onKeyPress takes key event for VynisFirstPerson() to the Player type for VynPlayer functions sourced from LivingEntity: getBlockingItem(), getWeaponItem(), getPickBlockItem(), getItemUseTime(), getItemUseTimeLeft(), getArmor(), getAbsorptionAmount(), getMaxAbsorption(), getStuckArrowCount(), getStingerCount(), getLuck(), getEyePosX/Y/Z(), getHeadYaw(), getDamageTiltYaw(), getStepHeight(), getScale(), getScaleFactor(), isDead(), isBaby(), canBreatheInWater(), hasLandedInFluid(), canTakeDamage(), isPartOfGame(), shouldSwimInFluids(), hasNoDrag()
/mod/interactivestuff/version/0.7.0-SNAPSHOT-2THIS IS A SNAPSHOT VERSION THAT SHOWCASES THE CORE FEATURES OF 0.7, MORE WILL BE ADDED AND CHANGED IN THE FUTURE!
This the version that you would expect when u download InteractiveStuff 0.7 :D (Without any resource pack & mod support, yet.)
In 0.7 there is a brand new Rendering Method for 0.7 which enables more features to do for the items!
New options are added to configure in the mod's menu!
Fixed a lot of bugs were found before in 0.6.2 and before!
Introducing a new Scripting engine "Vyn" which enables you to script the items in any way you want into the resource pack! No documentation for it yet
A lot of items have been added since 0.6.X and here are some of them
InteractiveStuff also comes with a Physics Engine 1.0 created with Vyn meaning u can use the library for any scripted resource pack you create! without the hassle of making ur own physics.
This can be used for Resource pack to debug their (Current pivot points, texts, etc)

The First-Person Item Interactions Mod!