and more)
- added mod "Controlling" by Jaredlll08 (to find keybind by search bar)
- added mod "Applied Energistics 2" by thetechnici4n (and configured meteorites to spawn only in biomes with no trees)
- added mod "Friends Forever" by ConRad
- added mod "Trident Crafter" by Jupitan
- added mod "advanced chimneys" by EnderLanky
- added mod "Fuel Goes Here" by LobsterJonn (forces fuel item to go always into fuel slot)
- added mod "Vulcan's Flashlights" by AlaharranHonor alongside texturepack made by HappyMeek (replacement for powered flashlight)
- added mod "Mekanism: Ad Astra Ores" by Unlock_Liberty (suggested by Arky_Fursblack)
- added mod "Mekanism Turrets & Fences" by SkelMaximus (suggested)
- added mod "Mekanism: Weapons" by oMeranha_ (suggested by Arky_Fursblack)
- added mod "Cosy Critters & Creepy Crawlies" by PigCart
- added mod "Sleep Tight" by MehVahdJukaar and Plantkillable (now you can sleep in other dimensions)
- added mod "Imposter" by Danila_PodPivas (mimics players in multiplayer and steals their identity)
- added mod "Dark Paintings" by DarkhaxDev (more paintings)
- added mod "Overloaded Armor Bar" by tfarecnim (suggested by Arky_Fursblack)
- added mod "EMI" by EmilyPloszaj (shows crafting tree and sums up ingredients needed for crafting advanced items, suggested by Arky_Fursblack)
- added mod "Inventory Sorter" by cpw (suggested by Arky_Fursblack)
- added mod "Mouse Tweaks" by YaLTeR (suggested by Arky_Fursblack)
- added mod "Curios API" by TheIllusiveC4 (basically another hotbar, suggested by Arky_Fursblack)
- added mod "Exposure" by mortuusars (adds camera and processing of photos, suggested by Arky_Fursblack)
- added resourcepack "Immersive Weathering - Retextured rusty blocks" by LughtMon (me)
- added resourcepack "Better Squid" by rozarke
- added resourcepack "Better Boats" by rozarke
- added datapack "Herobrine Structures" by Mihoon-kun
- configured fog to be present, but not too impactful (you can turn it off in video settings if you want)
- increased health of wendigo and ender dragon
- disabled completely spawning of slimes completely, snails from naturalist drops more slime and slime is craftable
- disabled completely spawning of endermen, now they spawn only in warped forest and withered abyss (in the nether)
- disabled completely spawning of concussion creeper and infested zombie, now only spawns in end dimension
- enabled creepers and skeleton creepers only in somewhat overgrown and mossy/muddy overworld biomes
- enabled witches and wither witches only in somewhat magical overworld biomes
- reduced spawning of ores (now mainly spawns deep undeground, some common ores are now rare, almost none close to the surface)
- blood eagle now spawns only in the nether
- reduced pollution through config
- to expand atlases now just paper is required
- completely reworked how eyes from End Remastered are obtained, now you can get all of them
- injected endrem eyes to loot tables of yung structures
- configured spawn rates of dwellers
- retextured rusted iron blocks from "Immersive Weathering" using custom resourcepack (available on CurseForge)
- added wind turbines on the sea
- added big park (with undeground hidden loot)
- added railways into cities
- added railway structures outside cities
- added bridge intersection with railway
- added big intersection with small tunnels and tank
- added modern square with garages under it
- added big hanging bridge outside cities
- added new stories books - Henry (structures outside cities)
InteritusCraft 1.2
alpha11 августа 2025 г.- removed mod "2032 World Height" (world height set to 1024 for better chunk generation through datapack)
- ores no longer spawns at surface (found just underground and rarely on the surface)
- now mobs have random sizes (Random Mob Sizes by Buecher_wurm) and that affects their abilities (even hostile mobs)
- added military base
- added canals into cities
- added interchange structure
- added variants for powerlines
- added various scattered structures
- redesigned highways
- redesigned and added new buildings (some using tool made by Keerdm)
- redesigned bridges
- every building now has stairs
- redesigned palettes
- redesigned parks
- redesigned streets
- added more loottables
- added mod "PlayerRevive" by CrativeMD (you can save dead players within 60s in hardcore)
- added mod "Burnt: Better Vanilla Fire" by pxlbnk
- added ships with mod "aleki's Nifty Ships" by alekiponi
- added vehicles with mods "Little Tractor" and "DragN's Valiant Vehicles!" by DragN0007 alongside with addon mod "DragN's VV: Refueled" by Bogdan_Off
- added mod "Gauges and Switches Ported" by Waffle919185
- added mod "Stellar View" by Povstalec (adds realistic night sky, not visible with shaders enabled)
- added world pollution with mod "Pollution of the Realms" by EnderLanky
- added mod "Keerdm's Binoculars" by Keerdm
- added mod "Zombie Nightmare Expansions - Undead Horror Monsters" by Vllax
- added mods "Scream From The Cold (Wendigo)" by Micropyro and "Antlers - The Wendigo" by KRONOZ (merging their features together)
- added mod "Simple Difficulty Reforged" by Kettle5000 (adds more canteens, wool armor etc)
- added mod "Paranormal Activity" by Alexander_25
- added mod (structures) "Abandoned urban" by KevinMods
- added mod "Multi Mine" by atomicstrykergrumpy (saving destruction progress of each block)
- added mod "Just Enough Calculation" by towdium (calculate for you amount of resources needed for recipe)
- added mod "Project: Vibrant Journeys" by OrderedChaosDev
- added mods "Simple Voice Chat" by henkelmax alongside with "Walkie-Talkie" by Flaton (lets you use walkie-talkie in-game viac simple voice chat)
- added mod "Item Scrapper" by Keerdm (you can now scrap some items and get back some items that were required to make them)
- added mod "Naturalist" (more natural mobs) by Starfish_Studios
- added mod "Domestication Innovation" by sbom_xela (now you can set spawnpoints for pets and other related things)
- added mod "We Got Runners!" by punpanprolol (different abilities for zombies)
- added mod "Realistic Torches" by Chaosyr (torhces now unlit after some time, use matchbox or flint and steel to lit them)
- added mod "Sanity: Descent Into Madness" by croissantnova (adds sanity mechanic, different situations increase or decrease your mental health)
- added mod "Oceanic Realms" by leomardO_o (adds new sea mobs)
- removed mod "Nether Portal Spread" (caused by TPS spikes, will add it back when it's fixed)
- removed mod "Fight or Die" (config stays, if you want it you can put it back, removed due to lack of optimization and actually unfitting mechanics)
- updated configuration of "photon" shaders (1.0a > 1.1) by sixthsurge (go download the shaders to use them)
- added back mod "GraveStone mod" by henkelmax
- disabled spawning of glow lichen
- disabled mushroom biome
- disabled oil wells from ad_astra and moved oil to generate undeground
- you can now smelt copper and waxed iron/copper
- updated all mods to latest stable/fitting version
InteritusCraft alpha 1.1
alpha26 декабря 2024 г.- days are 2x longer
- added loot into cities (even books with lore)
- animals now drop their corpses (to obtain meat from animals you need specific tools for specific animals)
- trees are harder to chop down (update in Dynamic Trees mod by Max Hyper)
- removed mod "Thermal Expansion" (because Mekanism was already present)
- added Yung's Better Dungeons
- added Yung's Better Stronghold (now you can put eyes into the ender portal frame)
- added MrWilfis's Forgotten Temples
- improved performance (some tweaks + added mod "Does It Tick?" by Txni)
- disabled non-fitting structures
- no more 1-block vertical leaf pillars
- removed recipes for wooden/golden tools and some other tools (using KubeJS script by ytmango)
- removed lava pools (lava is only deep underground, in ruined portals or specific biomes)
- cities blend better with the biomes and ground
- removed mod "Desert Behemoths: Sandworms!" - not compatible with embeddium and oculus (for now)
- added/redesigned buildings
- disabled patrol/raid spawns (via Global GameRules mod)
- disabled wandering trader spawns (via Global GameRules mod)
- removed mod "Warrior rage"
- removed other structures from mod "Bunker Down" and kept only base one (generation problems)
- now you can obtain manuals only from ruins around the world
- increased build heigh to 2032 by mod "2032 World Height"
- added "Pretty Rain" by Project8gbDeRam
- you can't create infinite water anymore
- some more stuff (I already forget)
- included shaders with custom setting (photon v1.0)
InteritusCraft alpha 1.0
alpha13 ноября 2024 г.Нет описания изменений
Совместимость
Создатели
Детали
Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 месяц назад
