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Моды/Hellene
Hellene

Hellene

18+ Dark Roleplaying Game set in Minecraft 1.18.2. Demons, insanity, and exotic forms of spirituality and alchemy.

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Join me as I develop and play my suite of SRPG (Schizo Roleplaying Game) Datapacks.

Set in a world with multitude of terrain modifications and filled with ethereal beings, players will contend with demonic influences, a strange economy, and their own mental degradation. With 60 perks to unlock, they must build and change themselves to become strong enough to face a strange new world. Become a medium in the interface of our world and theirs...

Hellene's custom datapacks create an RPG experience that focuses on functionality within the survival sandbox rather than any quests or in-built storyline. Simulated demons take on the role of natural and supernatural forces that permeate every part of the game.

Sacrifice babies to demons. Sacrifice YOURSELF to demons. Hunt demons with holy water. Summon demons through committing atrocities. Collect demonic magic herbs and make them into potions. Collect demonic magic butterflies and arsonate them, still alive and wiggling. Feed shrunken heads on a stick to demons. Get your cats and dogs eaten by demons. Have your villagers turned insane and homicidal by demonic influence. Have YOURSELF turned insane and delusional by demonic influence. Get evicted from your home by demons. Exorcise demons from your home. The sandbox has an incredible number of possible experiences.

RPG character progression is open ended; players choose a class and two traits to favor, and these choices only decide how quickly one will spec into these traits. Leveling into a trait gives access to perks, which could be a passive boost or a castable power. Given enough grind and time, one character could have everything. As such, every perk is designed to be uniquely potent for whatever niche the player chooses to fill. Faith and Evocation are not just your typical fantasy RPG magic skills, but are heavily roleplay centric, granting new ways to interact with the Spirits XV datapack.

Can you best the unseen forces of evil? Can you manage the spiritual ecosystem of your own home, and if you can't, how will you ever make safe passage and safe haven for these indispensable trade masters? Will you be able to adapt within a constantly changing world, forever colonized and animated by these terrible beings from the sky (what are they anyways?!)? Or will you fall into a well of your own internal darkness, never to rise again...

Hellene will never ask for your "vote." Hellene will never ask for your money. Hellene will never ask for your government identification. Join us and play an evil, messed up game of Minecraft with demons and stuff.

Hellene uses a form of controlled access where anyone can join, but only players who submit a valid in-game application may ever leave spawn or continue to join. Feel free to log in and chat, submit an application if you are interested in playing. Thank you!

Easter 2026 Changelog

Changes made to the H E L L E N E server represent a testing environment and are subject to alteration before becoming available for download.


Spirits XV

Optimizations across the board.

-Most distance checks replaced by cuboid volume checks.

-This is a better implementation of many features ontop of being better on performance.

-Power caps added to naturally spawned spirits which raise for each tier of positive or negative aura.

-Black and Gold Spirits take on the behavior of Purple and Green Spirits respectively until their power is raised through sufficient Bloodrite sacrifices.

-Skybox to world bottom cuboid checks mean that Spirit nodes can no longer stack in the same area.

-Going underground will not prevent Spirits from carrying out their work.

-Severely reduced chance to encounter 2 Spirit bosses at once.

-Slaying villagers now adds vrpg_hudtime, so you can see the damage done to your spirits_aura.

-World Spawn Clear function now targets vmd.node entities and clears all area effect clouds that are loaded if there are no players online (relevant only for multiplayer performance.)

-Greatly increased range of Spirit related functions that affect vmd_decay and neutral mobs.

-New Spirit Node spawns are subject to a random chance of success which is affected by player spirits_bonus_aggravation.

-Spirit Node warning noise is now tied to player vmd_decay. The less powerful a Spirit is, the more vmd_decay is required to hear it.

-Being in the Nether dimension now subtracts from spirits_aura in direct proportion to a player's vmd_decay.

-Boss rewards tradable from the Wandering Head Trader are greatly increased.

-Default power_var value decreased to 2 from 5.


Valiant RPG

Optimizations and better implementations.

-Child sacrifice now 20x more potent than regular sacrifice as opposed to 10x.

-The Valiant RPG Hud now only displays for a short time after using Valiant RPG powers or a few other circumstances. Eyesore averted.

-More helpful text in Skill sheets.

-Players will now be silenced if their head is within a block that Valiant RPG magic projectiles cannot pass through, saving them from blowing up in their own face.

-Wake The Dead, Spirit Worship, Soul Missile, and Edict now use sky limit cuboid volumes to detect spirits, allowing them to be used even deep underground.

-Wake The Dead now uses vmd.node entities to summon its bonus phantoms.


Villager Mental Decay XV

More optimizations.

-Spread checks over a few ticks to reduce the single tick CPU load.

-Put limits on how much vrpg_silence visions can induce.

-Put limits on how much visions can subtract from vrpg_mana and vrpg_actpoints

-Replaced most distance checks with cuboid volume checks.

-Fixed several scenarios that could lead to an entity overflow that potentially crashes the game.



Value Villagers XV

Optimization

-Optimized and buffed the curetest function.


Magic Missile

-Added wall torches and iron bars to #magicmissile:noblockcollide.


Dangerous Deepslate XV

-Made the special clock only target mobs actually replaced by Dangerous Deepslate XV. Performance and scoreboard.dat savings.


Other Changes

-Added small key and big key to resource pack.

-Discovering a trade master has a 50% chance to toggle Enhanced Villages datapack until the next trade master is disovered. Win for variability.

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Лицензия:LicenseRef-Unknown
Опубликован:3 недели назад
Обновлён:3 недели назад
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