
Hierophantics
Addon for Hex Casting that lets you work with extracted minds to create conditional hexes, merge villagers, and cast spells for less media.
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Hierophantics 1.3.7 [Fabric]
release8 марта 2026 г.- 'When entity struck' trigger now pushes a reference to the main Ender Dragon entity even if what you hit was actually one of its sub-entities
- 'When health drops below X' trigger now fires even if the health drop was fatal (this can't save you from death, but it can use the media in your inventory before it drops)
- Threshold-based triggers no longer try to fire if the threshold was passed as a result of respawning
Hierophantics 1.3.7 [Forge]
release8 марта 2026 г.- 'When entity struck' trigger now pushes a reference to the main Ender Dragon entity even if what you hit was actually one of its sub-entities
- 'When health drops below X' trigger now fires even if the health drop was fatal (this can't save you from death, but it can use the media in your inventory before it drops)
- Threshold-based triggers no longer try to fire if the threshold was passed as a result of respawning
Hierophantics 1.3.6 [Fabric]
release17 февраля 2026 г.- Added ru_ru translations (thanks Dewered!)
- The scaled-down rate for embedded mind side effects when you haven't recently added or triggered a mind is now slightly lower
- Lots of internal cleanup
Hierophantics 1.3.6 [Forge]
release17 февраля 2026 г.- Added ru_ru translations (thanks Dewered!)
- The scaled-down rate for embedded mind side effects when you haven't recently added or triggered a mind is now slightly lower
- Lots of internal cleanup
Hierophantics 1.3.5 [Fabric]
release16 января 2026 г.- Reworked embedded mind side effects: the base rate has been significantly reduced, but it will increase sharply for a short duration after adding a new mind or triggering an existing one
- Added a config blacklist for patterns that should not be affected by the media discount from Manifold Mind
- Added a config toggle to control whether damage-triggered minds cast their hex before or after the damage is applied (default is after; before allows behavior some might consider overpowered)
- Creating an embedded mind now requires only an Apprentice villager rather than a Master
- The effect of Induce Exhaustion on villagers now lasts twice as long
- The comparator behavior added in 1.3.4 is now documented
- Updated zh_cn translations (thanks ChuijkYahus!)
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Лицензия:MIT
Опубликован:9 месяцев назад
Обновлён:1 месяц назад
