HardModeEasyDamage
A tiny Paper plugin for one specific job:
- keep the server on Hard difficulty
- reduce hostile mob damage against players
- keep the rest of Hard-mode mechanics intact
This is meant for servers that want Hard-mode behavior without full Hard-mode combat damage.
Download
- Latest release: GitHub Releases
- Direct download for
v0.1.0: paper-hard-mode-easy-damage-0.1.0.jar
What it does
When a hostile mob, or a projectile fired by one, damages a player, the plugin applies a configurable multiplier to the final damage.
Because the server itself still stays on Hard, other Hard-only behavior remains in place, including things like:
- villagers converting instead of always dying
- zombies breaking doors
- other Hard survival mechanics still behaving normally
Default config
damage-multiplier: 0.5
only-when-hard: true
ignored-entity-types: []
Config options
damage-multiplier- multiplies hostile mob damage dealt to players
0.5means players take half damage
only-when-hard- if
true, the plugin only applies its changes when the world difficulty ishard
- if
ignored-entity-types- list of Bukkit entity type names to ignore completely
Install
- Download the latest jar from Releases
- Put the jar in your server's
plugins/folder - Start or restart the server
- Keep your Minecraft difficulty set to
hard
Commands
/hardmodeeasydamage reload/hmed reload
Build from source
mvn clean package
Built jar:
target/paper-hard-mode-easy-damage-0.1.0.jar
Compatibility
- Paper
1.21.4 - Java
21
Why this exists
Minecraft's built-in difficulty settings tie a lot of useful survival mechanics to mob damage. This plugin splits those concerns apart in a very simple way: leave the world on Hard, but tone down mob damage against players.
Совместимость
Ссылки
Создатели
Детали
Лицензия:GPL-3.0-or-later
Опубликован:4 дня назад
Обновлён:4 дня назад

