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Hexical 1.5.0
release12 января 2025 г.- added spell to conjure llama spit
- added new telepathy pattern for sneaking
- done because the height method isn't always consistent such as swimming, flying with elyta, or standing under a slab
- also it's neat to get the first moment you sneaked or how long you've been sneaking for
- added ability to open hex notebook with N, taken from HexGloop
- added Classifier's Purification - get an iota type identifier to compare iota types
- added environment scrying patterns to get details about your casting environment
- added pattern for getting whether something is in ambit
- added patterns for testing for the method it is being cast
- added pattern for off/mainhand use
- added Redstone scrying patterns from Gloop
- added Circadian Reflection for fraction of day gone by
- added alternate texture for arch lamp when inactive
- added my own take on pattern manipulation: turn a pattern into a list of numbers and back
- added Tutu's Gambit - noop
- added Garbage Reflection - pushes garbage
- added Promote Lamp to upgrade hand lamp
- changed Offer Mind to be just for recharging
- changed Internalize Pigment II to be free
- changed Sisyphus' Gambit to not restore the stack after each iteration
- changed hexbursts and akashic bookshelf prestidigitation effect to be able to push into Introspection stack
- changed wandering trader lamp trade chance to 50%
- changed a lot of scrying to require ambit
- changed Conjure Firework price to always be one shard
- changed having multiple grimoires to not be useful anymore
- changed lamp chapter to be open by default
- changed Autograph to be a staff-only spell
- changed conjured staffs to tchotchke
- changed genie lamp namespace to hand lamp
- changed grimoire storage format
- changed locations of some patterns in the hexbook
- changed Ghast Fireball to push the fireball entity
- changed living scrolls to animated scrolls
- changed Conjure Tchotchke to cost one charged amethyst now
- changed tchotcke to push a list of booleans rather than just booleans straight onto the stack
- changed soroban to work with the staff now
- changed conjured compass to keep track of dimension
- fixed arch genie lamps running in spectator
- fixed bug that let you conjure meshes and specks even if you die for the cost
- fixed bug that let you write truenames to lamps
- overhauled documentation
- readded shader spells
- reverted purpose of media jar
- refactored almost everything is rewritten to be more sane
- removed Activate Archgenie and Deactivate Archgenie
- the reasoning for this is because they were coded horribly and removing them spared so much jank
- also you can modify their storage from outside so it'd just take a little more work to do the same thing
- removed limit from tchotchke media
- removed Chorus Blink due to not fitting in with classic spells
- removed Similarity Purification in favor of iota type identifier
- removed semi-permeable modifier from mage blocks because it doesn't quite fit in
- update to 1.20.1
Hexical 1.4.1
release12 января 2025 г.- fixed item stacking bug
Hexical 1.4.0
release24 декабря 2024 г.- added gauntlet staff
- added advancement for conjuring Hexxy
- added fun fortune telling feature to media jar
- added a section of pigment patterns and a pigment iota
- added Sleight: a wristpocket spell to either exchange an item entity with another, or conjure an item from your wristpocket
- added two more patterns for affecting the top three iota of the stack, now you can arrange three iota in any way with a single pattern
- added effect to magic missiles to set the velocity of a target hit to 0.6th of their own normalized velocity + a bit of upwards push
- added prestidigitation support for shearing beehives and bee nests for honeycomb
- added ability to dye specklikes with the Dye spell
- added two more akashic utility patterns for clearing and getting the pattern of an akashic bookshelf
- added one tick item pickup delay to conjured hextitos so hextito quines can properly function
- added Autograph: signs the item in your offhand with your name and pigment, permanently
- added Atalanta Gambit: skip to the next Thoth iteration; "continue"
- added Castor's and Pollux's Gambits: should only be cast within a Thoth list, prepends or appends the top iota to Thoth's data list
- added Conjure Fireball: conjures a ghast fireball with no velocity at a position within ambit for three dust
- added pattern for changing the pigment of specks
- added more quotes to documentation
- changed Congruence Purification to consider orientation since Equality Distillation already considers the other case
- changed akashic bookshelves to push to parenthesized list if there are unclosed Introspections
- changed Chromatic Purification to allow item identifiers
- changed mage block modifiers to update neighboring blocks
- changed Offerings page to no longer require using up a lamp
- changed evocation warmup period to one second
- changed how Evoker's Purification works to be like all the other keybind patterns
- changed Janus' Gambit to persist the Ravenmind, used in wisps
- changed hand used for evocation to offhand if mainhand contains item
- changed some documentation quotes to fit better
- changed wristpocket to allow for Totem of Undying to function
- fixed overpriced wristpocket
- fixed magic missile phasing with things on its first tick
- fixed Congruence Purification always returning true
- fixed bug with mage blocks crashing with landing on them
- fixed bug that made magic missile deal velocity damage, making it the cheapest railgun in existence
- fixed a hacky workaround used by evocation where it replaces the player's hand. Now it directly takes from the inventory
- fixed funky behavior with evocation and reading items, now it tries to read from the offhand then the mainhand
- fixed Offer Mind spell allowing for overflow
- fixed error in documentation: Racer's Purification can work on nonplayers
- fixed error in documentation: Telepathy Reflection does not return null ever
- fixed error in documentation: genie lamps can not cast Offer Mind
- fixed oversight: plain glass and plain glass panes can now be dyed
- made code much better
- gambits now have an interface so they are easy to add
- used lambdas rather than larger switch statements
- specklikes are now modularized
- merged Arch Lamp Storage spells into the Arch Lamps page
- removed cost from Reweave Mesh
- removed limit on grimoires
- removed ridiculous knockback from lightning rod staff
- renamed one of the luminance purifications to Glow Purification
Hexical 1.3.2
release21 августа 2024 г.- changed keybind reflections to return -1 when not active
- changed pattern for Caliper's Purification to not conflict with HexVR
- changed some translations to fit on the page
- changed Epiphany Reflection to Epiphany Purification, now takes in a player
- changed Greater Blink to two dust to reward math
- changed Displace to be free
- changed Wristpocket to be an eighth of a dust rather than three dust
- changed Conjure Compass to be three dust rather than a shard
- fixed conjured staff's mirror disguise not being held properly
- fixed evocation kicking every player outside of render distance
- fixed media jar not dropping
- fixed piercing raycasts not working because the identifier is in the wrong place
- fixed special raycasts not returning the center of blocks but their corner instead
- fixed translation error for identifier iota
- fixed minor typos in documentation
- fixed prestidigitation not working on sheeps and pumpkins
- fixed incorrect typing of wristpocket reflections in documentation
Hexical 1.3.1
release19 августа 2024 г.- fixed bug where magic missile would crash on servers
- fixed documentation error where the description for Chorus Blink was separated from its pattern page
- removed shader spells and Satin because they didn't work with Create although it's totally Create's fault >:(
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Лицензия:MIT
Опубликован:2 года назад
Обновлён:1 год назад
