!InfiniteUpgrades — Title Banner
InfiniteUpgrades brings the classic MMO-style +1, +2, +3… enhancement loop to Minecraft.
Each success boosts your item level while the next attempt gets harder. Collect souls in a Soul Cage and infuse gear at an Angel or Demon statue—each path upgrades differently.
Angel Infusion — Balanced growth
Applies the per-level step to all eligible stats on success. Great for steady, even progression (damage, speed, armor, etc.).
Demon Infusion — Min–max power
Applies a (usually larger) step to one random eligible stat on success. Perfect for pushing a single attribute to the extreme.
Your actions build a Reputation between Angel and Demon.
| Angel statue | Demon statue |
|---|---|
Success permanently improves stats and increments the item’s +level.
Failure adjusts your Reputation and sets up your next decision—double down or switch sides.
Vanilla combat attributes are supported out of the box (attack damage, attack speed, armor, armor toughness, knockback resistance).
Tools also benefit via a special Block Speed bonus so pickaxes/shovels/axes get meaningful progression too.
Modded attributes are supported but need to be added manually by server admin in the config.
Everything lives in world/serverconfig/infiniteupgrades-server.toml:
What can I configure?
Everything. 👍
Is there a hard level cap?
Default cap is generous (20) and fully configurable.
What if my item has no combat attributes?
Tools still progress via Block Speed i.e. how quickly you break blocks. And, pack makers can add custom rules for anything.
Does failure destroy items?
No, failures shift Reputation (which influences future chances) and reverts back the latest upgrade.
Balancing feedback is welcome—share configs and scenarios in the issues/discussions so we can tune further.

Hunt mobs and use their souls to upgrade your items to +1, +2, +3, etc. The classic MMORPG grindfest! 👌