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66
Список изменений
Patches, Changes and Additions:
- Rounds fired by Insurgents do slightly more damage. (5 instead of 3 HP)
- Rounds fired by Insurgents now have a power of 1.25 as opposed to 1 so they travel faster and further at the expense of accuracy.
- Reverted back to the original targeting system so when a player attacks an insurgent outside of its view distance, they will fight back instead of panicking.
- Insurgents now target Zombies, Skeletons, Spiders, and Creepers.
- Slightly decreased the spawn weight of Suicide Insurgents from 1 to 0.5.
- Added glowing sparks to Suicide Insurgent Explosions to add more impact. (These look very nice in the dark while a thunderstorm is happening)
- Re-Added the 4 sticks for 2 oak planks recipe.
- Slightly increased the distance of which Insurgents would start targeting you. (Following range from 64 to 72) (Targeting/Tracking distance from 72 to 84)
- Increased the health of Insurgents from 20 to 26. (It feels that Insurgents are too easy to kill for how rewarding it is. Especially if there are only 1 or 2 of them grouped up.)
- Suicide Insurgents are no longer Invulnerable from Player Melee.
Bug Fixes:
- The sound of rounds fired by insurgents hitting the ground is no longer played globally. (When a round hits the ground further away [around 10+ block] you can no longer hear it as opposed to hearing every round that hits the ground all the time, no matter the distance. This is better for multiplayer because if you were to be in the render distance of where a round hits the ground but is being fired at someone else and not you, you would still hear it.) (These sounds now play locally as intended.)
- When Suicide Insurgents explode, The sound of the explosion can be heard as long as it is in your render distance. (This is so it overlaps the pre-existing explosion when you are close, and so you can hear Suicide Insurgents from way further away) (The sound is now played globally as intended.)
- Fixed an issue where the Explosion Dust’s Particle Position from Suicide Insurgents was more randomized than intended.
- Fixed an issue where the sound of the Suicide Insurgent’s Explosion wasn’t louder or quieter based on distance.
- Fixed an issue where sometimes the Suicide Insurgent’s Explosion sound wouldn’t play at all.
- Fixed a bug where the volume of Explosions would not scale with the volume of “Hostiles” from within the player’s settings.
Файлы
insurgents-0.7.2b-forge-1.20.1.jar(2.22 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
mc1.20.1-0.7.2b
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
1.2K
Дата публикации
1 г. назад
