
HBM's Nuclear Tech Modernized
A rewritten from scratch version of the well-known HBM's Nuclear Tech mod for Forge 1.20.1. Contains very little content at the moment, but our team constantly working on it...
HBM's Nuclear Tech Modernized 0.1.2-alpha
Список изменений
HBM's Nuclear Tech Modernized - March Update
We're back with a new update for you! Nuke enhancements, Power Armor, optimization improvements, new machines, and a vast amount of of fixes have been implemented!

SavageVegeta's explosives review!
It’s been a quiet period, but certainly not an idle one. We’ve been focused on improvements, and today, we’re excited to roll out a brand-new update.
💣 Explosives, Airstrikes, and Effects
- Crater Generator (v2.0): Completely rewritten. Now uses 3D Perlin noise to create realistic jagged edges. A raycast crater generator has been implemented that takes into account the the blast resistance of blocks! Implemented asynchronous biome synchronization (inner and outer crater). Improved crater generation speed, reduced TPS spike.





- Airstrikes: Added bomber entities. Can be summoned using airstrike designator item
. Implemented 4 airstike types: random grenades, 3 powerful high-explosive bombs, Agent Orange and 1 Tactical Nuclear Bomb.


- Chemical Weapons ("Agent Orange"): Added a sprayer plane and natural geysers that emit this toxin. Implemented particle physics for the substance: it falls like a liquid, deals withering damage to mobs, destroys foliage, and turns grass into dead version.


- New Explosive Blocks: Added
BalebombandAirbomb(with throwable versions). Throwable versions explode on impact with the ground, block versions needs detonator.
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Block Protection: Implemented a nuclear blast resistance system (Concrete: 250, Bedrock: 10000, etc.). These values are now displayed in item tooltips. Directly affect on nuclear crater generation.
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Visual Effects: Created a centralized
ExplosionParticleUtilshandler. Particles (mushroom clouds, shockwaves) are now measured at a huge distance (512+ blocks). Added a camera shake system and UI for explosions.

🏭 Multiblock Mechanisms
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New architecture (
MultiblockStructureHelper): Structures are now defined by flexible text layouts (layers) in code. This allows us to create structures of completely different and non-standard shapes, not just cuboids. Improved a part role system: addedladderrole. You can climb ladders on Ore Acidizer & Fluid Tank now! -
New Machines: Added large-scale machines: Centrifuge (1x1x4), Chemical Plant (3x3x3), Ore Acidizer (3x3x6), Fluid Tank (5x3x3 for 256 buckets), and Hydraulic Fracturing Rig. However, currently no functionality present. WIP.


- Interfaces (GUI): New menus for all necessary machines have been implemented.
⚡ Energy (EnergyNetwork v3.0) and Liquids
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Network Recycling: Implemented a cascading priority system (High -> Normal -> Low). Low priority energy storages are emptied first and filled last. High priority -> emptied last, filled first
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Fluid System: A fluid registry built from scratch using Forge (oil, gases, acids, plasma, molten metals, isotopes, etc). Added items for an infinite fluid source (WIP), fluid barrels and a customizable Universal Fluid ID. Using this Fluid ID you can change Fluid Tank's filter and skin. However, the mod currently lacks fluid transfer logic.


🛡️ Power Armor
- Armor Mechanics: Added power armor sets (T-51b, AJR, DNT, Bismuth) with bonuses for completing a full set (FSB, WIP).

- Abilities: Active skills added: VATS system (displaying mob health), Thermal Vision, Built-in Geiger Counter and area damage when falling from a great height (
HARDLANDING_SMASH).


If you face issues with Thermal Imager shader, rendering path can be switched to compatible in config (Night vision, red hitboxes)
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Protection: Implemented custom
Damage Resistancesystem for Power Armor (WIP) -
Modification: An armor upgrade system has been improved: added battery mod that increases power armor energy capacity.
🚪 Doors, Crates, and Inventories
- New Doors: Completely reworked logic. Ported all updated door skins. Added a GUI for selecting skins/models. You can switch between legacy <-> remastered models and textures now using a screwdriver!




- Large Vehicle Door: The first exclusive skin has been added: Radiation! Made by
ThePhoenixKnight

- Vault Door: Implemented new door: Vault Tec!

-
Door Logic: Finally, added redstone support! You can open/close doors remotely!
-
Crate System: Unified through a base class. New types have been added (Template, Tungsten, Desh). Exploit protection has been implemented: crates cannot be put inside of another crate. Tooltips now show exact items .


- Meteorite sword: Added Meterorite Sword with custom obj model. Made by
ThePhoenixKnight.

🖥️ Rendering, Animation, and Integration
- Optimization (VBO and Instancing): Rendering of complex vehicles and doors has been switched to batching (rendering hundreds of parts in a single call). This has dramatically increased FPS. The cost caching system has been rewritten. Improved and optimized model Occlusion Culling. If annoys you too much, can be disabled in Config (Alt + 0, Rendering Tab)

- Shader Compatibility (Iris/Oculus): External shader detector has been improved. If the player enables external shaders, the mod automatically disables conflicting VBOs and switches to safe baked models and the vanilla pipeline. Improved perfomance with shaders.

-
Animations: Added a .dae (Collada) parser with bone hierarchy and matrix interpolation support (HUGE WIP). Needs for Transition Seal (WIP) and Sliding Blast Door (WIP). Added working animations for Legacy Assembler machine.
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Visual: Added toast notifications in left upper screen corner. Used by Power Armor notifications
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Ore retexturing! Made by
ThePhoenixKnight

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(Almost all ores were retextured, shortened for brevity)
- Splashes: Added varios main menu splashes. From original & new ones. 70% - vanilla splash, 30% - mod splash.



etc.
🛠 Bug Fix
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Multiblocks: Now structures can't be washed away by water! Added proper collisions for doors. For example
Secure Access Doornow always has a solid and impassable base. Fixed multiblock doors sounds -
Server Side: Fixed various bugs related to server. Now mod should be playable on multiplayer servers! (but that's not certain)
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Rendering: Shader compatibility greatly improved. Now multiblock doors and other machines should properly render with any shader!
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Blast Furnace: Fixed GUI not opening
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Other minor fixes
💬 Community Feedback
Your feedback drives our development! Whether you're reporting bugs, suggesting features, or sharing your creations, we want to hear from you. Join our Discord server to connect with the development team and the HBM Modernized community.
Thank you for your continued support as we bring this classic mod to modern Minecraft!
- The HBM's NTM Modernized Development Team

