
HB's Structures over Time
Upgrades modded structures into other modded structures over the course of the game
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**> ### ALPHA RELEASE — Known Issues
- Structure upgrades may take a few minutes to process — check the logs if something seems stuck
- Structures do not yet clean up their associated entities when upgrading
- If structures are not upgrading, try increasing your render distance
- Use
/hbStructures getDetails(no arguments) to inspect the nearest structure's current state **
Overview
HB's Structures Over Time is a Minecraft mod that allows structures to grow and evolve into other structures over the course of your game. This creates extremely dynamic worlds — where late-game structures don't appear until you're properly equipped, and where the world never feels cluttered by structures you aren't ready for yet.
Why You Might Want This Mod
- Change modded structures into other modded structures over time, triggered by item or dimension-based conditions
- Restrict late-game structures from spawning until the player is later into the game
- Make certain structures only appear under special conditions — like at night
Main Features - Optional Upgrade triggers
- Use the JSON config file (launch a new world or see me github file) to map certain structures and their progression plan
!Upgrade Structure Triggers
Conditions that Prevent Structure Upgrades
!Structure Stopper Triggers
Future Features
- Support for dimensions beyond the Overworld
- Cyclic upgrades — the final stage reverts back to the first
- Unique upgrades — a structure upgrades only once per world, making it a unique landmark
Configuration
- The JSON config controls what structures upgrade and when
- The **TOML ** sets default values referenced by the JSON
Example configurations are on GitHub.
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Опубликован:2 недели назад
Обновлён:2 недели назад
