
Hostile Harmony
Ever noticed how pillagers and zombies just... ignore each other? Or how a skeleton will walk right past a vindicator like they're old friends? Yeah, that's always bugged me too. This mod makes hostile mobs actually hostile to each other. Illagers vs the
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Version 1.0.1 - The Spider Update
New Features
Spider Hunting Behavior
- Spiders and Cave Spiders now actively hunt small, non-flying animals
- Target prey includes: Rabbits, Chickens, Foxes, Cats, Ocelots, Sheep, Pigs, Frogs, and Armadillos
Venomous Bites
- Spider attacks now apply Poison I (5 seconds) to their prey
- Affects all hunted animals and Villagers
- Cave Spiders retain their existing poison mechanics
Prey Reactions
- Small animals will now flee when they spot a spider within range
- Different animals have different awareness levels:
- Rabbits: Most alert (14 block detection range)
- Foxes: Heightened awareness (12 block detection range)
- Other prey: Standard awareness (10 block detection range)
Special Cases
- Wolves: Too brave (or foolish) to run - they stand and fight!
- Bees: Unaffected (they fly, spiders can't catch them)
- Villagers: Now fear spiders and will flee from them (12 block range)
Illager Interactions
- Pillagers now attack Spiders and Cave Spiders on sight
Version 1.0.0 - Initial Release
Features
- Illagers are hostile to monster mobs
- Monster mobs are hostile to Illagers
- Illager friendly fire prevention
- Living mobs flee from the Warden
- Villagers fear Endermen
- Illager-Enderman mutual non-aggression
- Adjusted skeleton health values
Файлы
hostileharmony-1.0.1.jar(368.45 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.1
Загрузчики
ForgeNeoForge
Версии игры
1.20.1–1.20.6
Загрузок
822
Дата публикации
10.03.2026
