All hard and soft dependencies such as AgarthaLib, PlaceholderAPI, MVdWPlaceholderAPI, and HolographicDisplays have been completely removed. Their functionality has been replaced with custom, internal systems, allowing Herbalism Reborn to function entirely as a standalone plugin.
The plugin retains the core features of the original concept, including player leveling, abilities, crops, and fertilizer mechanics, with locked features that can be unlocked by progressing through levels. It's designed to be a great addition to any server looking to offer immersive farming mechanics and progression without relying on external dependencies.
The GIFs and visual previews will also be updated alongside this release. Please note, however, that while the visuals are being refreshed — especially the GUI elements — this does not mean any features shown in the previous images have been removed. Quite the opposite: everything has been refined and improved while keeping all core functionalities intact. My main priority was to get the project back online first, with visual updates following shortly.

Commands
Herbalism:
Aliases: [herbal, farming, farm, plant]
Sub-Commands:
/herbalism help [<page>]
/herbalism about
/herbalism reload
/herbalism menu [<menu>]
/herbalism stats [<player>]
/herbalism load <item|fertilizer|crop> <id> [<amount>] [<player>]
/herbalism exp <set|add|take> <amount> [<player>]
/herbalism level <set|add|take> <amount> [<player>]
Permissions
herbalism.admin
herbalism.command.reload
herbalism.command.load
herbalism.command.exp
herbalism.command.level
herbalism.command.stats.others
herbalism.menu.use
herbalism.crop.wheat
herbalism.crop.carrot
herbalism.crop.potato
herbalism.crop.beetroot
herbalism.crop.pumpkin
herbalism.crop.melon
herbalism.crop.sugar_cane
herbalism.crop.cocoa
herbalism.crop.nether_wart
herbalism.crop.chorus_fruit
herbalism.fertilizer.use
herbalism.abilities.use

