
Hostile Harmony
Ever noticed how pillagers and zombies just... ignore each other? Or how a skeleton will walk right past a vindicator like they're old friends? Yeah, that's always bugged me too. This mod makes hostile mobs actually hostile to each other. Illagers vs the
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Список изменений
The Slime Update (v1.0.3):
- New biome type - Slime Caves:
- Lots of slime!
- Dripslime blocks
- Slimes attack anything and have no preservation instinct
- Slimes can now consume dropped meat items
- Optional slime growth mechanic when consuming items
- Improved slime spawning inside Slime Caves
- Slimes are no longer slowed by dripslime
- QoL Changes & Bug Fixes:
- Added extensive configuration support for mob AI and gameplay changes
- Most AI changes can now be individually enabled or disabled
- Added whitelist/blacklist support for mob targeting behaviors
- Added support for configuring modded entities as hostile, friendly, or prey
- Added datapack-friendly entity relationship configuration system
- Illager hostility towards hostile mobs is now configurable
- Skeleton stat changes can now be disabled
- Improved support for addon mods and datapack extensions
Файлы
hostileharmony-1.0.3.jar(509.43 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.3
Загрузчики
ForgeNeoForge
Версии игры
1.20.1–1.20.6
Загрузок
560
Дата публикации
07.06.2026
