
Hostile Mobs Improve Over Time
A new difficulty, where hostile mobs get stronger the longer you play, featuring a powerful config menu. With stronger stats and new abilities, are you able to prepare before it’s too late?
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Список изменений
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This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp
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Folder cleanup
- folders now named appropriately instead of just random letters
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Major rewrite of how monsters are handled
- Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
- Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.
(example: knize:bogged.0 , knize:wither_skeleton.89)
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.
- Modify functions are run using macros and storages
- Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range:
; default 32 - instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
- attributes are not overwritten, but are modifiers
- most attributes use add_multiplied_base except armor and armor_toughness
- this should improve compatibility with other datapacks that for example add monster variants
- vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
- some mobs lost their status effects they had
- guardians no longer have extra thorns
- some mobs utilize "new" attributes like safe fall distance or burning time
- hoglins no longer get fire resistance
- attributes are not overwritten, but are modifiers
- Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
- While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
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Brand new dialog config menu
- First iteration, feedback is welcome on what to improve
- Has all the previous settings from the old config menu
- old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
- Added new page for links
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Added bogged to the monster pool
- Bogged have a new camo ability at higher levels
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Fixed some advancements
Файлы
hostile-mobs-improve-over-time-2.0.jar(907.84 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.0+mod
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
1.21.6–1.21.11
Загрузок
2.8K
Дата публикации
2 мес. назад
