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In this example I've configured a datapack to have a 50% chance of spawning Pikachu's when a Poppy is broken
I configured a datapack to spawn Digletts or Geodudes in Stone Blocks with a 50% chance each, so there's a 50% chance neither spawn and it just drops stone
Using the Oddrake Mod to grow a crop to age 9-14 which drops a Oddrake food item but when at max age of 15 it spawns an Oddish with a 100% chance

Allows creators to assign Cobblemon spawns to the breaking of specified blocks with many optional parameters