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Моды/HBM's Nuclear Tech Modernized
HBM's Nuclear Tech Modernized

HBM's Nuclear Tech Modernized

A rewritten from scratch version of the well-known HBM's Nuclear Tech mod for Forge 1.20.1. Contains very little content at the moment, but our team constantly working on it...

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HBM's Nuclear Tech Modernized 0.1.2-alpha

alpha5 марта 2026 г.

HBM's Nuclear Tech Modernized - March Update

We're back with a new update for you! Nuke enhancements, Power Armor, optimization improvements, new machines, and a vast amount of of fixes have been implemented!

Screenshot: Power Armor!


SavageVegeta's explosives review!

It’s been a quiet period, but certainly not an idle one. We’ve been focused on improvements, and today, we’re excited to roll out a brand-new update.

💣 Explosives, Airstrikes, and Effects

  • Crater Generator (v2.0): Completely rewritten. Now uses 3D Perlin noise to create realistic jagged edges. A raycast crater generator has been implemented that takes into account the the blast resistance of blocks! Implemented asynchronous biome synchronization (inner and outer crater). Improved crater generation speed, reduced TPS spike.

raycast system test 1

raycast system test 2

raycast system test 3

raycast system test 4

raycast system test 5

  • Airstrikes: Added bomber entities. Can be summoned using airstrike designator item airstrike-nuke.png. Implemented 4 airstike types: random grenades, 3 powerful high-explosive bombs, Agent Orange and 1 Tactical Nuclear Bomb.

airstrike 1

airstrike 2

  • Chemical Weapons ("Agent Orange"): Added a sprayer plane and natural geysers that emit this toxin. Implemented particle physics for the substance: it falls like a liquid, deals withering damage to mobs, destroys foliage, and turns grass into dead version.

plane agent orange

geysir

  • New Explosive Blocks: Added Balebomb and Airbomb (with throwable versions). Throwable versions explode on impact with the ground, block versions needs detonator.

air bomb and balebomb

  • Block Protection: Implemented a nuclear blast resistance system (Concrete: 250, Bedrock: 10000, etc.). These values ​​are now displayed in item tooltips. Directly affect on nuclear crater generation.

  • Visual Effects: Created a centralized ExplosionParticleUtils handler. Particles (mushroom clouds, shockwaves) are now measured at a huge distance (512+ blocks). Added a camera shake system and UI for explosions.

explosion particle effect

🏭 Multiblock Mechanisms

  • New architecture (MultiblockStructureHelper): Structures are now defined by flexible text layouts (layers) in code. This allows us to create structures of completely different and non-standard shapes, not just cuboids. Improved a part role system: added ladder role. You can climb ladders on Ore Acidizer & Fluid Tank now!

  • New Machines: Added large-scale machines: Centrifuge (1x1x4), Chemical Plant (3x3x3), Ore Acidizer (3x3x6), Fluid Tank (5x3x3 for 256 buckets), and Hydraulic Fracturing Rig. However, currently no functionality present. WIP.

new machines

Hydraulic fracturing tower

  • Interfaces (GUI): New menus for all necessary machines have been implemented.

⚡ Energy (EnergyNetwork v3.0) and Liquids

  • Network Recycling: Implemented a cascading priority system (High -> Normal -> Low). Low priority energy storages are emptied first and filled last. High priority -> emptied last, filled first

  • Fluid System: A fluid registry built from scratch using Forge (oil, gases, acids, plasma, molten metals, isotopes, etc). Added items for an infinite fluid source (WIP), fluid barrels and a customizable Universal Fluid ID. Using this Fluid ID you can change Fluid Tank's filter and skin. However, the mod currently lacks fluid transfer logic.

Fluid IDs

Universal fluid ID - GUI

🛡️ Power Armor

  • Armor Mechanics: Added power armor sets (T-51b, AJR, DNT, Bismuth) with bonuses for completing a full set (FSB, WIP).

power armor tooltip

  • Abilities: Active skills added: VATS system (displaying mob health), Thermal Vision, Built-in Geiger Counter and area damage when falling from a great height (HARDLANDING_SMASH).

vats renderer

thermal imager shader

If you face issues with Thermal Imager shader, rendering path can be switched to compatible in config (Night vision, red hitboxes)

  • Protection: Implemented custom Damage Resistance system for Power Armor (WIP)

  • Modification: An armor upgrade system has been improved: added battery mod that increases power armor energy capacity.

🚪 Doors, Crates, and Inventories

  • New Doors: Completely reworked logic. Ported all updated door skins. Added a GUI for selecting skins/models. You can switch between legacy <-> remastered models and textures now using a screwdriver!

door skins 1

door skins 2

door skins 3

door skin change gui

  • Large Vehicle Door: The first exclusive skin has been added: Radiation! Made by ThePhoenixKnight

radiation skin for vehicle door

  • Vault Door: Implemented new door: Vault Tec!

vault tec door

  • Door Logic: Finally, added redstone support! You can open/close doors remotely!

  • Crate System: Unified through a base class. New types have been added (Template, Tungsten, Desh). Exploit protection has been implemented: crates cannot be put inside of another crate. Tooltips now show exact items .

desh crate gui

crate tooltip

  • Meteorite sword: Added Meterorite Sword with custom obj model. Made by ThePhoenixKnight.

Meteorite sword

🖥️ Rendering, Animation, and Integration

  • Optimization (VBO and Instancing): Rendering of complex vehicles and doors has been switched to batching (rendering hundreds of parts in a single call). This has dramatically increased FPS. The cost caching system has been rewritten. Improved and optimized model Occlusion Culling. If annoys you too much, can be disabled in Config (Alt + 0, Rendering Tab)

Assembler perfomance test (no shaders)

  • Shader Compatibility (Iris/Oculus): External shader detector has been improved. If the player enables external shaders, the mod automatically disables conflicting VBOs and switches to safe baked models and the vanilla pipeline. Improved perfomance with shaders.

Assembler perfomance test (shaders)

  • Animations: Added a .dae (Collada) parser with bone hierarchy and matrix interpolation support (HUGE WIP). Needs for Transition Seal (WIP) and Sliding Blast Door (WIP). Added working animations for Legacy Assembler machine.

  • Visual: Added toast notifications in left upper screen corner. Used by Power Armor notifications

  • Ore retexturing! Made by ThePhoenixKnight

Cinnabar

Aluminium ore

Concrete bricks

(Almost all ores were retextured, shortened for brevity)

  • Splashes: Added varios main menu splashes. From original & new ones. 70% - vanilla splash, 30% - mod splash.

Splash #1

Splash #2

Splash #3

Splash #4 etc.

🛠 Bug Fix

  • Multiblocks: Now structures can't be washed away by water! Added proper collisions for doors. For example Secure Access Door now always has a solid and impassable base. Fixed multiblock doors sounds

  • Server Side: Fixed various bugs related to server. Now mod should be playable on multiplayer servers! (but that's not certain)

  • Rendering: Shader compatibility greatly improved. Now multiblock doors and other machines should properly render with any shader!

  • Blast Furnace: Fixed GUI not opening

  • Other minor fixes

💬 Community Feedback

Your feedback drives our development! Whether you're reporting bugs, suggesting features, or sharing your creations, we want to hear from you. Join our Discord server to connect with the development team and the HBM Modernized community.

Thank you for your continued support as we bring this classic mod to modern Minecraft!

- The HBM's NTM Modernized Development Team

HBM's Nuclear Tech Modernized 0.1.1-alpha

alpha4 декабря 2025 г.

HBM's Nuclear Tech Modernized - December Update

We're excited to announce the December update for HBM Modernized, bringing massive improvements to energy systems, world generation, explosives, and building blocks!

Screenshot: Nuclear Bombs!


💥 Explosives & Combat

Nuclear Weapons

  • Nuclear grenades and mines for tactical deployment
  • Prototype nuclear charges with unique detonation mechanics
  • Several specialized bombs with distinctive explosion behaviors
  • Enhanced visual effects

Screenshot: Nuclear detonation

Screenshot: Nuclear grenade

Conventional Explosives

All detonator types from the original mod are now available, with the multi-detonator receiving a complete mechanical overhaul. New IF-Grenade variations provide additional tactical options, with fixed damage values and improved mechanics.

Combat Enhancements

Hostile mobs now have a chance to spawn equipped with mod armor and wielding mod weapons, increasing combat difficulty and variety.

Screenshot: Mobs wearing our armor!


⚡ Energy System Overhaul

The complete Generation v3 Energy System has been fully implemented, providing authentic power management for machine operations. This includes nearly all energy storage types, batteries, and switching mechanism to control power supplement. Works exactly like the energy system from the original mod.

Screenshot: Energy system in action with batteries and switches


🌍 World Generation & Exploration

New Structures & Resources

Deep ore clusters, oil deposits, bauxite veins, and hematite formations now generate throughout the world, adding new mining challenges and resource management strategies. World-generating structures have been introduced to make exploration more rewarding.

Screenshot: Oil deposit in terrain

Screenshot: Ore Cluster

Specialized Scanners

New scanning devices allow players to locate buried treasures:

  • Deep cluster scanners for finding underground ore concentrations
  • Oil deposit scanners

Unexploded Ordnance

Unexploded bombs and mines now spawn naturally in the world, creating environmental hazards. Players can:

  • Defuse them safely using a defuser (right-click) to get some resources
  • Detonate them deliberately with a detonator for explosive results

Screenshot: Nuclear Bombs!

Screenshot: Nuclear Bombs!

World Generation

A lot of custom structures have been added to the mod. They can naturally spawn throughout the world.

Screenshot: Structures!

Screenshot: Structures!

Screenshot: Structures!

Screenshot: Structures!


🏗️ Building & Decoration

Multiblock Structures

Almost all multiblock doors and hatches from the original mod have been added, complete with their unique sounds, opening and closing animations.

Screenshot: Multiblock door or hatch animation

Construction Blocks

A ton of new building blocks and dozens of decorative elements have been added. All varieties of barbed wire have been implemented for defensive perimeters and industrial theming.

Screenshot: Building blocks showcase or decorated area


🔧 Industrial Equipment

Production Machinery

  • All anvil variations for crafting
  • Blast furnace expander for increased smelting capacity
  • Shredder now works correctly
  • All metal powders and ingot blocks for material processing
  • Energy converter HE -> FE for compatibility with other mods (ex. Mekanism)

Screenshot: Industrial setup with machinery

Screenshot: Anvils!

Screenshot: Energy converter!

Updated Renderers

The .obj model renderer has been upgraded, improving performance for complex machinery models.


📦 Storage & Transport

Crate Systems

Two types of crate systems have been implemented:

  • Shulker-type crates for portable item storage and transport
  • Static crates containing unique loot - open with a crowbar (right-click)

Food Preservation

Nearly thirty unique canned food items with effects provide survival options and add authenticity to the post-apocalyptic theme.

Screenshot: Crate interface or canned goods display


⚙️ Technical Improvements

Crafting System

The entire crafting and recipe system has been modernized, with all necessary crafting components and intermediates now available. Creative tab organization has been revised for better item discovery.

Performance & Architecture

  • Multiple processes have been significantly optimized
  • Numerous technical innovations improve mod stability and compatibility
  • Press animations and item rendering have been completely reworked

Bug Fixes

Major Fixes

  • Press animations and item rendering completely rebuilt
  • Woodburner generator and blast furnace GUIs updated
  • Tool durability values corrected from extremely low levels
  • Grenade damage values fixed and balanced
  • IF-Grenade mechanics overhauled
  • Missing recipes for most items restored
  • Tool perk characteristics display corrected
  • Translation errors for multiple items and blocks resolved
  • Various minor issues from previous updates addressed

⚠️ Known Issues

Please be aware of these current limitations:

  1. Server Compatibility: The mod currently DOES NOT function on multiplayer servers. An intermediate update focusing on server fixes is in active development.
  2. Nuclear Crater Generation: Nuclear craters may occasionally generate with missing biomes or inactive radiation in chunks. Reloading chunks or re-entering the world typically resolves this issue.
  3. End-Game Content: Some advanced items temporarily lack crafting recipes as we continue porting content.
  4. Incomplete Functionality: Certain blocks (barrels, file cabinets, etc.) are present but await functional implementation in upcoming updates.
  5. New .obj Renderer: May appear glitches and visual artefacts if shader is enabled (Oculus). Will be rewritten in the future updates.

💬 Community Feedback

Your feedback drives our development! Whether you're reporting bugs, suggesting features, or sharing your creations, we want to hear from you. Join our Discord server to connect with the development team and the HBM Modernized community.

Thank you for your continued support as we bring this classic mod to modern Minecraft!

- The HBM Modernized Development Team

HBM's Nuclear Tech Modernized 0.1.0-alpha

alpha14 октября 2025 г.

HBM's Nuclear Tech Modernized - Major Update

HBM Modernized Banner


We're Back!

After more than a month of silence, we're excited to return with not just an update, but a whole new team! We're thrilled to announce that our project has merged with HBM Renaissance - another talented team that was porting HBM to 1.20.1. Together, we're stronger than ever and ready to bring you the best experience possible.


Power Generation

Wood-Burning Generator

The first power generator is now available! Start your journey into the world of nuclear technology with this reliable starter generator.

Wood-Burning Generator Screenshot


Machinery & Processing

Stamping Press

A fully functional press with all its stamps has been added, opening up new manufacturing possibilities.

Stamping Press Screenshot

Blast Furnace

A new way to create alloys (WIP)

Assembly Machine Overhaul

The new Assembly Machine is finally done and is now fully operational with:

  • Advanced recipe system
  • Smooth animations
  • Blueprint system for custom recipe expansion
  • Dozens of example recipes included

Assembly Machine Screenshot

Assembly Machine GUI


Tools & Equipment

Tools

A vast array of tools with unique abilities has been added to enhance your gameplay experience.

Tools Collection Screenshot

Armor Sets

Multiple armor sets are now available, each with unique stats and special effects to suit different playstyles.

Armor Sets Screenshot


Materials & Crafting

Ingots & Materials

Nearly all ingots have been implemented, each with their own unique properties and uses in crafting.

Ingots Screenshot

Stamps & Templates

The stamp and template reception system has been improved due to adding a new ones

Machine Components

Essential components for future crafting have been added:

  • Mechanical parts
  • Circuit boards
  • Various electronic components

Components Screenshot


Explosives & Weaponry

Grenades

Six different grenades with unique explosion mechanics:

  • Various blast patterns
  • Different bounce power
  • Different explosion triggers

Grenades Screenshot

Mining Charge

A specialized explosive perfect for mining operations:

  • Deals no damage to players
  • 100% block drop rate
  • Instant explosion
  • Safe and efficient

Building & Decoration

Decorative Blocks

Over two dozen new building blocks to enhance your constructions.

Decorative Blocks Screenshot

Doors

Simple doors and a massive 7x6 blocks scale multiblock vehicle door for large-scale transport needs. All are workable!

Multiblock Door


Power Systems

The entire energy generation, storage, and transmission system has been overhauled for better performance and reliability.

Power System Screenshot


World Generation

Strawberry Bushes

Wild strawberry bushes now spawn naturally in the Overworld.

Ore Generation

All overworld ores have been added, including deepslate variants for complete underground exploration.


Quality of Life

Creative Tab Organization

All items have been sorted into appropriate creative tabs for easier navigation.

Hazard System Update

Enhanced hazard system - more items are now properly flagged as pyrophoric or explosive for realistic handling.


Work in Progress

Shredder

Initial implementation has begun (limited functionality for now - more coming soon!)

Shredder WIP Screenshot


What's Next?

This is just the beginning of our journey together. Stay tuned for more updates, and don't forget to join our Discord community to share feedback and stay connected!

Discord Link Here

Special thanks to contributors

for their great impact to the development!


Thank you for your patience and continued support!

HBM's Nuclear Tech Modernized 0.0.6-alpha

alpha2 сентября 2025 г.

Introdusing energy transfer/storage system!

Energy transfer/storage system This commit introduces a complete energy system, including transfer and storage, forming the core of this update. It also includes several quality-of-life improvements and prepares for future content.

Energy System:

  • Added Red Copper Wire for energy transfer.
  • Introduced the Machine Battery, a block energy storage unit.
  • The Machine Battery can store energy and supply it to consumers like the Assembly Machine.
  • It features a GUI for management and can be controlled via redstone signals (supply on/off).

Machine Battery GUI

New Features & Improvements:

  • Radiation Overlay: A new configurable screen overlay of chaotic dots now appears when the player receives radiation, enhancing visual feedback.

Radiation Screen Effect

  • Assembly Machine I/O: The assembler can now pull resources from adjacent inventories (e.g., chests) at its conveyor input and eject finished products into inventories at its output.
  • Multiblock Structure Placement: A check has been implemented to prevent multiblock structure formation if obstructing blocks are present, displaying a corresponding message to the player.

Future Content:

  • As the original blue-cased, glass-roofed assembly machine was deprecated in the latest HBM versions, work has begun on a new, updated version.
  • For now, this exists as a multiblock structure with a model & its own custom Block Entity Render for.. animations?? But no operational logic currently present.
  • Both the classic and the new assembly machines will be available in the mod. Full functionality for the new machine will be implemented in a future update.
Spoiler

New Assembly Machine

HBM's Nuclear Tech Modernized 0.0.5-alpha

alpha12 августа 2025 г.

INTRODUCING THE ASSEMBLY MACHINE!

Assembly Machine

This is a massive content update centered around our first-ever multiblock structure.

Presenting: The Assembly Machine! Added a fully functional, multiblock Assembly Machine with a custom hitbox! It features a modular crafting system via new Assembly Templates. This marks a new era for crafting in the mod, featuring a deeply modular system driven by craftable Assembly Templates. Engineer complex components with our new energy storage system, powered initially by the Creative Battery.

Assembly Machine GUI

To support this, we've introduced the Template Folder for designing new schematics, and a whole new tier of ingots and plates exclusively craftable in this new machine.

Template Folder GUI Template Folder GUI with working search bar

Key Fixes & Refactoring:

  • CRITICAL: Annihilated a duplication bug in the Armor Table.
  • Performance: Significantly optimized the radiation system by overhauling the handleWorldDestruction method using MutableBlockPos.
    • Optimized recalculateChunkRadiation for more efficient processing.

New Content:

  • Assembly Machine: Added a fully functional, multiblock Assembly Machine with a custom precise hitbox. It features a modular crafting system via new Assembly Templates. Howewer, currently no animations. Only sounds.
  • Energy System: Implemented an energy storage and transfer system for machines.
  • New Items:
    • Added Creative Battery as the initial power source for the assembler.
    • Added Template Folder to create new crafting templates. Templates can be crafted in survival.
    • Added a variety of new ingots and plates, craftable in the Assembly Machine.
  • Recipes & Datagen: Fully integrated the new machine and items into the data generation pipeline with custom recipes.

Other Changes:

  • Refactored project structure for better organization (renaming files, moving classes).
  • Implemented a robust networking layer for machine state synchronization.
  • Added custom tooltips and GUI elements for the new systems.

P.S I decided to abandon the implementation of animations in the mod at this stage and focus more on functionality, in order to first create a solid skeleton out of core mechanics, which will then be covered with "meat" - QoL content and other less important things. Functionality > Visuality

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:GPL-3.0-only
Опубликован:9 месяцев назад
Обновлён:2 месяца назад
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