v1.5.0: The hud scale logic has changed since v1.5.0. The default is 4(or 0), so change hud_scale to 1 -> 0(Auto) or 1 -> 4.
Client-side mod that displays the player's head, nickname, coordinates, indicators, etc. on the in-game HUD.
Please submit issues, improvements, and suggestions here.
The developer is Korean and not proficient in English. We would appreciate it if you could contribute to the translation (PR).
Note:
| Type | Dependencies |
|---|---|
| Optional | Sodium |
| Optional | YetAnotherConfigLib |
| Optional | ModMenu (Fabric) |
!screen
!hud head bold/flat mode
Installing ModMenu and YetAnotherConfigLib, Sodium allows you to manipulate settings from the GUI screen.
If you want to change the label color without editing the json directly, you will need YetAnotherConfigLib.
!Sodium options
!yacl options
{
"hud": {
"general": {
"enable_hud": true
},
"display": {
"enable_head": true,
"enable_local_date_time_label": false,
"enable_nickname_label": true,
"enable_coordinates_label": true,
"enable_biome_label": true
},
"head": {
"head_render_mode": "BOLD" // ["BOLD", "FLAT"]
},
"label": {
"enable_label_frame": false,
"label_frame_color": -16777216,
"label_background_color": -12303292,
"label_backgound_opacity": 70
},
"text": {
"text_color": -1,
"enable_text_shadows": false,
"text_opacity": 90,
"text_align_mode": "CENTER", // ["LEFT", "CENTER"]
"local_date_time_mode": "DATE_AND_TIME" // ["DATE_AND_TIME", "DATE", "TIME"]
},
"layout": {
"label_width": 91,
"label_line_spacing": 0,
"hud_scale": 0,
"position_x": 0,
"position_y": 0,
"offset": 10
}
},
"indicator": {
"general": {
"enable_indicator": true
},
"display": {
"attacking_at": false,
"looking_at": true,
"damaged_only": false,
"duration": 10,
"reach": 20
},
"entities": {
"player_entities": true,
"self_player_entity": false,
"passive_entities": true,
"hostile_entities": true
}
}
}