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Моды/Hostile Mobs Improve Over Time
Hostile Mobs Improve Over Time

Hostile Mobs Improve Over Time

A new difficulty, where hostile mobs get stronger the longer you play, featuring a powerful config menu. With stronger stats and new abilities, are you able to prepare before it’s too late?

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2.0

beta14 февраля 2026 г.
  • This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp

  • Folder cleanup

    • folders now named appropriately instead of just random letters
  • Major rewrite of how monsters are handled

    • Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
    • Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
      • you can reach and modify them using /data merge storage ; using knize:<mob_name>. (example: knize:bogged.0 , knize:wither_skeleton.89)
    • Modify functions are run using macros and storages
    • Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range: ; default 32
    • instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
      • attributes are not overwritten, but are modifiers
        • most attributes use add_multiplied_base except armor and armor_toughness
        • this should improve compatibility with other datapacks that for example add monster variants
      • vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
      • some mobs lost their status effects they had
      • guardians no longer have extra thorns
      • some mobs utilize "new" attributes like safe fall distance or burning time
      • hoglins no longer get fire resistance
    • Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
      • While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
  • Brand new dialog config menu

    • First iteration, feedback is welcome on what to improve
    • Has all the previous settings from the old config menu
      • old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
    • Added new page for links
  • Added bogged to the monster pool

    • Bogged have a new camo ability at higher levels
  • Fixed some advancements

2.0

beta14 февраля 2026 г.
  • This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp

  • Folder cleanup

    • folders now named appropriately instead of just random letters
  • Major rewrite of how monsters are handled

    • Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
    • Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
      • you can reach and modify them using /data merge storage ; using knize:<mob_name>. (example: knize:bogged.0 , knize:wither_skeleton.89)
    • Modify functions are run using macros and storages
    • Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range: ; default 32
    • instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
      • attributes are not overwritten, but are modifiers
        • most attributes use add_multiplied_base except armor and armor_toughness
        • this should improve compatibility with other datapacks that for example add monster variants
      • vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
      • some mobs lost their status effects they had
      • guardians no longer have extra thorns
      • some mobs utilize "new" attributes like safe fall distance or burning time
      • hoglins no longer get fire resistance
    • Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
      • While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
  • Brand new dialog config menu

    • First iteration, feedback is welcome on what to improve
    • Has all the previous settings from the old config menu
      • old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
    • Added new page for links
  • Added bogged to the monster pool

    • Bogged have a new camo ability at higher levels
  • Fixed some advancements

V1.11.3

release4 сентября 2025 г.

v1.11.3

  • Fixed silverfish loot table causing console error
  • Fixed console warnings from zombie and husks being modified
  • Added baby variants settings (affects zombies, husks, drowned)
    • 3 options:
    • yes - 50 lvl+ have bonus chance to be baby (default)
    • natural only - no bonus rolls
    • no - force all to be adult

V1.11.3

release4 сентября 2025 г.

v1.11.3

  • Fixed silverfish loot table causing console error
  • Fixed console warnings from zombie and husks being modified
  • Added baby variants settings (affects zombies, husks, drowned)
    • 3 options:
    • yes - 50 lvl+ have bonus chance to be baby (default)
    • natural only - no bonus rolls
    • no - force all to be adult

1.10.1b

release4 сентября 2025 г.

1.10.1b for 1.21 and 1.21.1

  • Baby variants settings has also been backported to 1.21.1
  • Fixed a console error caused by missing predicate

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:2 месяца назад
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