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Моды/InteritusCraft
InteritusCraft

InteritusCraft

Explore long-time abandoned world full of dangers and find out what happened...

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InteritusCraft 1.3

alpha11 марта 2026 г.

WARNING - not fully tested, back up your instances

  • removed mod "Realistic Explosion Physics" - laggy and buggy, overall not worthy for the lack of optimization
  • removed mod "Paranormal Acitivty" - cause mob caps, couldn't configure the spawn rate thus the entities got progressively annyoing
  • removed mod "Abandoned Urban" - structures with unfitting choices of blocks, will be re-added through mod "Lost Cities"
  • removed mod "Powered Flashlight" - issues when crafting and charging, also basically just torch with dynamic lighting
  • removed mod "Noisium", it was taken down and made almost zero difference in performance gain, seeking for replacement tho
  • updated mod "Tectonic" - most of the issues are now gone
  • update Mekanism mods (base mod, tools, generators)
  • added mod "MOA DECOR: ELECTRONICS" by moa666creator
  • added mod "Legendary Herobrine" by Politas180
  • added mod "Ad Astra: Giselle Addon" by gisellevonbingen (adds oxygen tanks for mekasuit and more)
  • added mod "Controlling" by Jaredlll08 (to find keybind by search bar)
  • added mod "Applied Energistics 2" by thetechnici4n (and configured meteorites to spawn only in biomes with no trees)
  • added mod "Friends Forever" by ConRad
  • added mod "Trident Crafter" by Jupitan
  • added mod "advanced chimneys" by EnderLanky
  • added mod "Fuel Goes Here" by LobsterJonn (forces fuel item to go always into fuel slot)
  • added mod "Vulcan's Flashlights" by AlaharranHonor alongside texturepack made by HappyMeek (replacement for powered flashlight)
  • added mod "Mekanism: Ad Astra Ores" by Unlock_Liberty (suggested by Arky_Fursblack)
  • added mod "Mekanism Turrets & Fences" by SkelMaximus (suggested)
  • added mod "Mekanism: Weapons" by oMeranha_ (suggested by Arky_Fursblack)
  • added mod "Cosy Critters & Creepy Crawlies" by PigCart
  • added mod "Sleep Tight" by MehVahdJukaar and Plantkillable (now you can sleep in other dimensions)
  • added mod "Imposter" by Danila_PodPivas (mimics players in multiplayer and steals their identity)
  • added mod "Dark Paintings" by DarkhaxDev (more paintings)
  • added mod "Overloaded Armor Bar" by tfarecnim (suggested by Arky_Fursblack)
  • added mod "EMI" by EmilyPloszaj (shows crafting tree and sums up ingredients needed for crafting advanced items, suggested by Arky_Fursblack)
  • added mod "Inventory Sorter" by cpw (suggested by Arky_Fursblack)
  • added mod "Mouse Tweaks" by YaLTeR (suggested by Arky_Fursblack)
  • added mod "Curios API" by TheIllusiveC4 (basically another hotbar, suggested by Arky_Fursblack)
  • added mod "Exposure" by mortuusars (adds camera and processing of photos, suggested by Arky_Fursblack)
  • added resourcepack "Immersive Weathering - Retextured rusty blocks" by LughtMon (me)
  • added resourcepack "Better Squid" by rozarke
  • added resourcepack "Better Boats" by rozarke
  • added datapack "Herobrine Structures" by Mihoon-kun
  • configured fog to be present, but not too impactful (you can turn it off in video settings if you want)
  • increased health of wendigo and ender dragon
  • disabled completely spawning of slimes completely, snails from naturalist drops more slime and slime is craftable
  • disabled completely spawning of endermen, now they spawn only in warped forest and withered abyss (in the nether)
  • disabled completely spawning of concussion creeper and infested zombie, now only spawns in end dimension
  • enabled creepers and skeleton creepers only in somewhat overgrown and mossy/muddy overworld biomes
  • enabled witches and wither witches only in somewhat magical overworld biomes
  • reduced spawning of ores (now mainly spawns deep undeground, some common ores are now rare, almost none close to the surface)
  • blood eagle now spawns only in the nether
  • reduced pollution through config
  • to expand atlases now just paper is required
  • completely reworked how eyes from End Remastered are obtained, now you can get all of them
  • injected endrem eyes to loot tables of yung structures
  • configured spawn rates of dwellers
  • retextured rusted iron blocks from "Immersive Weathering" using custom resourcepack (available on CurseForge)
  • added wind turbines on the sea
  • added big park (with undeground hidden loot)
  • added railways into cities
  • added railway structures outside cities
  • added bridge intersection with railway
  • added big intersection with small tunnels and tank
  • added modern square with garages under it
  • added big hanging bridge outside cities
  • added new stories books - Henry (structures outside cities)

InteritusCraft 1.2

alpha11 августа 2025 г.
  • removed mod "2032 World Height" (world height set to 1024 for better chunk generation through datapack)
  • ores no longer spawns at surface (found just underground and rarely on the surface)
  • now mobs have random sizes (Random Mob Sizes by Buecher_wurm) and that affects their abilities (even hostile mobs)
  • added military base
  • added canals into cities
  • added interchange structure
  • added variants for powerlines
  • added various scattered structures
  • redesigned highways
  • redesigned and added new buildings (some using tool made by Keerdm)
  • redesigned bridges
  • every building now has stairs
  • redesigned palettes
  • redesigned parks
  • redesigned streets
  • added more loottables
  • added mod "PlayerRevive" by CrativeMD (you can save dead players within 60s in hardcore)
  • added mod "Burnt: Better Vanilla Fire" by pxlbnk
  • added ships with mod "aleki's Nifty Ships" by alekiponi
  • added vehicles with mods "Little Tractor" and "DragN's Valiant Vehicles!" by DragN0007 alongside with addon mod "DragN's VV: Refueled" by Bogdan_Off
  • added mod "Gauges and Switches Ported" by Waffle919185
  • added mod "Stellar View" by Povstalec (adds realistic night sky, not visible with shaders enabled)
  • added world pollution with mod "Pollution of the Realms" by EnderLanky
  • added mod "Keerdm's Binoculars" by Keerdm
  • added mod "Zombie Nightmare Expansions - Undead Horror Monsters" by Vllax
  • added mods "Scream From The Cold (Wendigo)" by Micropyro and "Antlers - The Wendigo" by KRONOZ (merging their features together)
  • added mod "Simple Difficulty Reforged" by Kettle5000 (adds more canteens, wool armor etc)
  • added mod "Paranormal Activity" by Alexander_25
  • added mod (structures) "Abandoned urban" by KevinMods
  • added mod "Multi Mine" by atomicstrykergrumpy (saving destruction progress of each block)
  • added mod "Just Enough Calculation" by towdium (calculate for you amount of resources needed for recipe)
  • added mod "Project: Vibrant Journeys" by OrderedChaosDev
  • added mods "Simple Voice Chat" by henkelmax alongside with "Walkie-Talkie" by Flaton (lets you use walkie-talkie in-game viac simple voice chat)
  • added mod "Item Scrapper" by Keerdm (you can now scrap some items and get back some items that were required to make them)
  • added mod "Naturalist" (more natural mobs) by Starfish_Studios
  • added mod "Domestication Innovation" by sbom_xela (now you can set spawnpoints for pets and other related things)
  • added mod "We Got Runners!" by punpanprolol (different abilities for zombies)
  • added mod "Realistic Torches" by Chaosyr (torhces now unlit after some time, use matchbox or flint and steel to lit them)
  • added mod "Sanity: Descent Into Madness" by croissantnova (adds sanity mechanic, different situations increase or decrease your mental health)
  • added mod "Oceanic Realms" by leomardO_o (adds new sea mobs)
  • removed mod "Nether Portal Spread" (caused by TPS spikes, will add it back when it's fixed)
  • removed mod "Fight or Die" (config stays, if you want it you can put it back, removed due to lack of optimization and actually unfitting mechanics)
  • updated configuration of "photon" shaders (1.0a > 1.1) by sixthsurge (go download the shaders to use them)
  • added back mod "GraveStone mod" by henkelmax
  • disabled spawning of glow lichen
  • disabled mushroom biome
  • disabled oil wells from ad_astra and moved oil to generate undeground
  • you can now smelt copper and waxed iron/copper
  • updated all mods to latest stable/fitting version

InteritusCraft alpha 1.1

alpha26 декабря 2024 г.
  • days are 2x longer
  • added loot into cities (even books with lore)
  • animals now drop their corpses (to obtain meat from animals you need specific tools for specific animals)
  • trees are harder to chop down (update in Dynamic Trees mod by Max Hyper)
  • removed mod "Thermal Expansion" (because Mekanism was already present)
  • added Yung's Better Dungeons
  • added Yung's Better Stronghold (now you can put eyes into the ender portal frame)
  • added MrWilfis's Forgotten Temples
  • improved performance (some tweaks + added mod "Does It Tick?" by Txni)
  • disabled non-fitting structures
  • no more 1-block vertical leaf pillars
  • removed recipes for wooden/golden tools and some other tools (using KubeJS script by ytmango)
  • removed lava pools (lava is only deep underground, in ruined portals or specific biomes)
  • cities blend better with the biomes and ground
  • removed mod "Desert Behemoths: Sandworms!" - not compatible with embeddium and oculus (for now)
  • added/redesigned buildings
  • disabled patrol/raid spawns (via Global GameRules mod)
  • disabled wandering trader spawns (via Global GameRules mod)
  • removed mod "Warrior rage"
  • removed other structures from mod "Bunker Down" and kept only base one (generation problems)
  • now you can obtain manuals only from ruins around the world
  • increased build heigh to 2032 by mod "2032 World Height"
  • added "Pretty Rain" by Project8gbDeRam
  • you can't create infinite water anymore
  • some more stuff (I already forget)
  • included shaders with custom setting (photon v1.0)

InteritusCraft alpha 1.0

alpha13 ноября 2024 г.

Нет описания изменений

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Minecraft: Java Edition

1.20.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 месяц назад
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