
Health Regeneration Overhaul
This API changes health regeneration to be attribute-driven and (optionally) disables the hunger/saturation system.
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13
4.0.0
release16 апреля 2026 г.4.0.0
- updated to 26.1.x
3.1.0
release17 февраля 2026 г.3.1.0
- updated to 1.21.11
Additions
- the custom health icon bar now shows absorption hearts
- the custom health icon bar now displays reserved health
Technical
- migrated to Mojang Mappings
3.0.0
release25 октября 2025 г.3.0.0
- updated to 1.21.10
- icon bar now blinks when health amount changes (like in vanilla)
Changes
- removed "generic." prefix from all entity attributes, following vanillas example
2.6.1
release5 октября 2025 г.2.6.1
- fixed health being set to 1 when joining a world for the first time
- bumped various dependency versions
2.6.0
release15 сентября 2025 г.2.6.0
- added server config options to define the default for each health related attribute (only affects players) and adjusted the default values of those attributes for players
- fixed vanilla bug that clamps health to a maximum of 20 when respawning/joining a world
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 день назад