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Guns Without Roses

Guns Without Roses

Simple Terraria-like guns and bullets to go with them. Does not add roses.

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Guns Without Roses 1.20.1-2.5.1

release1 марта 2026 г.
  • FIXED: Crash when an Explosive Bullet hits a block while set on fire

Guns Without Roses 1.20.1-2.5.0

release10 сентября 2025 г.
  • CHANGED: Blaze Bullet damage nerfed from 8 to 7
  • CHANGED: Diamond Gatling damage nerfed from x0.75 to x0.6, and given it a native 25% chance to not consume ammo
  • ADDED: Iron and Gold Guns can now be smelted into their corresponding Nuggets, like vanilla tools
  • ADDED: Gold Gun can now distract Piglins when dropped like other gold tools
  • ADDED: Config (off by default) to allow guns to be enchanted with Punch (for extra knockback)
  • The following changes are only relevant for addons/modpacks makers:
    • ADDED: Damage type tag gunswithoutroses:is_bullet for damage types considered to be bullets (nothing uses it and it's only 1 damage type but better future proofing for addons)
    • ADDED: Entity tag gunswithoutroses:is_bullet for bullet projectiles (nothing uses it but there were 2 in here and more in some addons so was god to consolidate)
    • ADDED: Guns can now have an innate knockback bonus (none do in here, it's for addons)
  • ADDED: Separate sound event for the Diamond Gatling; it's still the same sound as normal guns but this lets resource packs change it separately

Guns Without Roses 1.20.1-2.4.1

release9 августа 2025 г.
  • ADDED: Names for item tags when viewed in EMI
  • ADDED: Default recipes for EMI

Guns Without Roses 1.20.1-2.4.0

release3 августа 2025 г.
  • ADDED: Chorus Fruit Bullet, on hit randomly teleport the target like they ate a Chorus Fruit
  • ADDED: Mod logo in the mod jar so you can see it in the mod menu and prism launcher
  • FIXED: Removed a leftover print in Explosive Bullets
  • FIXED: Typo in french translation
  • The following are only relevant to addon developers:
    • Added templates and (empty) tags for burst guns and charge guns; base GWR will likely not add any of them, but I'll make a few in a future addon (hopefully coming soon)
    • Refactored some duplicated code on guns (findAmmoAndPlayerShoot), though if you didn't directly modify a use or onUseTick you shouldn't notice

2.3.0

release10 апреля 2025 г.
  • Well uh wish [I held on to 2.2.0 for a day]/[had [what prompted me to do that] yesterday] so that I could bundle these changes with the Prismarine Bullets, oh well...
  • CHANGED: Diamond Gatling now supports fractional fire delay (you'll only see that in tooltips with Sleight of Hand)
  • CHANGED: Diamond Gatling damage from x1 to x0.75, spread from 4 to 5
  • CHANGED: Sleight of Hand now gives a slightly higher bonus, for most guns it's only like 1 tick lower on some specific levels (because of the rounding), for the Gatling it's mosly a nerf because it no longer rounds (due to fractional fire delay)

Совместимость

Minecraft: Java Edition

1.20.x1.19.x1.18.x1.16.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:4 года назад
Обновлён:1 месяц назад
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